View full version: The Academy
  1. Task force training.
  2. Missiles flying AWAY from targets?
  3. PDC Terraforming?
  4. Speeding up the game and other questions
  5. Changing the Date
  6. NPR question
  7. Error 11 Problem
  8. Two-Stage Missile Confusion
  9. Moving systems in galaxy view
  10. Out of Fuel Shortens Intervals
  11. Does Shipyard Repair action use stockpiled components?
  12. Turn off error reporting?
  13. Ground Units
  14. Increment length adjusted as a ship is within firing range
  15. Free fighter/pdc/ship refits
  16. How do I use GeoSensor Missiles? ... and other odd questions
  17. How do I get companies?
  18. Civilian shipping Sorium Harvesters
  19. Is anyone else having game-killing problems with turn increment slowdown?
  20. Action Packed NPR Bonanza
  21. Transit Failure with Jump Ship
  22. Game Time Not Advancing
  23. Why can't I shoot
  24. I want to kill them all!
  25. Commercial Passive Sensors
  26. A few noob questions
  27. Menu Problems
  28. Shipyards: Slips or Tonnage first?
  29. Fuel usage below Max Speed
  30. Minimizing CPU usage
  31. Performance Optimization.
  32. How to change view to another system?
  33. Questions about Damage Control
  34. compressed fuel storage system -- what pre-reqs?
  35. distant worlds new player question about scale in game
  36. Setting up a scenario (NPRs\AI)
  37. Save Game File Question
  38. Conventional Starts and Jump Gates
  39. F6 shows nothing (SM'd some ships in)
  40. Performance, recommended PC?
  41. Video Tutorials
  42. Missiles and Fire Controls
  43. So I captured some PoW's.
  44. How do I unload Sorium Harvesters
  45. Can I deliberately disable an engine?
  46. Unrest due to not providing protection
  47. Civilian ship lag?
  48. Non real starts with sun system
  49. Help creating a custom computer controlled opponent
  50. With the new Missile Engine system, I had questions about design.