Author Topic: Build Rate Adjustment  (Read 6619 times)

0 Members and 1 Guest are viewing this topic.

Offline Erik L (OP)

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5654
  • Thanked: 366 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Build Rate Adjustment
« Reply #15 on: May 05, 2014, 03:40:35 PM »
Hmm... cargo transfer rules...

hmmm... Nothing in there at the moment I see. I'll have to figure something out.


Check page 42 of the pdf (Book page)

Offline boggo2300

  • Registered
  • Rear Admiral
  • **********
  • Posts: 895
  • Thanked: 16 times
Re: Build Rate Adjustment
« Reply #16 on: May 05, 2014, 04:47:21 PM »
HEY the rules for that are here!! maybe an extension though for missile reloads? or at least a CP to tonnage hard rule for magazine reloads?
« Last Edit: May 05, 2014, 05:11:18 PM by boggo2300 »
The boggosity of the universe tends towards maximum.
 

Offline boggo2300

  • Registered
  • Rear Admiral
  • **********
  • Posts: 895
  • Thanked: 16 times
Re: Build Rate Adjustment
« Reply #17 on: May 05, 2014, 05:21:46 PM »
Build Rates should be modified by the Industrial Index. This starts as x1, but as you improve Manufacturing Tech, it can increase up to x6.

OK,  I can find the Industrial Index levels under Manufacturing,  but I can't find anywhere what the effects are of the Index on any construction,  planetary facility or otherwise.
The boggosity of the universe tends towards maximum.
 

Offline boggo2300

  • Registered
  • Rear Admiral
  • **********
  • Posts: 895
  • Thanked: 16 times
Re: Build Rate Adjustment
« Reply #18 on: May 05, 2014, 07:48:14 PM »
OK,  back again with another question for you Erik!  (sorry for the bombardment)

the Planetary Improvements Tree techs,  you have the effects that they provide and an Mcr. cost per plus,  but do they require RP's? or BP's?
The boggosity of the universe tends towards maximum.
 

Offline Erik L (OP)

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5654
  • Thanked: 366 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Build Rate Adjustment
« Reply #19 on: May 05, 2014, 08:08:57 PM »
OK,  back again with another question for you Erik!  (sorry for the bombardment)

the Planetary Improvements Tree techs,  you have the effects that they provide and an Mcr. cost per plus,  but do they require RP's? or BP's?

You are talking Organic Improvement or Population Improvement? The tech gives you the potential to improve. You need to spend the cash to actually make the improvements.

Offline Erik L (OP)

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5654
  • Thanked: 366 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Build Rate Adjustment
« Reply #20 on: May 05, 2014, 08:09:24 PM »
OK,  I can find the Industrial Index levels under Manufacturing,  but I can't find anywhere what the effects are of the Index on any construction,  planetary facility or otherwise.

It should be stated. If not I'll have to fix that.

Offline boggo2300

  • Registered
  • Rear Admiral
  • **********
  • Posts: 895
  • Thanked: 16 times
Re: Build Rate Adjustment
« Reply #21 on: May 05, 2014, 08:18:53 PM »
You are talking Organic Improvement or Population Improvement? The tech gives you the potential to improve. You need to spend the cash to actually make the improvements.

Ah right,  I get it now,  might I suggest moving the three Planetary Technologies from page 78 to in the section for their relevant tech tree?  for me at least that would make it easier to understand.
The boggosity of the universe tends towards maximum.