Author Topic: The Solar Union. Return to Gliese 832  (Read 2637 times)

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Offline IanD (OP)

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The Solar Union. Return to Gliese 832
« on: January 08, 2010, 04:54:52 PM »
[center:w8042zn9]Return to Gliese 832[/center:w8042zn9]

3rd October 2093. Guardian, Defender and Cerberus (Pathfinder Mk I class) built on Earth. The first three Fleet Scouts came off the ways; the FAC squadrons now had eyes to direct them onto their targets! Guardian was immediately assigned to the Second FAC Squadron, which in company with Fort Worth departed for Gliese 832.

2nd November. A team on Earth led by Liu Feng Hui has completed research into Quad 12cm C4 Ultraviolet Laser Turret, completing the new family of lasers.

3rd November. The Second FAC Squadron returns to Gliese 832. This time the Fort Worth transits with the Squadron before detaching with the FSC Guardian. The new sensor was activated and lit up the whole of the inner system while still at the jump point! Wreck contacts were immediately detected, four marking the graves of Ajax, Achilles, Dido and Theseus as well as that of Demolisher 002. There was also evidence that the system was no stranger to conflict as at least one other alien wreck was detected. The Second FAC Squadron proceeded to the vicinity of the wrecks of Ajax, Achilles, Dido and Theseus cruising at its maximum velocity of 8000 k/s.

On 4th November the Squadron was now past the wrecks and heading for Gliese 832 AVI, when the Guardian picked up a new contact. The ID was rapidly established, it was Demolisher 001! The vessel they had failed to locate on their first visit. The Second FAC Squadron was vectored onto its target. By 07:53:09 on 5th November, the Second Squadron had closed Demolisher 001 to within its engagement envelope of 16.8 million kilometres. Grey Shark, Grey Shrike and Grey Whale, prepared to fire, however Demolisher 001 was not without its defences, as due to enemy ECM, as the FAC found their engagement range decreased to10.08 million kilometres. Then at 08:26:32 Grey Shark, Grey Shrike and Grey Whale each launched 18 AST3-1 Asp missiles. It was only a short wait until 08:34:02 when the Asps intercepted their target. Only two salvos were required as Demolisher 001 was riven by thirty 5 kiloton incandescent fireballs followed by secondary explosions as power systems and magazines detonated. The victor was vanquished, the Solar Union prevailed. The Squadron continued on into the system, checking out first Gliese 832 AVII to which Pioneer 003 was enroute to when it was destroyed. Then it was onto Gliese AVIII. There on one of its moons on 12th November at 04:34:02, a new strength 5 thermal contact was found, an enemy colony or listening post!

The news was relayed to the jump Gate network and thence to the Admiralty. Ground troops were now required. Fortunately on 7th November the carriers Furious, Victorious and Illustrious had just completed and they could carry five Grey class FAC or five LCA dropships, enough to deploy the troop complement carried by an Invader class troop transport. The Victorious and Illustrious were immediately despatched to join the Second FAC Squadron as a mobile base for the Second FAC Squadron.

Code: [Select]
Furious Class Carrier 12500 tons     804 Crew     1928 BP      TCS 250  TH 960  EM 0
5120 km/s     Armour 1-47     Shields 0-0     Sensors 11/1/0/0     Damage Control 12     PPV 0
Annual Failure Rate: 39%    IFR: 0.5%    Maintenance Capacity 2215 MSP
Parasite Capacity 5000 tons     Magazine 272  
Magneto-plasma Drive E7 Mil (16)    Power 80    Fuel Use 70%    Armour 0    Exp 5%
Fuel Capacity 660,000 Litres    Range 135.8 billion km   (306 days at full power)
AST3-1 Asp (91)  Speed: 17,600 km/s   End: 16.2m    Range: 17.1m km   WH: 5    Size: 3    TH: 117 / 70 / 35
Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Signature 1000: 11m km
Active Search Sensor S140-R100 (1)     GPS 14000     Range 140m km     Resolution 100
ECM 10Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Ship in Class to date: Furious, Victorious, Illustrious, Formidable, Indomitable and Glorious.

Code: [Select]
LCA Mk I class Dropship 1000 tons     41 Crew     164 BP      TCS 20  TH 120  EM 0
8000 km/s     Armour 2-8     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 0
Annual Failure Rate: 0%    IFR: 0%    Maintenance Capacity 51 MSP
Drop Capacity: 1 Battalion    
GB Magneto-plasma Drive E70 (1)    Power 160    Fuel Use 700%    Armour 0    Exp 15%
Fuel Capacity 120,000 Litres    Range 30.9 billion km   (44 days at full power)
This design is classed as a military vessel for maintenance purposes
Twenty of this class are in service.

