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Topic Summary

Posted by: Ulzgoroth
« on: February 20, 2024, 02:50:20 AM »

How do I increase accuracy?
Four ways, and you're already using one of them.
ATG: you're already using this.
Speed: core factor, and your missile is a bit lacking there.
ECCM: helps a lot if the enemy has ECM. If you have ECCM? (If you don't you should consider it important research.)
Retargetting: means your missile can keep attacking until it hits - but since that means running through point each time it's not so great for anti-ship missiles.
Posted by: undercovergeek
« on: February 19, 2024, 09:41:34 PM »

How do I increase accuracy?
Posted by: Ulzgoroth
« on: February 19, 2024, 08:48:32 PM »

I'd consider the accuracy unfortunate - against a lot of targets you're going to be simply missing with most of your shots. (Especially if they use missile jammer ECM.)
Posted by: undercovergeek
« on: February 19, 2024, 01:27:34 PM »

I’m with you - I’m at x4 research - away from pc at mo but will look at reducing warhead and upping boost - thank you
Posted by: Andrew
« on: February 19, 2024, 12:42:05 PM »

I ususally use 4-500% power boost on missiles.
Not multiple warheads but warhead strength technology , if you get 2 pts of damage per msp or 5 pts of damage makes a big difference in how much damage a missile should do
Posted by: undercovergeek
« on: February 19, 2024, 07:54:37 AM »

This is running at 300% for engine power

I’m just shy of researching multiple warheads
Posted by: Andrew
« on: February 19, 2024, 07:04:01 AM »

One Big thing. Get it to size 10 or 11 at the moment you need a size 11 launcher to fire this missile .
It seems slow but has a big warhead, so maybe less warhead and more engines. It depends on what your warhead and engine boost technologies are
Posted by: undercovergeek
« on: February 19, 2024, 06:38:41 AM »

First ever missile - still at ion engine stage - does it seem effective?

Missile Size: 10.05 MSP  (25.125 Tons)     Warhead: 16    Radiation Damage: 16
Speed: 16,796 km/s     Fuel: 750     Flight Time: 22 minutes     Range: 22.34m km
Decoys: 2 ECM-1     ATG: 20%     
Cost Per Missile: 10.42     Development Cost: 510
Chance to Hit: 1k km/s 201.6%   3k km/s 67.2%   5k km/s 40.3%   10k km/s 20.2%


Posted by: Warer
« on: February 13, 2024, 09:46:09 AM »

it may be worth going to a size 6 ASM as Active Sensor range is calculated as any size 6 missile (or smaller)
so its detection range is the same as a size 6 missile anyway (assuming its own sensors and thermal signature are similar

or did that change in 3.5?
You may be right but retargeting and ECM equipped missiles takes up a lot of space so the missile would be going slower, nearer with a smaller warhead so overall I'd lean towards a size 7-8 ASM being the new "meta"/"optimal" ASM. But that's just my first thoughts with no solid numbers.

...Also when did Steve realize 3.5  ;) (Yes I made this comment just to make this joke, no I do not have any regrets.)
Posted by: bdub1
« on: February 13, 2024, 03:04:18 AM »

it may be worth going to a size 6 ASM as Active Sensor range is calculated as any size 6 missile (or smaller)
so its detection range is the same as a size 6 missile anyway (assuming its own sensors and thermal signature are similar

or did that change in 3.5?
Posted by: paolot
« on: January 24, 2024, 05:09:15 PM »

Thank you all of the responses.   :)
Posted by: Garfunkel
« on: January 24, 2024, 04:58:06 PM »

Steve has emphasized that player cannot order their ships to ram and this design decision is unlikely to change.
Posted by: AlStar
« on: January 24, 2024, 01:57:00 PM »

I mean, at some point you're basically just flinging FACs at the enemy.

Speaking of: Steve, how about kamikaze ships?
Posted by: Zed 6
« on: January 24, 2024, 12:26:18 PM »

 "For a shield generator on a missile to have any effect it would have to be impractically large."

  For some reason I got a picture in my head of the missile having a large shipping container strapped to it carrying the oversize shield generator. Or is the missile strapped to the shield generator.  ;D
Posted by: nuclearslurpee
« on: January 23, 2024, 05:30:46 PM »

Maybe I am about to ask a nonsensical stuff...   :o  ;D
What about shields on large ASM?
Is it possible? Did anyone try it? If so, can it be effective in reducing damages/destruction of missiles?

There are two issues with this:
  • For passive defenses on missile in general, we had missile armor in VB6. The sense from Steve is that this didn't work well because it was either useless or a clearly best approach - for example, if a missile has 1 point of armor it can absorb twice as many AMM hits or 1-damage beam weapon hits, cutting in half any anti-missile defense efficiency, which is way too good unless the armor takes up half of the missile size. Basically, it did not create any interesting decisions (only a pure math optimization) so Steve took it out.
  • For shields specifically, this would not work because smaller shields are extremely inefficient. A 5-ton shield generator (2 MSP) would require a base shield strength of 50 or 100 (depending on how rounding is handled) to give a single point of effective shield strength, and the highest tech level in the game right now is 15 I think. For a shield generator on a missile to have any effect it would have to be impractically large.