Author Topic: Missile combat  (Read 1884 times)

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Offline Bughunter (OP)

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Missile combat
« on: April 04, 2016, 12:45:08 PM »
I understand I need an active sensor lock on the target and a fire control sensor with range enough to guide the missile to it.

But what happens if I fire the missile, turn off my active sensor and then turn it on again before the missile arrives?

Will it resume guiding the missile or did I lose my target completely?
 

Offline 83athom

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Re: Missile combat
« Reply #1 on: April 04, 2016, 12:59:05 PM »
The missile will reach where the contact you fired at was then will self destruct, unless it has its own sensor that sees another contact.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 
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Offline Bughunter (OP)

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Re: Missile combat
« Reply #2 on: April 04, 2016, 01:25:49 PM »
Say the target never moved during this time, the missile will arrive at the target location (without own sensor).  Then I assume the missile will still self-destruct due to not knowing the target is there? Because there is probably no actual collision detection taking place in the game logic.
 

Offline 83athom

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Re: Missile combat
« Reply #3 on: April 04, 2016, 01:30:23 PM »
Correct. And if the missile does have an onboard sensor, it will retarget to the closest contact of the sensor type within onboard sensor range
« Last Edit: April 04, 2016, 01:32:21 PM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline baconholic

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Re: Missile combat
« Reply #4 on: April 04, 2016, 07:27:06 PM »
Missiles without any sensors on board will self destruct as soon as active sensor contact is lost.

If your missile has a sensor, it'll clear current target and move toward the last known target destination. If the sensor on board the missile picks up a target within range, that'll be the new target and destination. Turning your ship's sensor back on will not re-lock the missile back onto it's original target.
 

Offline Rich.h

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Re: Missile combat
« Reply #5 on: April 05, 2016, 04:58:07 AM »
Missiles without any sensors on board will self destruct as soon as active sensor contact is lost.

If your missile has a sensor, it'll clear current target and move toward the last known target destination. If the sensor on board the missile picks up a target within range, that'll be the new target and destination. Turning your ship's sensor back on will not re-lock the missile back onto it's original target.

Thinking of ways I could use this for stealthy sniper boats, will a missile with a sensor simply target the nearest possible target in it's own sensor range at that point?

For example I have a ship flick on active sensors to unload a salvo at an enemy carrier vessel, and then flick off my actives to go back into "stealth" mode. Surrounding the carrier are a few smaller escort vessels, when the missile arrives at it's destination the onboard sensors can see all the enemy vessels but one of the escorts happen to be slightly closer than the carrier. Does this mean the entire salvo then decides to target that nearest escort ship?
 

Offline baconholic

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Re: Missile combat
« Reply #6 on: April 06, 2016, 12:49:56 AM »
Thinking of ways I could use this for stealthy sniper boats, will a missile with a sensor simply target the nearest possible target in it's own sensor range at that point?

For example I have a ship flick on active sensors to unload a salvo at an enemy carrier vessel, and then flick off my actives to go back into "stealth" mode. Surrounding the carrier are a few smaller escort vessels, when the missile arrives at it's destination the onboard sensors can see all the enemy vessels but one of the escorts happen to be slightly closer than the carrier. Does this mean the entire salvo then decides to target that nearest escort ship?

I am not really sure what will happen in such cases. Most of my missile sensors are very small and their range usually won't let them see more than 1 fleet at a time. Base on my experience, it seems to target the first ship they can see. I mainly use my missile sensors as an overkill redirect to make sure extra missiles are not wasted.
 

Offline 83athom

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Re: Missile combat
« Reply #7 on: April 06, 2016, 07:05:30 AM »
They will retarget to the first thing they see after they reach their destination. However, you can launch them at waypoints since you have sensors equipped missiles (and you know where the enemy are).
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.