Author Topic: Chapter I: The Rise of the Terran Republic  (Read 13354 times)

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Offline doodle_sm

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Re: The Rise of the Terran Republic
« Reply #75 on: April 22, 2019, 10:19:00 AM »
Ive had a blast reading this AAR! I hope to get better at this kind of writing.

Keep going man!
Maybe, in the end, this was the best that any warrior could hope for. A chance to reconcile with your enemy, or, failing that, to fall in the pursuit of peace
 
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Offline Cavgunner (OP)

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Re: The Rise of the Terran Republic
« Reply #76 on: April 23, 2019, 08:04:17 PM »
September-December, 2058


The closing months of 2058 are witness to several important events. 

In September, a stellar anomaly is discovered in the Mu Herculis system, two jumps away from Wolf 636.  Republic scientists believe that the unusual stellar radiation at Mu Herculis-A I can be used to enhance research in sensor and fire control systems (90%).  Unfortunately, Mu Herculis-A I is a dead planet bereft of resources, and survey efforts have yielded only a few mediocre mining sites.  However, the system's primary star is joined by two additional red dwarves orbiting around each other at a distance of 40 billion kilometers from the primary; these two dwarves do have a number of additional planets and asteroids orbiting them.  The frigate Stargazer has been dispatched to assess the potential of these distant bodies for remote mining sites.  Even if this expedition is unsuccessful the Republic will eventually settle Mu Herculis-A I anyway, but that effort is not likely to occur for at least a year or two unless additional resources are found in the system.

In October and December, respectively, continued terraforming efforts caused the ice sheets of Horizon and Cerberus to melt.  Both worlds are now cool, pleasant environments dominated by vast oceans (Horizon 97% hydrosphere, Cerberus 89% hydrosphere).  Unfortunately this environmental change also caused significant unemployment as the vast indoor environmental and agricultural infrastructures are no longer strictly necessary.  The Gaia terraformer fleet has been dispatched to Corronis, while Horizon's ground-based terraforming facitilies will be transferred to Outback.

On December 20 the Reaper-J 003 was scrapped at Earth.  For just a moment in history the fully repaired Reaper was the first 100% functional Ancient Guardian ship in the Republic's inventory.  After the ship was broken up its components were analyzed in detail.  These efforts yielded a treasure trove of research data.





The partially intact colony at Wolf 636-A III has been analyzed.  The civilization there called itself the Kar Komak Aristocracy.  Although the Kar possessed a rudimentary knowledge of Trans-Newtonian technology, there is evidence to suggest that they were associated with the Corronians, as well as several other races.  Our Xenologists are beginning to believe that the true face of the Ancient Guardians consisted of not just one species, but many different races bound together in some form of federation.  The colony is renamed Kar Komak in recognition of the race that once lived there.





For the last eight years the construction brigades on Corronis have continued to excavate the ruins there.  Most of their findings have consisted of salvageable installations, along with occasional deposits of fuel, minerals, or precious metals.  Occasionally, however, a technological insight is uncovered, such as what led to last year's great leap in terraforming technology.  On December 30, the 85th Contruction Brigade uncovered the formula for Laminate Composite armor.  This new armor formula is even lighter and stronger than the Ceramic Composite armor that was recently introduced to the Fleet.  Any new starship designs that enter service in the future will make use of this armor.
 
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Offline Cavgunner (OP)

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Re: The Rise of the Terran Republic
« Reply #77 on: April 23, 2019, 08:24:57 PM »
KNOWN SPACE:  2059


 
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Re: The Rise of the Terran Republic
« Reply #78 on: April 25, 2019, 03:26:39 PM »
Just a quick out-of-character update.  I've belatedly noticed that the world of Mu Herculis-A I, with its wonderful 90% Sensor/Fire Control research anomaly, is a wannabe Venus with a surface temp of nearly 950 C.  Fortunately, there are only nine atmospheres of pressure, so terraforming here is still feasible... eventually. 

Unfortunately, because of its environment, lack of resources, and because it's so far from anywhere else, it will be some time before this world will be colonized and become useful.
 
