Posted by: TheTalkingMeowth
« on: July 17, 2020, 11:03:33 AM »Echoing what others have posted here, this carrier has a bit of a capability mismatch.
The low speed, monstrously long range sensors, and low armor say "I'm a fleet carrier that has no business shooting anyone or getting shot at." But for such a carrier, having less than 1/3 of the hull as hangar and less than 1 full fighter missile reload is pretty bad. And such a carrier should have no need for such a heavy dual-purpose energy armament.
The small fighter wing and significant energy armament say "I'm a battle carrier/battlestar and I'm ok with fighting at knife range," but you lack the armor, speed, and offensive punch for that to be a good idea.
You probably need to either cut back on the integral weapons in exchange for more fighters and more ammo, or find a way to up speed, guns, and passive defenses so that the carrier can actually afford to get shot at.
The low speed, monstrously long range sensors, and low armor say "I'm a fleet carrier that has no business shooting anyone or getting shot at." But for such a carrier, having less than 1/3 of the hull as hangar and less than 1 full fighter missile reload is pretty bad. And such a carrier should have no need for such a heavy dual-purpose energy armament.
The small fighter wing and significant energy armament say "I'm a battle carrier/battlestar and I'm ok with fighting at knife range," but you lack the armor, speed, and offensive punch for that to be a good idea.
You probably need to either cut back on the integral weapons in exchange for more fighters and more ammo, or find a way to up speed, guns, and passive defenses so that the carrier can actually afford to get shot at.