Author Topic: Update on Progress  (Read 254591 times)

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Offline Desdinova

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Re: Update on Progress
« Reply #780 on: April 09, 2020, 10:04:53 PM »
Studying the changes thread to prepare for release. Did the Tactical attribute bonus from the CIC ever get implemented? What does it do?
« Last Edit: April 09, 2020, 11:40:05 PM by Desdinova »
 

Offline chickentitilater

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Re: Update on Progress
« Reply #781 on: April 10, 2020, 12:12:42 AM »
not to be presumptuous or ( god forbid) trying to rush you, (i'm sure you get your fill of that at your day job) but can we have an eta of when this game will land?
 

Offline amram

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Re: Update on Progress
« Reply #782 on: April 10, 2020, 12:55:38 AM »
not to be presumptuous or ( god forbid) trying to rush you, (i'm sure you get your fill of that at your day job) but can we have an eta of when this game will land?
Given how short the todo list is now, and his original thought that he might make it by end of march, this weekend seems a reasonable guess, probably mid/late sunday if so, his time.

One never knows what bugs you will find until you look though, and he still has to test it installed, and iirc finish the current walk through the diplomatic code in his latest play test.

Next weekend would not surprise me for release, nor the one after.  Predicting how long it takes to complete something that has an unknown number of problems embedded in it is a challenging affair that is usually best not attempted—far simpler to just allow far more time than you have any reasonable expectation of needing and likely finish "early".

The best he will likely give is, "When its done", which seems quite near now, fortunately.
 
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Offline Kiks

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Re: Update on Progress
« Reply #783 on: April 10, 2020, 01:51:02 AM »
Quote from: amram link=topic=10096. msg120699#msg120699 date=1586498138
Quote from: chickentitilater link=topic=10096. msg120697#msg120697 date=1586495562
not to be presumptuous or ( god forbid) trying to rush you, (i'm sure you get your fill of that at your day job) but can we have an eta of when this game will land?
Given how short the todo list is now, and his original thought that he might make it by end of march, this weekend seems a reasonable guess, probably mid/late sunday if so, his time.

One never knows what bugs you will find until you look though, and he still has to test it installed, and iirc finish the current walk through the diplomatic code in his latest play test.

Next weekend would not surprise me for release, nor the one after.   Predicting how long it takes to complete something that has an unknown number of problems embedded in it is a challenging affair that is usually best not attempted—far simpler to just allow far more time than you have any reasonable expectation of needing and likely finish "early".

The best he will likely give is, "When its done", which seems quite near now, fortunately.

Hi, so I normally lurk but decided to get an account on the forums ahead of the release. 

I don't want to be an ass and I deeply respect the "when it is ready" answer, but an estimate on time would be greatly appreciated.  I've been on "it could be today!" energy for a few days now and I'm starting to not be able to get to sleep from the child-like excitment I'm feeling currently.

I know this is pretty much a me problem but an answer with a time estimate would help to temper my "kid on Christmas" enthusiasm.
 

Offline Father Tim

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Re: Update on Progress
« Reply #784 on: April 10, 2020, 02:04:51 AM »
not to be presumptuous or ( god forbid) trying to rush you, (i'm sure you get your fill of that at your day job) but can we have an eta of when this game will land?

Sure.

The estimate is the same as it's always been -- before the Tokyo Olympics start.
 

Offline Father Tim

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Re: Update on Progress
« Reply #785 on: April 10, 2020, 02:08:22 AM »
Studying the changes thread to prepare for release. Did the Tactical attribute bonus from the CIC ever get implemented? What does it do?

http://aurora2.pentarch.org/index.php?topic=8497.msg120087#msg120087

http://aurora2.pentarch.org/index.php?topic=10097.msg116461#msg116461

Yes.

Increases 'to hit' chance.
 

Offline Father Tim

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Re: Update on Progress
« Reply #786 on: April 10, 2020, 02:10:34 AM »
Hi, so I normally lurk but decided to get an account on the forums ahead of the release. 

I don't want to be an ass and I deeply respect the "when it is ready" answer, but an estimate on time would be greatly appreciated.  I've been on "it could be today!" energy for a few days now and I'm starting to not be able to get to sleep from the child-like excitment I'm feeling currently.