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Offline Cavgunner (OP)

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Re: The Rise of the Terran Republic
« Reply #79 on: April 29, 2019, 12:06:40 PM »
May-July, 2059

All deposits of Boronide on Earth have been exhausted, and the remaining deposits of Boronide elsewhere in the Sol system are highly limited.  Even so, this is not considered a serious issue.  Vast, highly accessible deposits can still be found on Outback (and eventually, Kar Komak). 

GJ 1230 is one of the many systems linked to Struve 2398.  Planetary survey of GJ 1230-A II has revealed a small abandoned outpost that once supported a biogenetics research facility (60%).  This world also has plentiful deposits of most T-N minerals, so it is marked for colonization. 

The Condor salvage squadron has returned to Earth.  Further analysis of alien components salvaged from the battle at Wolf 636 has flooded the research facilities with vast amounts of data. 









 
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Offline Cavgunner (OP)

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Re: The Rise of the Terran Republic
« Reply #80 on: April 29, 2019, 02:20:26 PM »
July 5, 2059

Central Command
London, Earth


Less than a century ago it would have been impossible to conceive of a scenario in which a 27-year-old Hindu woman from Mumbai had become the effective leader of all humankind. 

These were far from ordinary times, however.

Shapa Akkineni looked like a child behind the huge, ornate hardwood desk in the First Minister's office, especially when compared to the tall, steel-eyed admiral sitting across from her.

Admiral Conway knew better than anyone that such appearances could be deceiving. 

"Thank you for coming, Admiral," said the young First Minister with a polite smile.  "I regret that I have not personally been able to thank you for your service at Wolf 636 until now.  I understand little of military theory.  What I do understand is that once again you returned all our boys and girls home without a single casualty.  Amazing, if I may say so."

"I appreciate your kind words, First Minister," said Admiral Conway.  "I cannot take the credit.  I have incredible people working alongside me, and that makes all the difference."

"Yes, of course."  The First Minister smiled again, then her face took a serious tone.  "Admiral, I regret ending your leave of absence prematurely, but the Council has authorized the Fleet to undertake another mission."

"I see.  May I assume that you are referring to The Boneyard?"

"Yes," the First Minister replied gravely.  "You may.  As you know, the Technologists have a great deal of leverage these days when it comes to political matters.  It seems that your success in recovering technology from Wolf 636 has awakened their desire for more.  Admiral, our researchers are on the verge of a number of military breakthroughs that would make our current technologies, new as they are, seem quaint.  Another haul like the one we just had could make all the difference.  And there is... one other thing."

Admiral Conway considered that for a moment.  "So it's true.  The Council is finally getting worried." 

"Very insightful, Admiral.  Yes, that is so.  We have charted hundreds of worlds.  With only a few exceptions, nearly all the best colonization candidates exhibit signs of severe orbital bombardment that occurred about 800 years ago.  This is a pattern that no learned person can ignore.  And for all their other faults, the Council is full of learned people.  We still don't have any idea who destroyed the Ancient Guardians.  Only that someone did.  And if there was some kind of trigger for that event, the day is not far off when our civilization will be at the same level that theirs was when it fell.  We should have listened to you.  We should have listened to Edward while he was still alive.  For years, he tried to warn us.  "

The mention of Edward's name caused a momentary pang of regret in Admiral Conway's chest.  She pushed it away.  "We'll need ships.  Lots of them.  Larger and much more capable than what we have now.  Much larger." 

The First Minister nodded.  "Then we agree.  Admiral, I need you to understand that for the short term, our production rates will be less than ideal.  We simply don't have enough infrastructure, manpower, or raw resources to go around.  But that doesn't mean that we can't get started while those areas gear up."  She paused.  "Your immediate task is to take the Fleet to Hussey 644 and destroy whatever hostiles you find there.  Recover their secrets and come back safely once again.  In the meantime, I'm giving you some light reading material for your journey."  The First Minister smiled again as she slid a dataslate across the table.  "Take a look.  Let us know what you think.  By the time you retire in seven or eight years, we'd like to have a few of each of these in service... and to have doubled the Fleet in size, if we can manage it.  Mind you, these are just design proposals.  We'd like to see what you bring back before starting actual production."

