In this post I will be going over details for a starting scenario that anyone can play and that I myself am playing. This scenario is inspired by Battlestar Galactica and Steves original 12 colonies AAR which never actually started. Below you will find the save file, details on the planets, Stars and worlds as well as any needed information to get up and running, you will also find the 1st episode of this new series if you want to play along with me in the background or what have you, as well as the house rules I will be observing.
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House Rules
A. No mass Drivers allowed
B. No more then 50% of Labs on the world allowed for a single project
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In Game SettingsResearch Rate: 20%
Survey Rate: 20%
Terraforming Rate: 50%
0 NPRs at game start
Rest is Default, you can however adjust these once you are ingame to whatever you like but this is how I like to play the Game
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Race InformationRace: Human
Home System: Seranus
Technology Level: Approximately Nuclear Pulse@
Population: 1 Billion spread across four stars and their Planets
Naval Tonnage: 200kt (Aprox)
Commercial Tonnage: 600kt (Aprox)
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Planets and their SpecialitiesSeranus is a Quaternary star system with each star having planets with some level of population, below you will find each star, the populated planets and moons that orbit them
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Seranus-A Ephus - Large Population Centre, Research hub and Commercial shipping base
Population: 240 Million
Installations: 25x Research Facilities, 75x Maintenance Facilities, 5x Deep space tracking stations, 1x Spaceport
Shipyards: 1x 100kt (C), 1x2 60kt (C), 1x1 60kt (C), 1x2 50kt (C), 1x3 15kt (C), 1x1 10kt (C)
Todomia - Naval Headquarters, Secondary Research
Population: 50 Million
Installations: 10x Research Facilities, 150x Maintenance Facilities, 3x Military Academy, 2x Naval Headquarters
Durn (Moon of Todomia) - Mining Outpost
Population: 2 million
Installations: 20x Mines, 1x Cargo Shuttle Station, 400x Infrastructure
Laforia - Mining Outpost
Population: 10 Million
Installations: 100x Mines, 1x Cargo Shuttle Station, 2000x Infrastructure
Kalt (Moon of Laforia) - Secondary Production, Ordinance and Fighter production, Small Naval Vessel Production
Population: 75 million
Installations: 150x Construction Factories, 200x Ordinance Factories, 25x Fighter Factories, 25x Maintenance Facilities, 1x Spaceport
Shipyards: 1x 3kt (N), 1x4 1kt (N), 1x2 1kt (N)
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Seranus-BIstrunus - Ground Force Construction Base, Tertiary Production
Population: 75 Million
Installations: 8x Ground force Construction Complex, 75x Construction Factory, 1x Spaceport
Othea - Research Outpost
Population: 2 million
Installations: 1x Research Lab, 400x Infrastructure
Veulia - Primary Production, Economic Centre
Population: 125 Million
Installations: 275x Construction Factories, 200x Financial Centres, 75x Maintenance Facilities, 1x Spaceport
Cevulia (Moon of Veulia) - Fuel Production, Economic Centre
Population: 40 Million
Installations: 100x Fuel Refinery, 200x Financial Centre, 1x Refuelling Station
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Seranus-CVarme - No Speciality
Population: 5 Million
Installations: 1000 Infrastructure
Tropiskan - Capital Ship Production
Population: 50 Million
Installations: 100x Maintenance Facility, 1x Spaceport
Shipyards: 1x2 25kt (N)
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Seranus-DThodalia - Primary Mining world and Largest Population Centre, Frigate Construction
Population: 275 Million
Installations: 600x Mine, 100x Maintenance Facility
Shipyards: 1x2 7.5kt (N)
Dilmara - Tertiary Research Hub, Destroyer Production.
Population: 40 Million
Installations: 5x Research Facility
Shipyards: 1x2 12.5kt (N), 1x1 12.5kt (N)
Itera - Non Speciality
Population: 1 Million
Installations: 200x Infrastructure
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Note: Some colonies with shipyards and most do not have maintenance supplies or fuel, you will need to move fuel from existing tankers and or wait for fuel harvesting, making these logistics work is part of the challenge.
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While this lists all the installations, shipyards and population, there is a lot more to go over such as the ship designs, ground forces, naval organization, minerals etc which I cant do here however if you watch the series or open this into your game yourself you can go over it, as stated this was inspired by battlestar galactica 12 colonies and shares many of the same things, there are a few differences and less colonies overall but nonetheless it shares similitaries.
Below you will find the save file, the small instructions on how to install it as well as the 1st episode in the series.
Installation Instructions: To install you need to download the 7zip file attached to this thread and then replace the DB file in the aurora folder you want to install the scenario to with the one found in the 7zip file, once done you should be able to open up the exe and loaded straight into the scenario at the 1st of January, furthermore you will need to replace the station Icons and Races file when you move the files located in the Four Stars 7zip as I use AIstars stations pack and shadows race enhancement pack, full credit to both of them.