Thus it was that Task Group Narvik consisting of the Troop Transport Narvik with the 26th Brigade HQ Unit, 16th and 17th Assault Infantry and 10th and 11th Mobile Infantry battalions embarked, in company with the CV Furious with five LCAs embarked left Earth on exercises to prepare for their task. Christmas Day 2093 found the Task Group Transiting the Sirius Gate on its way to Gliese 832. It was a calculated risk, as while the Furious could pass into Gliese 832, until a gate had been built on the opposite side of the jump point it had no way out. The Stellar Conveyor construction ship had been instructed to proceed to Gliese 832 with all possible speed, but that only amounted to 1341 k/s, and then it would take 6 months to build the Gate after it arrived.

29th November, 500 tons of capacity added to Lockheed Shipbuilding & Construction Co. on Earth. The ‘Yard was now ready to be retooled to build the first of the new Moon class Jump Cruisers massing 12,500 tonnes.

14th December, Alpha Centauri. Construction of Commercial Spaceport completed on Alpha Centauri-A II, the first off Earth.

4th January 2094, Kapteyns Star, Addition of Oxygen to the atmosphere of Kapteyns Star-A I was halted as the specified atmospheric concentration had been reached and the atmosphere was now breathable by humans. The atmosphere will be thickened to approximately one third of standard before the terraformers finish.

28th January 2094 A team on Earth led by Eleanor Freeman has completed research into Laminate Composite Armour.

4th February 2094 Gliese 832, Jump Gate Construction underway at the Kapteyns Star Jump Point

28th February 2094. Task Group Narvik arrived off Gliese 832 AVII moon 2, the 10th and 11th MI battalions carried out a combat drop on the moon, preparatory for capturing the alien outpost.

3rd March 2094 07:39:02, General ground attack on Gliese 832-A VIII - Moon 2. No defending units were present and no garrisoned enemy PDCs remained in operation. There was no population present.
The invading troops found the Alien outpost to consist of an automated Deep Space Tracking Station, beaming its data into space using entangled quantum pair resonators to communicate with other ships, outposts or colonies. Unlike a com laser which could be inadvertently intercepted by a ship this unit effectively teleports the information into the receiver, and the receiving unit need not even be in the same star system or even galaxy. It was a functioning Ansible! This was technology far above that possessed by the Solar Union and only barely understood! It was only because of the waste heat emissions from the Stations power plant that the outpost was detected at all.

5th March 2094. Gliese 832. Geo-Survey Group 2 arrived in system to complete the survey started by the ill-fated original Geo-Survey group 1 all those years ago.

19th March 2094, Gliese 832 Salvager 001 completed salvage of a Demolisher class ship, 1 x Thermal Sensor TH2-28, 5 x Size 4 Missile Launcher, 1 x Active Search Sensor S84-R65, 2 x Internal Confinement Fusion Drive E6, and 1 x ECCM-4 were salvaged from wreck of the Demolisher in a repairable or intact state and loaded into cargo holds of Salvager 001. Evidence of Active Grav Sensor Strength 28 was also found within the wreck of the Demolisher. Salvager 001 was another of those vessels which would have to wait the completion of a jump gate before it could escape Gliese 832.

10th April 2094 11:39:02, While the GEV Marco Polo was surveying the moons of Gliese 832 AVII it detected a faint new thermal contact! Strength 5, the signature of another alien outpost. The Marco Polo’s captain, Lieutenant Commander Liao Guo Bo immediately signalled Rear Admiral Imogen Bolton in the Fort Worth, the ranking naval officer in system. Orders were given to Task Group Narvik which began recovering its MI battalions.  

16th April. Task Group Narvik arrived off to Gliese 832 AVIII moon 10 where the second outpost had been discovered. This time only the 10th MI battalion made a combat drop prior to securing the Station.
 
22nd April 2094 13:39:02, General ground attack on Gliese 832-A VII - Moon 10. No defending units were present and no garrisoned enemy PDCs remained in operation. There was no population present.
Once again it was a single DSTS, though this time there was a bonus, it also proved to be an ammunition dump and 119 Berserker ASMs where found stored in the outpost, the same missiles which had destroyed the core of the Battle Group. With the completion of the geo-survey Gliese 832 appeared to be finally sanitised and safe for Solar Union shipping. However the process had now to be repeated for Ross 154.

Below is illustrated the sensor envelope of the SUS Guardian, Fleet Scout in Gliese 832. at the termination of hostilites in the system.
IanD
 

Offline IanD (OP)

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Re: The Solar Union. Return to Gliese 832
« Reply #1 on: January 11, 2010, 03:03:47 PM »
[center:1jv9jb0c]Analysis[/center:1jv9jb0c]

It was about this time that the analysts in the Admiralty Intelligence Department woke up. The Gliese 832 aliens had search sensors more sensitive than ours. The Demolisher contact was reported as being Strength 5460 Resolution 65, giving it a range of 54.6 million kilometres, somewhat less than the Union’s sensor at the time which had a range 80 million kilometres but at a lower resolution! It could have only picked up the FAC at 5.17 million kilometres. Thus the FAC were an ideal weapon to counter these high tech demons.