Admiral Conway picked up the slate and regarded the data it contained.  The first proposal looked promising as a pure support ship, but the second one... 

For the first time in the meeting, Conway smiled.  "Yes, First Minister.  That will do." 


Code: [Select]
Nautilus class Missile Boat    3 500 tons     81 Crew     850.5 BP      TCS 70  TH 140  EM 0
5714 km/s     Armour 5-20     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 4
Maint Life 2.74 Years     MSP 342    AFR 43%    IFR 0.6%    1YR 66    5YR 983    Max Repair 280 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 2   
Hangar Deck Capacity 125 tons     Magazine 72   

General Dynamics 400 EP Internal Fusion Drive (1)    Power 400    Fuel Use 21.47%    Signature 140    Exp 8%
Fuel Capacity 270 000 Litres    Range 64.7 billion km   (130 days at full power)

Raytheon RL 3 Size 1 Missile Launcher (4)    Missile Size 1    Rate of Fire 10
Raytheon "Bullseye II" Missile Fire Control FC24-R1 (1)     Range 24.2m km    Resolution 1
Flash Size 1 Anti-missile Missile (124)  Speed: 52 500 km/s   End: 7.9m    Range: 24.9m km   WH: 1    Size: 1    TH: 192/115/57

Raytheon "UV" Active Search Sensor MR23-R1 (1)     GPS 210     Range 23.1m km    MCR 2.5m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


Code: [Select]
Mars class Cruiser    43 400 tons     967 Crew     8955.4 BP      TCS 868  TH 1680  EM 1200
5529 km/s     Armour 15-110     Shields 40-300     Sensors 1/1/0/0     Damage Control Rating 35     PPV 142
Maint Life 1.49 Years     MSP 3224    AFR 602%    IFR 8.4%    1YR 1624    5YR 24354    Max Repair 560 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 23   
Flag Bridge    Hangar Deck Capacity 1000 tons     Magazine 1496    Tractor Beam     

General Dynamics 800 EP Internal Fusion Drive (6)    Power 800    Fuel Use 14.31%    Signature 280    Exp 8%
Fuel Capacity 2 250 000 Litres    Range 65.2 billion km   (136 days at full power)
Freeman Megacorp 2 Gigawatt Gamma R300/240 Shields (20)   Total Fuel Cost  200 Litres per hour  (4 800 per day)

General Dynamics 15cm C6 Ultraviolet Laser (4)    Range 240 000km     TS: 5529 km/s     Power 6-6     RM 4    ROF 5        6 6 6 6 4 4 3 3 2 2
Bofors AB 12cm Railgun V3/C6 (4x4)    Range 60 000km     TS: 5529 km/s     Power 6-6     RM 3    ROF 5        2 2 2 1 1 1 0 0 0 0
Bofors AB 12cm Fire Control S02 64-6000 (1)    Max Range: 128 000 km   TS: 6000 km/s     92 84 77 69 61 53 45 37 30 22
Raytheon 15cm Fire Control S04 128-6000 (1)    Max Range: 256 000 km   TS: 6000 km/s     96 92 88 84 80 77 73 69 65 61
General Dynamics "Terrible Twenty Four" Tokamak Fusion Reactor Technology PB-1 (2)     Total Power Output 48    Armour 0    Exp 5%

Raytheon RL 3 Size 1 Missile Launcher (6)    Missile Size 1    Rate of Fire 10
Raytheon RL 5 Size 20 Torpedo Launcher (50% Reduction) (4)    Missile Size 20    Rate of Fire 600
Raytheon RL 4 Size 5 Missile Launcher (12)    Missile Size 5    Rate of Fire 40
Raytheon "Longbow" Missile Fire Control FC173-R100 (1)     Range 173.3m km    Resolution 100
Raytheon "Bullseye II" Missile Fire Control FC24-R1 (2)     Range 24.2m km    Resolution 1
Harpoon Size 5 Anti-ship Missile (228)  Speed: 36 400 km/s   End: 79.1m    Range: 172.9m km   WH: 9    Size: 5    TH: 133/80/40
Flash Size 1 Anti-missile Missile (116)  Speed: 52 500 km/s   End: 7.9m    Range: 24.9m km   WH: 1    Size: 1    TH: 192/115/57
Sunstrike Size 20 Torpedo (12)  Speed: 35 000 km/s   End: 12m    Range: 25.1m km   WH: 36    Size: 20    TH: 128/77/38

