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Posted by: Vanigo
« on: August 21, 2010, 02:02:12 PM »

Hey... can you drop boarding parties on a ship with absorption shields? I know normal shields block them, but...
Posted by: Hawkeye
« on: August 21, 2010, 01:11:43 PM »

To be honest, I don´t think beam weapons on capital ships are viable. Try FACs/fighters with mesons or massed (read box launchers) missile attacks.
Posted by: Vanigo
« on: August 21, 2010, 12:27:47 PM »

Quote from: "Erik Luken"
4,000km/s tracking speed. Turret with a 16k speed, and 4x size for speed fire control. ECM will be a bitch though.
How's that help? That'd get me one volley off before they get out of range - and that's if the fleet is at 100% TF training. I'd need about a hundred mesons per enemy ship to do any serious damage.

I know you can turn them off now, but I really want a chance to play around with them; just not at a hopeless tech disadvantage.
Posted by: welchbloke
« on: August 20, 2010, 03:45:21 AM »

You can turn them off in 5.20
Posted by: Erik L
« on: August 19, 2010, 10:19:38 PM »

Quote from: "Vanigo"
Quote from: "Steve Walmsley"
Quote from: "Beersatron"
Now, after saying all that, I think the Invaders are way way way overpowered and a game killer
I think they are overpowered too based on game reports and I will be toning down their numbers :). You can switch them off individually in v5.20. In v5.14 you can only switch them off by turning off precursors.

[spoiler:3trp7k1f]By far your best your best chance against them is using beam weapons in a jump point defence. Plasma Torps are powerful but relatively slow-firing[/spoiler:3trp7k1f]

Steve
How are you supposed to use beam weapons against a ship that moves 16000 km/s and has ECM 60? Short of being 30 years into the game when they first show up, I mean. Seriously, the things can get out of range in a single five-second step. I'm starting a new game with a 3 billion starting population now; that way I might have a snowball's chance in Hell. (Or is their tech level based on your starting tech?)
(Oh, and exactly how much damage does it take to pop a plasma torpedo, anyway? Is it a fixed amount?)

4,000km/s tracking speed. Turret with a 16k speed, and 4x size for speed fire control. ECM will be a bitch though.
Posted by: Vanigo
« on: August 19, 2010, 08:49:41 PM »

Quote from: "Steve Walmsley"
Quote from: "Beersatron"
Now, after saying all that, I think the Invaders are way way way overpowered and a game killer
I think they are overpowered too based on game reports and I will be toning down their numbers :). You can switch them off individually in v5.20. In v5.14 you can only switch them off by turning off precursors.

[spoiler:5qfh4a3r]By far your best your best chance against them is using beam weapons in a jump point defence. Plasma Torps are powerful but relatively slow-firing[/spoiler:5qfh4a3r]

Steve
How are you supposed to use beam weapons against a ship that moves 16000 km/s and has ECM 60? Short of being 30 years into the game when they first show up, I mean. Seriously, the things can get out of range in a single five-second step. I'm starting a new game with a 3 billion starting population now; that way I might have a snowball's chance in Hell. (Or is their tech level based on your starting tech?)
(Oh, and exactly how much damage does it take to pop a plasma torpedo, anyway? Is it a fixed amount?)
Posted by: welchbloke
« on: July 07, 2010, 07:27:13 AM »

Quote from: "lastverb"
I have encountered invaders for the first time. They had a neutral status at start and wh apperead 1j from sol (didnt know wh was a new aliens then) and i have just started colonising first world in another system. One 12800 ton ship orbited earth (neutral status so far) and another smaller ship passed from one jp to another in outer system.
I have started communication attempts that lasted few months. They turn hostile after failure and started getting range. I had just one frigate squadron on earth (5000 tons 1x jump ship with 90 box launchers 2x gauss escorts with 80 boxes each and 2x missile frigs with 20 normal launchers). All missiles are size 2 with strength 4 warhead. I thought i have some firepower so just shot all of 250 boxes with no visible effect, so my pdcs helped with 5x18 launchers. I destroyed that single ship when boxes reloaded. Invader was shooting my freighters all the time so i survived with just 10 lost freighters (they were loading mines atm) and out of missiles.
I had no problem with detecting torpedos on active, even shot some with gauss and AMMs from pdc, but destroyed only one (small chance of hit and THEY SEEM ARMORED). So they will be back, they started surveying systems i dont know (no nprs ingame so far) AND THEY HAVE IRAN THEME :twisted:
Posted by: lastverb
« on: July 07, 2010, 06:40:47 AM »

I have encountered invaders for the first time. They had a neutral status at start and wh apperead 1j from sol (didnt know wh was a new aliens then) and i have just started colonising first world in another system. One 12800 ton ship orbited earth (neutral status so far) and another smaller ship passed from one jp to another in outer system.
I have started communication attempts that lasted few months. They turn hostile after failure and started getting range. I had just one frigate squadron on earth (5000 tons 1x jump ship with 90 box launchers 2x gauss escorts with 80 boxes each and 2x missile frigs with 20 normal launchers). All missiles are size 2 with strength 4 warhead. I thought i have some firepower so just shot all of 250 boxes with no visible effect, so my pdcs helped with 5x18 launchers. I destroyed that single ship when boxes reloaded. Invader was shooting my freighters all the time so i survived with just 10 lost freighters (they were loading mines atm) and out of missiles.
I had no problem with detecting torpedos on active, even shot some with gauss and AMMs from pdc, but destroyed only one (small chance of hit and THEY SEEM ARMORED). So they will be back, they started surveying systems i dont know (no nprs ingame so far) AND THEY HAVE IRAN THEME :D that one 64k tons monster would eat my whole fleet on breakfast (just another frig squad, a 10k tons missile destro squad, and nearly build 12.5k tons l.cruiser squad mainly armed with big railguns and some boxes).
I started to love that boxes when had to fight star swarm near ideal habitable planet - they weight just 15tons per launcher with single missile and no magazine needed (i could get 3-4 missiles with magazine same size)
Posted by: welchbloke
« on: July 07, 2010, 01:18:12 AM »

