Author Topic: NC Part 11: January 2047 - June 2047  (Read 2340 times)

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Offline Steve Walmsley (OP)

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NC Part 11: January 2047 - June 2047
« on: September 23, 2006, 05:44:34 AM »
I am going to post six montly to avoid the cut-off problems with earlier years

21st January 2047
Dionysus shuttles the Evans Archaeology Team and their equipment down to the scattered ruins on Crete-IV. Evans and his team begin work immediately.

2nd February 2047
In anticipation of Thebes starting to increase its production of Gallicite, a new Themistocles II and a new Artemis II are laid down in the Commonwealth shipyards on Earth.

4th February 2047
The Asian Alliance completes its sixteenth Research Facility.

14th February 2047
The Commonwealth builds its 32nd Research Facility.

23rd February 2047
The four Perseus class ships complete their geological survey of Ulysses, adjacent to Apollonia. As they are starting to run low on supplies, they head for the Apollonia jump point from where Centaur will escort them to Thebes.

24th February 2047
The Terran ambassador to the Commonwealth has contacted the Foreign Office on the instructions of his government and asked for information on our apparent colonization activity, as Terran observation satellites have been watching our colony ships loading up and leaving orbit for the last couple of years. He is especially interested to know why we seem to be shipping them toward the hostile aliens in Corinth. Under orders from Prince Arthur, Foreign Minister Jackson explains that since the original incidents with the aliens, including the damage to Scylla and the apparent loss of Terran ships, there have been no sightings. He also reveals that Corinth has two jump points beside the entry point from Sol and that we have explored several systems beyond one of those jump points without incident. Therefore Commonwealth Intelligence believes that the aliens originate from beyond the other jump point, which has been picketed and left alone for now. Jackson states that the colony ships are heading for a hostile world three jumps away. Although we have yet to find a habitable world, the Commonwealth government is keen to begin colonization efforts. The Terran ambassador appears to be suspicious but has no evidence allowing him to contradict Jackson
« Last Edit: November 21, 2006, 05:11:41 PM by Steve Walmsley »
 

Offline MWadwell

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Re: January 2047 - June 2047
« Reply #1 on: September 24, 2006, 10:40:26 PM »
Quote from: "Steve Walmsley"
The Asian Alliance is in need of Boronide and Gallicite and is offering Corbomite and Vendarite at a 2.5-1 ratio and Tritanium at a 3-1 ratio.

 :evil: Rather than giving the Asian Alliance 100t of Gallicite, what about trading it.....

Quote from: "Steve Walmsley"
14th June 2047
The Fast Colony Fleet arrives at Thebes and unloads 200,000 colonists, taking the population to 2,208,000, and seven automated mines, taking the total number of mines to thirty-two, including six manned mines.


Well, having a look at the above figures, we have the following colony breakdown:

Population: 2 208 000

Population usage:
Food:                     110 400
Service population: 478 629
Mines (6):              300 000
Factories (16)         800 000

Total Population employed: 1 689 029

Total population unemployed: 518 971


So there is a relatively large population there that can be used to man factories or mines.....
« Last Edit: December 31, 1969, 06:00:00 PM by MWadwell »
Later,
Matt
 

Offline Steve Walmsley (OP)

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« Reply #2 on: September 25, 2006, 05:07:08 AM »
I have started shipping out construction factories but at some point I need two million pop for a shipyard.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline MWadwell

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« Reply #3 on: September 25, 2006, 05:42:11 PM »
Quote from: "Steve Walmsley"
I have started shipping out construction factories but at some point I need two million pop for a shipyard.


Speaking of a shipyard, I'm assuming that you'll dis-assemble a shipyard that is currently in orbit of Sol.

What are the dis-assembly and re-assembly requirements (i.e. how many BP to dis-assemble/re-assemble something?)

I'm just curious as to what is the minimum number of factories needed to dis/re-assemble a shipyard in a reasonable amount of time....
« Last Edit: December 31, 1969, 06:00:00 PM by MWadwell »
Later,
Matt
 

Offline Steve Walmsley (OP)

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« Reply #4 on: September 25, 2006, 05:59:13 PM »
Quote from: "MWadwell"
Quote from: "Steve Walmsley"
I have started shipping out construction factories but at some point I need two million pop for a shipyard.

Speaking of a shipyard, I'm assuming that you'll dis-assemble a shipyard that is currently in orbit of Sol.

What are the dis-assembly and re-assembly requirements (i.e. how many BP to dis-assemble/re-assemble something?)

I'm just curious as to what is the minimum number of factories needed to dis/re-assemble a shipyard in a reasonable amount of time....


You can't move a shipyard (or a research lab, missile silo, fortification, etc) because it is just too big. The Commonwealth is going to have to build new ones on Thebes. In Aurora, you can only move something if it will fit on a single ship and a Shipyard is the size of 40 factories. A Themistocles can move 1 factory.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline MWadwell

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« Reply #5 on: September 25, 2006, 08:14:11 PM »
Quote from: "Steve Walmsley"
Quote from: "MWadwell"
Quote from: "Steve Walmsley"
I have started shipping out construction factories but at some point I need two million pop for a shipyard.

Speaking of a shipyard, I'm assuming that you'll dis-assemble a shipyard that is currently in orbit of Sol.

What are the dis-assembly and re-assembly requirements (i.e. how many BP to dis-assemble/re-assemble something?)

I'm just curious as to what is the minimum number of factories needed to dis/re-assemble a shipyard in a reasonable amount of time....

You can't move a shipyard (or a research lab, missile silo, fortification, etc) because it is just too big. The Commonwealth is going to have to build new ones on Thebes. In Aurora, you can only move something if it will fit on a single ship and a Shipyard is the size of 40 factories. A Themistocles can move 1 factory.

Steve


What is the justification to only allowing one ship to carry the entire item (factory/mine/shipyard/etc.)?

I would have throught that there is no reason why the item cannot be dis-assembled and shipped in multiple freighters.

After all, a lot of large machinery is dis-assembled today to be re-located - I've seen comments about an 8000t excavator (for an open cut mine) being dis-assembled and re-located.
« Last Edit: December 31, 1969, 06:00:00 PM by MWadwell »
Later,
Matt
 

Offline Steve Walmsley (OP)

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« Reply #6 on: September 26, 2006, 02:38:16 AM »
Quote from: "MWadwell"
What is the justification to only allowing one ship to carry the entire item (factory/mine/shipyard/etc.)?

I would have throught that there is no reason why the item cannot be dis-assembled and shipped in multiple freighters.

After all, a lot of large machinery is dis-assembled today to be re-located - I've seen comments about an 8000t excavator (for an open cut mine) being dis-assembled and re-located.


The only justification was me thinking it would be a good idea :)

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline MWadwell

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« Reply #7 on: September 26, 2006, 05:32:37 PM »
Quote from: "Steve Walmsley"
Quote from: "MWadwell"
What is the justification to only allowing one ship to carry the entire item (factory/mine/shipyard/etc.)?

I would have throught that there is no reason why the item cannot be dis-assembled and shipped in multiple freighters.

After all, a lot of large machinery is dis-assembled today to be re-located - I've seen comments about an 8000t excavator (for an open cut mine) being dis-assembled and re-located.

The only justification was me thinking it would be a good idea :)

Steve


I think that there could be some types of ground facilities that cannot be moved - such as fortifications.

But I also believe that most facilities should be able to be dis-assembled and moved (such as the Russian factories that were moved in WWII to keep them out of German hands).
« Last Edit: December 31, 1969, 06:00:00 PM by MWadwell »
Later,
Matt