Raytheon "UV" Active Search Sensor MR23-R1 (1)     GPS 210     Range 23.1m km    MCR 2.5m km    Resolution 1
Raytheon "Clear Sky" Active Search Sensor MR161-R100 (1)     GPS 14700     Range 161.7m km    Resolution 100

ECCM-2 (1)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
 
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Offline Cavgunner (OP)

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Re: The Rise of the Terran Republic
« Reply #81 on: April 29, 2019, 02:58:59 PM »
August 15, 2059


The Fleet gathers prior to entering Hussey 644, aka "The Boneyard."





The warships of the Fleet enter the system, accompanied by 3 Starhawk squadrons.  As the Fleet moves into the system no contact is made for nearly 24 hours.  But suddenly, nearly the entire Ancient Guardian force is detected at once...



 
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Offline Cavgunner (OP)

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Re: The Rise of the Terran Republic
« Reply #82 on: April 29, 2019, 10:32:44 PM »
August 15, 2059

The Battle at the Boneyard


The ships of the Ancient Guardians are significantly more technologically advanced than those of the Republic.  However, the ancient drone-ships suffer from a number of serious design flaws that the Fleet has learned to exploit.  Firstly, their sensor and fire control systems are often not well matched to each other, harming the drones' overall efficiency in target acquisition.  Secondly, their missile systems, while formidable, tend to have moderate range at best.  Thirdly, aside from their dedicated missile-defense ships, most Ancient Guardian drones have little or no integral point defense.  Fourthly and most importantly, the Republic has closed the gap in propulsion tech to the point that most Republic warships are now much faster than their Ancient Guardian counterparts, even though Republic drives remain less advanced. 

Admiral Conway uses these factors to full advantage over the course of a running battle lasting an entire week.  In the opening hours the Fleet matches the speed of the enemy units while also making its way back to the jump point.  The Ancient Guardian drones, due to their limited programming, predictably pursue.  Each of the closer, isolated drones are granted a barrage of the new Harpoon missiles fired from maximum acquistion range (approximately 121 million kilometers, due to ECM).  The Custer-class (formerly Mamba) fast corvette is destroyed first, followed in quick succession by two Reaper-J's, a FAC-killer-J, a Fighter-Killer-J, and a Msl-Sentinel-J.





In most cases, every Harpoon missile that can engage its target successfully does so.  In contrast to the older Javelin ASMs, very few Harpoons are lost due to misses.





Shortly after the Ancient Guardian vanguard ships are destroyed, a pair of 16,600 ton destroyers are detected a few light-minutes behind their missile ships.  This Bardiche is a new class, and we have zero intelligence on what weaponry they may have. 





Admiral Conway orders the Fleet's Luna-class destroyers to empty their magazines at the Ancient Guardian anti-missile ships.  At first, not one Harpoon is able to penetrate the anti-missile screen...





The enemy's supply of anti-missile warheads seems to have exhausted at the very moment the Fleet's last salvo of Harpoon missiles were homing in.  The larger anti-missile destroyer goes up in flames.





The Fleet increases speed to outpace the Ancient Guardian ships and withdraws so that the Luna destroyers can reload from the colliers waiting on the other side of the jumpgate.  Unfortunately, no additional Harpoon missiles are available.  All reloads consist of the older Javelin missiles. 

Contact is lost with the Ancient Guardian ships as the Fleet outpaces them.

 

Offline Cavgunner (OP)

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Re: The Rise of the Terran Republic
« Reply #83 on: April 29, 2019, 11:48:57 PM »
August 19, 2059

The Battle at the Boneyard, part 2


The Fleet once again pushes in-system, only much further this time.  Sensors finally detect all remaining Ancient Guardian ships in orbit of their base at Hussey 644-B II.  Presumably, they rallied there to rearm. 