I know this is pretty much a me problem but an answer with a time estimate would help to temper my "kid on Christmas" enthusiasm.

It will not be today.

- - - - -

If your excitement is becoming a problem, I suggest only checking the forums on Tuesdays.
 

Offline amram

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Re: Update on Progress
« Reply #787 on: April 10, 2020, 03:16:56 AM »
Hi, so I normally lurk but decided to get an account on the forums ahead of the release. 

I don't want to be an ass and I deeply respect the "when it is ready" answer, but an estimate on time would be greatly appreciated.  I've been on "it could be today!" energy for a few days now and I'm starting to not be able to get to sleep from the child-like excitment I'm feeling currently.

I know this is pretty much a me problem but an answer with a time estimate would help to temper my "kid on Christmas" enthusiasm.
We had an estimate, end of march, and he made clear that's all it was, an estimate.   ;)


The only way you can get a date that means anything is one of two ways.  Either he stops progress and releases on that day, game breaking bugs or not, or he gives himself so much time that its next to impossible for him to fail to meet the "deadline", and then sits on it until the time comes.

That excess could be hours, days, or weeks, only he knows, because only he knows his pace, free time, and remaining tasks to see to, and how fast he and his machine can achieve them.  Only he knows the sorts of issues he may face, given what he wrote, and how he wrote it, and the issues that have plagued him already relating to it.  Yet even he cannot say how long solving them will take.  Its not possible to know — the last time you were stumped, could you have guessed at what time you would suddenly realise the solution and solve it?

Maybe the fix breaks something else and he needs to again think of another solution.

Suppose he thinks it'll be this weekend, and says end of the month?  He maybe makes it this weekend, maybe a bug stops that from happening, maybe he finishes next weekend, or doesn't resolve the issue until too late to test the release build, or life gets in the way and he misses that too, no worry though, he said end of the month, he's still got time to meet the deadline.

Its a one man hobby project, not a AAA studio that is going to dump the game on time complete or not and maybe not patch it after - and they will overestimate the needed time to try and not be late.

We know only that its soon, and that's all we can know with any certainty, and its the only answer he can give with any real certainty until its finished uploading to the site for us to download — He could tell us the minute he finishes the release build, and starts uploading it, it'll be there in 15 minutes, and his internet goes out for several hours and he goes to bed before it comes back, whoops, missed the date.

Easier to just not give one.

Soon.
« Last Edit: April 10, 2020, 03:29:59 AM by amram »
 

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Re: Update on Progress
« Reply #788 on: April 10, 2020, 03:50:10 AM »
Quote from: amram link=topic=10096. msg120699#msg120699 date=1586498138
Quote from: chickentitilater link=topic=10096. msg120697#msg120697 date=1586495562
not to be presumptuous or ( god forbid) trying to rush you, (i'm sure you get your fill of that at your day job) but can we have an eta of when this game will land?
Given how short the todo list is now, and his original thought that he might make it by end of march, this weekend seems a reasonable guess, probably mid/late sunday if so, his time.

One never knows what bugs you will find until you look though, and he still has to test it installed, and iirc finish the current walk through the diplomatic code in his latest play test.

Next weekend would not surprise me for release, nor the one after.   Predicting how long it takes to complete something that has an unknown number of problems embedded in it is a challenging affair that is usually best not attempted—far simpler to just allow far more time than you have any reasonable expectation of needing and likely finish "early".

The best he will likely give is, "When its done", which seems quite near now, fortunately.

Hi, so I normally lurk but decided to get an account on the forums ahead of the release. 

I don't want to be an ass and I deeply respect the "when it is ready" answer, but an estimate on time would be greatly appreciated.  I've been on "it could be today!" energy for a few days now and I'm starting to not be able to get to sleep from the child-like excitment I'm feeling currently.

I know this is pretty much a me problem but an answer with a time estimate would help to temper my "kid on Christmas" enthusiasm.

Hi, your answer is pretty much here.

http://aurora2.pentarch.org/index.php?topic=9841.msg120567#msg120567

Offline Steve Walmsley (OP)

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Re: Update on Progress
« Reply #789 on: April 10, 2020, 04:11:46 AM »
Studying the changes thread to prepare for release. Did the Tactical attribute bonus from the CIC ever get implemented? What does it do?

