Author Topic: C# Aurora Changes Discussion  (Read 445716 times)

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Offline xenoscepter

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Re: C# Aurora Changes Discussion
« Reply #2625 on: March 11, 2020, 02:33:59 AM »
So, since in C# Aurora our Beam FCS Systems can attack multiple salvos, and since Missile Tracking Bonus has been implemented correctly, I would assume turreted 10cm / 12cm Lasers and Mesons would work well in the Area Defense role, since they could potentially strike multiple missiles before they managed to close the defense envelope. That would also make CIWS much more useful if the Tracking Bonus also applied to them, since they have ECCM and FCS wrapped up into one making them useful for leakers.

Also, I could see CIWS being more useful anyway, since ECM / ECCM has become more powerful anyway.
 

Offline Jorgen_CAB

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Re: C# Aurora Changes Discussion
« Reply #2626 on: March 11, 2020, 07:08:20 AM »
So, since in C# Aurora our Beam FCS Systems can attack multiple salvos, and since Missile Tracking Bonus has been implemented correctly, I would assume turreted 10cm / 12cm Lasers and Mesons would work well in the Area Defense role, since they could potentially strike multiple missiles before they managed to close the defense envelope. That would also make CIWS much more useful if the Tracking Bonus also applied to them, since they have ECCM and FCS wrapped up into one making them useful for leakers.

Also, I could see CIWS being more useful anyway, since ECM / ECCM has become more powerful anyway.

I would say maybee... in order for area PD to be somewhat effective you probably would need to be able to engage about three times most of the time. Given that missile speed in general will be slower I would say that it probably would be possible.

From the numbers that I have seen at Steves example play trhoughs it should be possible.

Let's say you have Magneto Plasme Escort wth a speed of 5000km/s... missiles from Steves campaign had roughly 30-35.000km/s speed at that same tech level and a 12cm far ultra violet laser would have 200.000km range which would mean a 400.000km total envelope. If the escort is moing away from the missile the missile would have en effective speed of 25-30.000km(s speed and that would mean about 125-150.000km per 5s cycle in distance... so it could potentially work with some area PD as you are close to that three times to cross the envelope.
 

Offline Father Tim

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Re: C# Aurora Changes Discussion
« Reply #2627 on: March 14, 2020, 09:18:37 AM »
Transponders

In C# Aurora, transponders will only be detected by races with a Friendly or Allied status.

This saddens me, as exploring with my transponders turned on is how I seek out First Contact and broadcast my (race's) peaceful intentions.  We only turn our transponders off when we're going to war.

Will there be some new, simliar mechanic where my ship(s) can sit on a jump point and let the whole system know "Hello!  Here we are; come talk to us if you'd like." ?
 
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Offline Steve Walmsley

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Re: C# Aurora Changes Discussion
« Reply #2628 on: March 14, 2020, 09:21:20 AM »
Transponders

In C# Aurora, transponders will only be detected by races with a Friendly or Allied status.

This saddens me, as exploring with my transponders turned on is how I seek out First Contact and broadcast my (race's) peaceful intentions.  We only turn our transponders off when we're going to war.

Will there be some new, simliar mechanic where my ship(s) can sit on a jump point and let the whole system know "Hello!  Here we are; come talk to us if you'd like." ?

I hadn't anticipated that level of openness in exploration :)

I could change transponders to two separate modes; Friendly and Everyone. I'd made the change so it wasn't so easy to follow track NPR ships.
 

Offline Father Tim

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Re: C# Aurora Changes Discussion
« Reply #2629 on: March 14, 2020, 09:24:15 AM »
I would love it if you did.  I very much want to have a "We're trying to be as friendly and open and non-sneaky as possible" option -- whether or not the AI considers such actions friendly.
 

Offline Steve Walmsley

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Re: C# Aurora Changes Discussion
« Reply #2630 on: March 14, 2020, 10:08:25 AM »
I would love it if you did.  I very much want to have a "We're trying to be as friendly and open and non-sneaky as possible" option -- whether or not the AI considers such actions friendly.

Done - there are now three transponder modes; off, friendly and all. I've updated the original post.
 
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Offline Hazard

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Re: C# Aurora Changes Discussion
« Reply #2631 on: March 14, 2020, 01:45:28 PM »
Will this also impact the diplomatic system?

I can imagine that an NPR would respond better to knowing that there's ships of another race in their system because that race has its transponders on than by detecting those ships on the sensors. And that military ships, civilian ships and spaceline ships all have different impacts between these types and depending on if their transponders are on or not.
 

Offline Garfunkel

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Re: C# Aurora Changes Discussion
« Reply #2632 on: March 14, 2020, 02:07:10 PM »
I'm definitely going to RP on multi-faction Sol starts that ship ships with transponders off are "rogue" and free to be attacked by everyone. But it certainly would be nice if NPR hit to relation from seeing my ships would be reduced if my ship had transponder set to ALL.

 

Offline QuakeIV

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Re: C# Aurora Changes Discussion
« Reply #2633 on: March 14, 2020, 04:56:20 PM »
I suppose it would be rather cool if at some point having your transponders set to 'all' was part of existing in AI empire space without upsetting them.
 

Offline Hazard

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Re: C# Aurora Changes Discussion
« Reply #2634 on: March 14, 2020, 06:27:27 PM »
Well, without upsetting them much, although it'd depend on their xenophobia and other traits I'd guess.
 

Offline TMaekler

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Re: C# Aurora Changes Discussion
« Reply #2635 on: March 15, 2020, 01:26:11 AM »
Can you set the Transponder for each ship? Also the mode? I would guess so...
 

Offline Father Tim

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Re: C# Aurora Changes Discussion
« Reply #2636 on: March 15, 2020, 04:58:12 AM »
Can you set the Transponder for each ship? Also the mode? I would guess so...

You can in VB Aurora, so I assume so for C# Aurora.
 

Offline Steve Walmsley

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Re: C# Aurora Changes Discussion
« Reply #2637 on: March 15, 2020, 05:00:32 AM »
Can you set the Transponder for each ship? Also the mode? I would guess so...

Yes.
 

Offline TMaekler

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Re: C# Aurora Changes Discussion
« Reply #2638 on: March 15, 2020, 05:37:44 AM »
That’s nice. I recall an older function to send out false IDs. Any plans to reactivate that?
 

Offline Steve Walmsley

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Re: C# Aurora Changes Discussion
« Reply #2639 on: March 15, 2020, 06:11:37 AM »
That’s nice. I recall an older function to send out false IDs. Any plans to reactivate that?

Not at the moment. I think dealing with that possibility would be very difficult for an AI to comprehend.