The Fleet engages the enemy with full force.  The Missile Boat squadron targets the planetary defense bases, while the Luna destroyers designate 2-3 volleys toward each remaining Ancient Guardian ship.  Based on past experience most of the Javelin missiles will probably be shot down, but this is now a battle of missile attrition.  The Fleet once again empties its magazines, sending 1,332 Javelin missiles downrange.





As before a grievous number of Javelin missiles are shot down: first dozens, and then hundreds.  The big missile blob fired from the missile boat squadron takes the brunt of the damage.





Despite this tally the Ancient Guardian ships once again run out of anti-missile warheads, only this time, several waves of Javelin missiles are still homing in on them.   The outcome is inevitable. 





The Bardiche-class destroyers seem to have decent point defense capability, but this is of little benefit when the ships are being struck by huge volleys out in the open.  They too fall.  In short order all remaining Ancient Guardian warships have been destroyed. 





The Fleet withdraws to the jump point a second time to reload.  This time, only the Luna destroyers are topped off.  The Ancient Guardian planetary bases expended a significant number of missiles shooting down the remaining missiles from the missile boat squadron's alpha strike wave.  Admiral Conway correctly guesses that a final sustained barrage from the Luna destroyers should be enough to finish the the bases off.  The Ancient Guardian bases are tough and they are capable of shooting down a considerable number of missiles even after their AMM stocks run out.  Even so, the swarms of Javelin missiles overcome them too.





With both planetary bases destroyed, the Battle of the Boneyard ends on August 22, 2059.  Hussey 644 has truly earned its nickname.  A total of 20 wrecks litter the system.  The salvage squadron immediately gets to work; it will take months to collect all the wrecks.  The frigate Discovery arrives a few days after the Fleet has departed and gets to work mapping the system.  Hussey 644-B II is found to be home to yet another abandoned, partially intact colony, and an incredible 100% Power/Propulsion research center.  Like most Ancient Guardian worlds the planet boasts rich mineral deposits, but the cool environment and thin atmosphere are clear signs that this world was subjected to severe planetary bombardment.

Although the Fleet has once again suffered no loss in life or ships, a total of 3,138 missiles were expended, representing over five years' worth of production.  Most of these were obsolete Javelin ASMs, but also expended were nearly the entire stock of Harpoon ASMs.  There are now only some 3,000 size 5 missiles remaining in the strategic reserve on Earth, and only 135 of these are the new Harpoons.  Hopes remain high that this expenditure of firepower will be worth the effort in the long run, but for now it will be at least another year before the Fleet can even consider another major operation. 


« Last Edit: April 30, 2019, 12:24:59 AM by Cavgunner »
 
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Offline Michael Sandy

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Re: The Rise of the Terran Republic
« Reply #84 on: April 30, 2019, 12:01:23 AM »
That missile expenditure issue is why I have moved away from long ranged missiles.  I maintain a few volleys worth on my missile ships for the purpose of taking out scouts or shooting fast bombers that would otherwise escape out of range, but primarily I resort to using beam point defense to deal with enemy missiles.

Then, my missiles only need to take out the enemy beam ships, and my own beam ships can efficiently wipe out the empty missile ships.

If you want a high tempo, you need a strategy that doesn't rely on missiles, especially long ranged missiles, for your kills.  My current missiles have a range of about 5 million km.  They have heavier warheads as a result, and therefore do more damage per BP of missile.
 
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Offline Garfunkel

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Re: The Rise of the Terran Republic
« Reply #85 on: April 30, 2019, 12:19:23 PM »
Congratulations on the nice victory!
 
