Author Topic: Various small questions  (Read 3495 times)

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Offline Nibelung44 (OP)

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Re: Various small questions
« Reply #15 on: July 24, 2011, 01:12:26 AM »
Thanks... Any input on spying? (13 & 14)

15. How do you refit 72 FACs without going mad?
« Last Edit: July 24, 2011, 01:56:43 AM by Nibelung44 »
 

Offline Ziusudra

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Re: Various small questions
« Reply #16 on: July 24, 2011, 02:04:20 AM »
I don't have any experience with spying.

Maybe a small, cloaked ship could sneak in.

I'm fairly sure the chance of spying is based on the target's population size.

I think spy teams and salvaging add espionage points to a common pool per alien race. So, two teams would be faster. But, I also think there might be a caveat with doing that.

Have you read this? Also, try an advanced search for "espionage" in the Academy forum.
 

Offline Brian Neumann

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Re: Various small questions
« Reply #17 on: July 24, 2011, 12:45:17 PM »
Once you have discovered the system you can create a colony on a planet in the system.  When you do so you can then go to the colony in question and create the espionage team without using any ships to go there.  Think of it as them sneaking in trough some border point and being taken to the planet as some sort of cargo.

Brian
 

Offline Nibelung44 (OP)

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Re: Various small questions
« Reply #18 on: July 25, 2011, 03:43:09 AM »
Wow it works! This is a major nugget of information... You can move team this way indeed!
 

Offline voknaar

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Re: Various small questions
« Reply #19 on: July 25, 2011, 09:17:36 AM »
If/when the time comes to move them you can disband them. I dont know however if this will have any effect on their overall rating once reassembled at the new target, i've never tried doing that before.
 

Offline Nibelung44 (OP)

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Re: Various small questions
« Reply #20 on: July 27, 2011, 02:11:32 AM »
16. Is Crew grade bonus only used for hit chance?

17. How do I tell a warship class to never accept an officer? Right now I set them to the highest rank defined, so as I have none it is ok, but I feel the solution inelegant.

18. Is it possible to delete, even in SM mode, some civilians ships? I want them to stop using the oldest ones.
« Last Edit: July 27, 2011, 02:13:54 AM by Nibelung44 »
 

Offline Peter Rhodan

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Re: Various small questions
« Reply #21 on: July 27, 2011, 04:47:57 AM »
refitting FACs shouldn't take too long - I have a naval shipyard in a system I am building up just for FACs - leaving 1,000T capacity and just adding slipways...
Mind you I am about to take out a Star Swarm system with 145 800Tk bugger of which I hope to capture 80-90 which I will then refit into my 1000T designs
 

Offline Steve Walmsley

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Re: Various small questions
« Reply #22 on: July 27, 2011, 06:02:41 AM »
14. No possibility to move in small parts things like shipyard or ground unit training facility?

You can tow a shipyard using a ship equipped with a tractor beam

You can move ground unit training facilities in v5.50 but not in v5.42.

Steve
 

Offline Nibelung44 (OP)

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Re: Various small questions
« Reply #23 on: July 27, 2011, 07:34:35 AM »
The long awaited 5.50  ;D
 

Offline jseah

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Re: Various small questions
« Reply #24 on: July 27, 2011, 08:59:30 AM »
18. Is it possible to delete, even in SM mode, some civilians ships? I want them to stop using the oldest ones.
You can grab them with a tractor beam.  They then transfer into the tractor beam ship's task group. 

Detach them into a new task group then delete that. 
 

Offline Nibelung44 (OP)

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Re: Various small questions
« Reply #25 on: July 27, 2011, 09:52:33 AM »
Oh neat, your cleverness reaches the Stars!
 

Offline Charlie Beeler

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Re: Various small questions
« Reply #26 on: July 27, 2011, 01:50:29 PM »
18. Is it possible to delete, even in SM mode, some civilians ships? I want them to stop using the oldest ones.

Why would you want too?  They are no drain on your empires resources.  If anything they are a revenue source.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Nibelung44 (OP)

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Re: Various small questions
« Reply #27 on: July 28, 2011, 12:27:47 AM »
for rolepaying purpose? (i.e I don't want to see day 0 ship at year 70) ?

Or you can also consider that they eat on productivity thus wealth. You don't want to see a 1000 km/s pop transport moving  around when the latest are at 10.000 km/s. Say you ask a civilian contract to move 50 AM to an asteroid.