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Topic Summary

Posted by: SerBeardian
« on: April 27, 2018, 09:16:33 AM »

Quote from: Steve Walmsley link=topic=10024. msg107926#msg107926 date=1524747889
VB6 Rules

hxxp: aurora2. pentarch. org/index. php?topic=4835. msg49116#msg49116

C# Rules:

hxxp: aurora2. pentarch. org/index. php?topic=8495. msg104052#msg104052

Hi Steve, is there a chance that it's bugged in VB6? https://www. reddit. com/r/aurora4x/comments/8ezu9q/what_good_are_flight_crew_berths_the_answer_test/ Seems like it makes no impact whether carriers have berths or not once the fighters are undocked.
Posted by: Garfunkel
« on: April 25, 2018, 12:58:17 PM »

Fighters continue to accrue deployment time if there are no flight crew berths available. Double check whether they are, and also as Barkhorn said, whether they are getting hit by morale penalties.
Posted by: Barkhorn
« on: April 23, 2018, 07:47:16 PM »

The fighters are supposed to take big morale penalties from going over their deployment time, but if you're not seeing that, maybe it's bugged.
Posted by: Jovus
« on: April 23, 2018, 05:23:13 PM »

I know what flight crew berths are. They're extra crew quarters you put on your ships to provide living space for the crew of parasite craft.

But what advantage do you get for having them? Or put another way, what are the mechanical effects of not including sufficient crew berths?

I'm asking because I just realized crew berths were a thing, and I have several carriers floating about with exactly zero extra crew berths. Yet, despite this, I have found no obvious problems because of the lack.