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Re: The Rise of the Terran Republic
« Reply #86 on: May 02, 2019, 12:14:56 PM »
March 30, 2060


The atmosphere of Corronis has become breathable.  Without any oceans, this planet remains barren, cold, and desolate with an average seasonal temperature of -27 C.  Still, "cold and desolate" is preferable to "fatal within moments."  The amount of population that can be supported by the planet's existing infrastructure has more than doubled (74 infrastructure per million pop).  The handful of terraforming installations that have been salvaged from the ruins here will continue to stabilize the environment for years to come.  In the meantime, the terraforming fleet has been dispatched to Hussey 644-B II.

While the terraforming ships are en route the ruins at Hussey 644-B II are deciphered.  The 188 installations remaining there belonged to the Fresnillo Imperium.  Since the Fresnillo were only a TL 1 civilization, it appears that they were a protectorate of the wider Ancient Guardian empire. 

Meanwhile the ruins at Corronis are still being unlocked as well.  One recent cache contained 47 100 EP Commercial Internal Confinement Fusion Drives, which were immediately scrapped.  Another excavation site revealed a cache of 28,000 tons of Duranium.  This is nearly triple the amount of stockpiled Duranium that is available on Earth.  This amazing find has greatly relieved the Republic's ongoing shortage of Duranium.
 
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Re: The Rise of the Terran Republic
« Reply #87 on: May 02, 2019, 02:21:26 PM »
June 19, 2060

Seven jumps away from Earth in the Gliese 588 system, Captain Ajibana Masamura quietly sipped a cup of green tea from the captain's chair of the frigate Farsight.  The air of the bridge crew around him was similarly calm, punctuated by an occasional murmur as the bridge officers communicated with their back-end staff teams.  Captain Masamura's impeccable silver-on-red uniform displayed citations for the Battle of Alpha Centauri and Pacification of GJ 1207.  In both engagements he had commanded the corvette Broadsword with distinction.  He even led the Broadsword to a Fang kill at Alpha Centauri in 2052 at a moment when most of the rest of the fleet was struggling to change targets.  Afterward he rose quickly to the rank of Captain.  In 2054 he was granted command of the destroyer Amalthea, and was briefly in command of the Luna in 2056.  in 2057 he was the obvious choice to command the navy's first Farsight-class frigate.  While some officers might have viewed that assignment as a downgrade, Masamura knew that the Farsight frigates would be taking on the most dangerous and difficult mission that Space Command had to offer:  solo exploration.  Fortunately, Masamura was arguably the Republic's most highly skilled mid-level command officer.  As he was enjoying his tea's aroma Masamura noticed the shoulders of his tactical officer tense.

"Captain,' the young man said, "the Terrier buoy that we just dropped at the WD 1142 jump point is reporting a hostile transit."  The junior officer turned in his seat to face his captain.  "Contact's signature is a definite match for an Aggie Fighter-Killer, 8300 tons."

Masamura nodded and set down his cup.  "Thank you, Tactical.  Sensors, shut down the active array.  Helm, full stop.  Let's see if he sees us."

A few minutes passed as the Farsight hung in space several hundred million kilometers from the hostile. 

"Science," said the captain, "Unless my memory fails me, and it doesn't, WD 1142 appeared to be a most unlikely site for past or present habitation."

"Yes, sir," responded the science officer.  "A single red star, four dwarf planets, a pair moons between them, and one comet.  No atmospheres on any of the planetary bodies.  Far from the profile of a typical Aggie system."

"Captain," the tactical officer spoke again, "The contact just departed the jump point at maximum known thrust.  It appears to be heading on a bearing toward this system's 3rd planet." 

"Good," responded Masamura.  "He knows we're here somewhere, but he's heading in the wrong direction.  He can't see us or the buoy tender.  Men, we are about to validate the very reason for which this class of ship was constructed.  We will keep this system clear.  Helm, set a course to bring us to within 200 million kilometers of that Aggie's projected destination.  Comms, inform our buoy tender to continue to their destination as planned.  Tactical, keep a close eye on that jump point.  Sensors and shields remain offline until my order."


 
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Offline Cavgunner (OP)

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Re: The Rise of the Terran Republic
« Reply #88 on: May 02, 2019, 03:41:03 PM »
June 21, 2060

Over the next two days the Farsight crawls quietly toward the inner system of Gliese 588.  At 200 million kilometers from the system's third planet the Farsight's sensors and shields are brought up.  Nothing is detected right away, but three hours later, the Ancient Guardian warship is spotted on sensors.  Captain Masamura's guess was correct.  Of course, the Ancient Guardian ship now sees Farsight as well.