Yes, implemented. Commander provides half tactical bonus and tactical officer provides full bonus. It affects to-hit in the same way as crew grade. Crew grade BTW is max 20% in C#.
 

Offline Steve Walmsley (OP)

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Re: Update on Progress
« Reply #790 on: April 10, 2020, 04:26:33 AM »
I know this is pretty much a me problem but an answer with a time estimate would help to temper my "kid on Christmas" enthusiasm.

I could give an estimate but it would be wrong :)

I've found two bugs during testing combat yesterday, an area which I thought was done but I was just making sure. One was a bug that would only appear occasionally, making it hard to spot. The second meant that missiles targeted on STO units would lose tracking (but vs ground was OK), which was fairly serious but I had never actually run that situation before. Both were fortunately easy to fix. This was a side-benefit of testing Diplomacy. Once the battle began I didn't want to waste the opportunity to test it.

I have to finish the NPR vs NPR combat testing, which I hope will be today but it really depends on whether I find any more problems and how long those problems take to fix. I also keep adding useful extras, like observing races (not directly involved in combat) creating intelligence messages for destroyed ships and updating alien ship records accordingly, plus noting the firing ship or population if energy weapons were used.

Assuming that goes according to hope :) then I will create an obfuscated, installed release and generate a new game. That could be super smooth (I wish) or a complete disaster. I hope it will be closer to the former than the latter, but without knowing that ahead of time it is impossible to know how long it will take.

All I can promise is that I will be at home for the next four days with no other priority except getting Aurora finished and released. One of the benefits of the lockdown is that I don't get dragged out to go shopping :)

Offline Inglonias

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Re: Update on Progress
« Reply #791 on: April 10, 2020, 05:36:17 AM »
I could give an estimate but it would be wrong :)

So just estimate every day between April 11 and the end of time. Bam. Problem solved.
 
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Offline Steve Walmsley (OP)

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Re: Update on Progress
« Reply #792 on: April 10, 2020, 05:36:28 AM »
This won't be in the AAR because I don't 'know' about it, but Martian and Hegemony stabilisation ships are working on the same jump point and each has a small escort group. This is the 'far' side of the jump point so none of them can leave. Instead, its a point blank fight between the escort groups :)

I watched this fight and thought there was a bug. The Hegemony ships weren't firing back at the Martians. Checked the code but couldn't find anything. Eventually I realised the Hegemony squadron may be the unluckiest ships in the galaxy as they transited the jump point moments before the Martians began the war and there happened to be a Martian squadron sat on that jump point. So they were in jump shock from a standard transit and couldn't fire back, but they also couldn't transit out either because the jump point was only stabilised on the far side. Somebody on those ships must have broken several mirrors :)
 
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Offline Jarhead0331

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Re: Update on Progress
« Reply #793 on: April 10, 2020, 08:36:11 AM »
For me, its pretty damn heartbreaking that it probably won't release this weekend. The expectation that it might have was totally one made by me, so I'm not criticizing or pointing fingers. I just personally was looking forward to this. I really need a break from the drudgery of quarantine, home schooling and the realization that the forced shutdown of non-essential business has destroyed my practice and the national economy, not to mention the stress of having a wife who is an anesthesiologist living at the hospital risking her life to save others. Its only been about a month, but it feels like a year.
« Last Edit: April 10, 2020, 08:38:00 AM by Jarhead0331 »
 
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Offline amram

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Re: Update on Progress
« Reply #794 on: April 10, 2020, 09:31:43 AM »
I could give an estimate but it would be wrong :)

So just estimate every day between April 11 and the end of time. Bam. Problem solved.

Excel says today is day 43931, with day 1 being 1/1/1900.

So release will be on:
Code: [Select]
N = roundup( 43931 +
           (  debug_test_hrs + new_feature_hrs +
              unknown_minor_bugs * hrs_per_minor_bugfix +
              unknown_major_bugs * hrs_per_major_bugfix +
              (obfuscate_hrs + build_hrs + candidate_play_test_hrs) * release_candidate_qty
           ) / 8, 0 )

Determine the hours needed, assume only 8 hours is consumed by the project per day(div by 8 to get days), round up.

Release day will be day N.
 
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