Recent Posts

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Aurora Chat / Re: Terraforming planning and case study (building big)
« Last post by Starmantle on Today at 02:04:09 PM »
I'll definitely have to test it and try to verify the tugging thing and get back to you!

!!Science!!

Thanks for the heads-up!
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Sublight's Fiction / Re: Battle for Barnard's Star
« Last post by sublight on Today at 12:21:54 PM »
Two years since you last updated this!

Oh, right. Last year was when I tried to get a multiplayer serial attack challenge going.
...
That does explain why the save was for version 6.43.


As a teaser I'll run Fast Rail Frigates vs Beam Fighters for more microwave action next before moving on to the Missile FAC vs Anti-Missiles finals. Ideally I'd save the winners showdown for the end, but I want to make sure that one gets played before I loose interest and disappear again.
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Barkhorn on Today at 11:16:19 AM »
Now is the time to change something.  He's gotta rewrite the whole game anyway, why not rewrite it better?
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Aurora Chat / Re: Terraforming planning and case study (building big)
« Last post by joeclark77 on Today at 10:50:05 AM »
Tractored ships continue to burn fuel while being tugged because their engines are firing and they're contributing to the speed of the fleet.  But unless there's some terrible bug that I hadn't yet heard of, this ship would go 136 days at full power (at its new, faster, tugged speed) before needing more fuel.

I hope you're right, but I think you're wrong, I believe the fuel will run out every 2.3 billion kilometers.  Also if tugging worked properly, one ship would still be able to pull the other when the other was out of fuel, but it doesn't work that way in Aurora.

Anyway I'm not really recommending you get rid of the engines, because this is all about your choice, not mine.  I do recommend SM'ing in a huge fuel tank because that doesn't really change your vision, but it will reduce a micromanagement annoyance later.  I have recently conquered a couple of alien homeworlds in my current game, and your post has given me an idea for what to do with their construction factories...
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The Academy / Re: Commander logistic in a fleet of freighters
« Last post by Jorgen_CAB on Today at 10:06:03 AM »
If only a few of the freighters have a commander with logistic, how the speed up in loading/unloading is computed? The top level commander gives his logistic, this is averaged, or everybody wait for the slowest ship?

I'm pretty sure it is only the Task Force commander that give bonuses in this instance. But I'm not 100% sure it even works.
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by waresky on Today at 09:43:13 AM »
WHY...am repeat : WHY all wanna change something? Please let STEVE finish job..THEN,NEXT,next Era,post requests. OMFG its really boring..EVERY frakking day someone wanna change some. Jesus...
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C# Aurora / Re: Alpha-testing
« Last post by TurielD on Today at 09:03:21 AM »
Quote from: Steve Walmsley link=topic=9785. msg106194#msg106194 date=1516181087
Yes, this is true :)

Then it gained a life of its own and I started concentrating on C# Aurora instead of campaigns.

And we're all very happy about that!

Well. . .  we will be, sometime in the next 6 months or so *crosses fingers*
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Sublight's Fiction / Re: Battle for Barnard's Star
« Last post by TCD on Today at 08:26:37 AM »
Yes, the effectiveness of the microwave ships is very interesting. Of course they still got their ass kicked by the AMM fleet.
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The Academy / Commander logistic in a fleet of freighters
« Last post by vorpal+5 on Today at 06:05:26 AM »
If only a few of the freighters have a commander with logistic, how the speed up in loading/unloading is computed? The top level commander gives his logistic, this is averaged, or everybody wait for the slowest ship?
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Installation / Aurora Patches
« Last post by WHCnelson on Today at 05:49:24 AM »
I am wondering how I can get a copy of just the 7.00 patch
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