Masamura knows that most Ancient Guardian ships of this tonnage can sustain 15-21 Javelin-series missile hits before breaking up.  Closing to 121 million kilometers, the Farsight launches 5 salvoes of 3 missiles each at the target.  As the Ancient Guardian ship was now attempting to pursue, Masamura orders the helmsman to match speed and put the target to stern. 

"Good luck catching us, a**hole," mutters the helmsman under his breath.



All 15 missiles in the first volley hit.  The target is damaged, but not destroyed.  Masamura then orders 3 more salvoes totaling 9 missiles at the target.



The Ancient Guardian ship stubbornly holds on until the very end.  The 8th salvo ignites some kind of detonation and it finally breaks in two.  At this sight the Farsight's crew breaks into a rousing cheer.  Masamura smiles as his crew has their moment. 

Farsight has 12 missiles remaining.  The combat over, the victorious ship continues its mission to map Gliese 588's jump points.


 
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Re: The Rise of the Terran Republic
« Reply #89 on: May 02, 2019, 10:43:04 PM »
August 8, 2060

The Salvage and Support squadron has returned from Hussey 644 to Earth.  The nearly-overflowing holds of the five-ship squadron bear a mountain of recovered data and technology, including:

16,000 research points for Magnetic Confinement Fusion Drive
1,040 research points for Fire Control Speed rating 4000 km/s
2,400 research points for ECM 3
600 research points for Thermal Sensor Sensitivity 14
750 research points for Active Grav Sensor strength 28
4,650 research points for EM Sensor Sensitivity 14
1,440 research points for Magazine Ejection System - 93%

7 Magnetic Confinement Fusion Drives yielding 12,800 points
12 Magnetic Confinement Fusion Reactors yielding 15,750 points
5 ECM-3's yielding 3,600 points
10 ECCM-3's yielding 5,600 points
10 missile fire controls of various types yielding 5,250 points for EM Sensitivity 14 and 3,900 points for Active Grav Sensor Sensitivity 14
1 active search sensor yielding 450 points for EM Sensitivity 14 and 600 points for Active Grav Sensor Sensitivity 14
2 beam fire controls yielding 1,600 points in Fire Control Range 40,000 and 640 points in Fire Control Speed 4000 km/s
19 size 3 and 25 size 1 missile launchers yielding 23,700 points in Launcher Reload Rate 6, completing this technology.  12 remaining launchers are scrapped due to no more research being available.
3 magazines, yielding 1,200 points in Magazine Feed Efficiency 92%, and 640 points in Magazine Ejection System 93%
8 Thermal sensors yielding 3,600 points in Thermal Sensitivity 14
2 EM sensors yielding 1350 points in EM Sensor Sensitivity 14, completing this tech with 900 remaining points applied toward EM Sensitivity 18.
1 complete twin 10cm C6 Soft X-ray laser turret yielding 160 points for Far Ultraviolet Laser and 400 points for Turret Tracking Speed 5000 km/s (rather disappointing).
1 CIWS-250 yielding 400 points in Turret Tracking Speed 5000 km/s, 480 points in Beam Fire Control Range 40,000, 400 points in Fire Control Speed Rating 4000 km/s, 450 points for Active Grav Sensor Strength 28, 240 points for Turret Tracking Speed 5000 km/s, and 1,000 points for ECM 3.

3047 Duranium
214 Neutronium
242 Corbomite
1203 Tritanium
1284 Boronide
447 Mercassium
11 Vendarite
177 Sorium
3745 Uridium
1106 Corundium
2539 Gallicite

The entire scientific community on Earth erupts in celebration over the vast advancements brought about by these discoveries.  Aside from the techs that were advanced to the next level immediately, several more now stand within close range of completion.
« Last Edit: May 03, 2019, 03:08:25 PM by Cavgunner »
 
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