Author Topic: Progress  (Read 10800 times)

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Offline Person012345

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Re: Progress
« Reply #15 on: March 19, 2017, 02:14:07 PM »
Tbh im pretty sure there are a 100 different libs that Steve could tack on at some point to do that so its not a huge stretch to ask for something that would in essence make his life easier. Being a Software developer myself there is nothing harder to debug than someone going "it crashes in Place A" with no other information to go on. A Full Stack trace tells the dev where and when the crash happened and any and all information the system currently holds during the process it was under taking.
Yes. I was supporting the idea that there could be an automated bug sending feature. I'm not sure what the guy's point about "it will be a rewrite so it's pointless" was. Presumably the original idea was to code the auto reporting feature into the upcoming C# version, so whether it's a new version is irrelevant and whether it can be done in VB is irrelevant.
 

Offline iceball3

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Re: Progress
« Reply #16 on: May 20, 2017, 11:53:42 AM »
Maybe to make bug reporting less overloading for Steve (for instance, if someone's messing around with the game), maybe we could get a github issue tracker or something?
So we can categorically confirm bugs and also see if it's necessary to reproduce them in cases.
 

Offline sloanjh

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Re: Progress
« Reply #17 on: May 21, 2017, 08:26:50 AM »
Maybe to make bug reporting less overloading for Steve (for instance, if someone's messing around with the game), maybe we could get a github issue tracker or something?
So we can categorically confirm bugs and also see if it's necessary to reproduce them in cases.

Completely up to Steve - he's the customer for the information in the bugs thread.  The big downside that I see for it is that it's another place people (especially Steve) would need to go to keep up with what's going on.  For one thing, this would probably lead to fewer bugs-that-aren't being answered by the community.

John
 

Offline Rogtuok (OP)

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Re: Progress
« Reply #18 on: September 11, 2017, 01:19:20 AM »
Think we will have a workable version by the 11th of december?  Im going on vecation 😀
 

Offline Demonides

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Re: Progress
« Reply #19 on: September 11, 2017, 01:37:51 PM »
Quote from: Rogtuok link=topic=9372. msg104137#msg104137 date=1505110760
Think we will have a workable version by the 11th of december?  Im going on vecation 😀
HMM Nope  :P
 

Offline LoSboccacc

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Re: Progress
« Reply #20 on: September 12, 2017, 10:53:29 AM »
is there a way to track progress? am still checking every other month but apart from changeset posts the closeness to release is not even fuzzy but just impossible to desume
 

Offline Steve Walmsley

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Re: Progress
« Reply #21 on: September 12, 2017, 01:15:46 PM »
is there a way to track progress? am still checking every other month but apart from changeset posts the closeness to release is not even fuzzy but just impossible to desume

I can't really give a release date. It depends a lot on the availability of my free time and how well I maintain enthusiasm. I can say I am a long way past half way in terms of the functionality but I still haven't touched combat or AI and have about a third of the different movement orders still to do, plus several of the smaller windows. Once I finish working on move orders, I will probably work on new game creation so I can start a test game. I have been working on this since March 2016, so already 18 months in. I would be disappointed if I didn't start posting test campaign reports this year but don't believe there will be a release version before 2018.
 
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Offline Rogtuok (OP)

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Re: Progress
« Reply #22 on: September 13, 2017, 07:34:08 AM »
Dame was hoping to get some quality time with the new game
 
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Offline Detros

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Re: Progress
« Reply #23 on: September 13, 2017, 08:10:16 PM »
The families of Aurora players are grateful the C# version is not going to be available before Christmas so that they can have one last nice holiday time before their loved ones get too busy playing all day :P
 
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