Quote from: "Starkiller"
I just had the wormhole appear in a deadend system I was geosurveying, at the edge of Terran Space. Fortunately, the wormhole was on the opposite side
of the system from Gamma and the JP. I ordered Gamma back to the JP. What am I dealing with here? If half of what I hear is true, do I even have a chance?
As the WH is not in a key system, then regardless of your tech, you have a chance.  You are dealing with a race that can deploy 64000 tonne, 10000 km/s max speed, plasma torpedo firing monsters.  They have a shield system that absorbs damage (allowing some to leak through an hit their level 10 armour) until the shields are full, then you just have to punch a hole in the armour  :)
Eric[/quote]
The WH moves over time and can appear in any surveyed system in the game.  Can't comment on laser effectiveness as I have never used them in combat against the Invaders.  It has been reported that the Invaders can appear several million km away from the WH when they jump in.  MIssiles do work you just need to use overwhelming salvos.  Another technique you may wish to consider is sitting on the only JP in the system.  The Invaders fire at the largest target (normally), so if you can determine who is targeted get them to jump out and in.  The plasma torpedoes self-destruct if they lose lock on a target.  I did this in one of my battles with the Invaders and I only lost a single ship when I moved off the JP and attempted to pursue.
Posted by: Starkiller
« on: July 06, 2010, 08:12:31 PM »

I just had the wormhole appear in a deadend system I was geosurveying, at the edge of Terran Space. Fortunately, the wormhole was on the opposite side
of the system from Gamma and the JP. I ordered Gamma back to the JP. What am I dealing with here? If half of what I hear is true, do I even have a chance?

One major question though. Does the wormhole stay in the system, or does it move to other systems. I'm thinking of a JP defense as even my 25cm lasers have
a 5 second ROF. How effective are lasers? I hear missles are problematical. :)

Eric
Posted by: welchbloke
« on: July 05, 2010, 02:18:42 PM »

Perhaps send some older ships that you could afford to lose, whilst keeping the best back for the defence of Sol.  This is the situation the RAF faced in 1940, do they continue to send fighter sqns into France peicemeal or do they hold them back for the defence of the UK.  Ultimately, a minimum threshold was reached and the rest were kept back for the defence of the UK.
Posted by: Hawkeye
« on: July 05, 2010, 01:59:07 PM »

Update: Getting in a bit closer, I spoted another 6 ships. The Clodlunk Class is a 12.800t "cruiser", armed with 20 (Class-6 ?) Plasma Torpedos and strength-320 shields with a recharge rate of 393.

[attachment=0:3c4b6w5a]Scrshot #3 [05.07.2010 20.48.30] SystemMap7thSeptember20801926.jpg[/attachment:3c4b6w5a]


Ok, my fleet is _not_ going to be able to stop them. I am torn between sending it in regardless (rollplaying political preasure and "it´s a question of honor" stuff) and calling it back in terror, trying to bolster the defense of sol.
Posted by: welchbloke
« on: July 05, 2010, 01:10:29 PM »

Assuming a linear relationship between shield size, that makes the Muckcom class 64 000 tonnes  :shock:
Posted by: Hawkeye
« on: July 05, 2010, 12:56:25 PM »

Quote from: "welchbloke"
Quote from: "waresky"

[spoiler:1f1q6tjh]But not toward "Invaders" this being are too powerful,are TOO many ships and too big..:D[/spoiler:1f1q6tjh]
[spoiler:1f1q6tjh]How many Invader ships are spawning?  I've never seen them in groups larger than 3.[/spoiler:1f1q6tjh]

[attachment=0:1f1q6tjh]Scrshot #2 [05.07.2010 19.46.19] DerGrosseSchrittOdtOpenofficeOrgWriter.jpg[/attachment:1f1q6tjh]

The Wipemuck Plasma BB is a 32.000t ship, armed with 8 x Class-32 Plasma Torpedos, Strength 750 shields with a recharge rate of 170

The Muckcom is a ships class, I haven´t encountered so far.

So, at least a 8-ship squadron is possible

Note: This is in the homesystem of an allied NPR (which is doomed, I fear, even though I am mobilizing my mobile fleet right now to come to their aid).
Posted by: welchbloke
« on: July 05, 2010, 05:53:41 AM »

Quote from: "waresky"

[spoiler:14pqqjvs]But not toward "Invaders" this being are too powerful,are TOO many ships and too big..:D[/spoiler:14pqqjvs]
[spoiler:14pqqjvs]How many Invader ships are spawning?  I've never seen them in groups larger than 3.[/spoiler:14pqqjvs]