The Silent Death FAC contacts had a search sensor S1820 R65, giving it a range of 18.2 million kilometres, a higher range than those equipping the Solar Union’s FAC, but the aliens could only pick up the FAC at 1.72 million kilometres, compared to the Union’s FAC ability to engage them at 10 million kilometres. Reassuringly the Pathfinder Class Fleet Scouts could pick up a FAC at some 56 million miles. However the aliens must have excellent passive sensors to so unerringly home on the Solar Union ships.

There was another puzzle, the alien ships had not been observed to launch life pods in any engagement. At the time this had been put down to the ships being overwhelmed by the surprise missile strike without enough warning to reach the pods. However, the salvage of the wrecks had revealed a complete absence of organic remains, nor were there any evidence of constructs which might be non-organic intelligence. One analyst had pointed out that the ships computers appeared to be very sophisticated from the little that was left and perhaps these were controlling the ships. This was disregarded since why would a computer recover Union life pods as happened in Gliese 832?

[center:1jv9jb0c]State of the Union 2095[/center:1jv9jb0c]



Sol System

Earth
Pop: 1505 million
Colony Cost: 0
Annual Wealth: 79839
Commercial Spaceport: L2
Deep Space Tracking Stations: L44
Military Academies: L3
Shipyards: 11/45, 7 Naval Yards, 4 Commercial Yards
Maintenance Facilities: 105
Industrial Capacity: 1385
Fuel Refineries: 400
Mines: 800
Automated Mines: 288
Mass Drivers: 2
R&D Laboratories: 122
Finance Centres: 330
Ground Force Training Facilities: 8

Mars
Pop: 26.5 million
Colony Cost: 0
Annual Wealth: 1159
Maintenance Facilities: 5
Industrial Capacity: 17
Automated Mines: 9
Terraformer Stations: 3
Ground Force Training Facilities: 1

Tatania
Automated Mines: 5
Mass Drivers: 1

Iapetus
Automated Mines: 5
Mass Drivers: 1

Civilian Colonies

Asteroid #4
26 Mining Complexes

Asteroid 21
23 Mining Complexes

Asteriod #135
18 Mining Complexes

Comet #2
21 Mining Complexes

Alpha Centauri

Alpha Centauri AII
Pop: 13.1 million
Colony Cost: 0
Annual Wealth: 839
Commercial Spaceport: L1
Deep Space Tracking Stations: L5
Maintenance Facilities: 5
Industrial Capacity: 50
Fuel Refineries: 50
Automated Mines: 50
Mass Drivers: 1
Finance Centres: 4

Alpha Centauri AIII
Automated Mines: 50
Mass Drivers: 2

Alpha Centauri BII
Automated Mines: 50
Mass Drivers: 2

Kapteyns Star

Kapteyns Star AI
Pop: 0.28 million
Colony Cost: 0
Annual Wealth: 11
Deep Space Tracking Stations: L8
Maintenance Facilities: 10
Industrial Capacity: 15
Fuel Refineries: 5
Automated Mines: 5
Mass Drivers: 1

Kapteyns Star AII
Colony Cost: 2.49
Terraformers: 41.7

Kapteyns Star AIII
Automated Mines: 4
Mass Driver: 1

Kapteyns Star AIV Moon 15
Automated Mines: 4
Mass Driver: 1

Kapteyns Star AIV Moon 22
Automated Mines: 4
Mass Driver: 1

Comet #1
Automated Mines: 4
Mass Driver: 1

Comet #2
Automated Mines: 4
Mass Driver: 1

Comet #3
Automated Mines: 9
Mass Driver: 1

Comet#7
Automated Mines: 4
Mass Driver: 1


Luyten 726-8

Luyten 726-8-AII
Pop: 0.19 million
Colony Cost: 0
Annual Wealth: 7
Industrial Capacity: 50
Automated Mines: 5
Mass Drivers: 1

Luyten 726-8-  AVI
Automated Mines: 5
Mass Driver: 1

Luyten 726-8-AV Moon17
Automated Mines: 5
Mass Driver: 1

Luytens 726-8-Asteroid #169
Automated Mines: 5
Mass Driver: 1

Luytens 726-8-Asteroid #247
Automated Mines: 5
Mass Driver: 1

Luyten 726-8-BII
Pop: 0.17 million
Colony Cost: 0.2519
Annual Wealth: 7
Mass Drivers: 1
Terraformers: 20.8

Luyten 726-8-BI
Automated Mines: 5
Mass Driver: 1

Luyten 726-8-BIV Moon 7
Automated Mines: 5
Mass Driver: 1

Luyten 726-8-BIV Moon 27
Automated Mines: 5
Mass Driver: 1

Luyten 726-8-BV Moon 22
Automated Mines: 5
Mass Driver: 1

Gliese 1

Gliese1 AII
Pop: 0.10
Colony Cost: 2
Wealth: 4

There are seven independent shipping lines running a total of fourteen ships.

The main defence of the Solar union still depends on the sixty Grey class FAC, although the Naval ‘Yards will retool for the construction of the new Escorts and Light Cruisers in the next three months. A marine corps has been proposed, although funding is not assured.

18th February 2095
Carriers Indomitable, Glorious and Formidable completed. Formidable and Indomitable joined the 3rd FAC Squadron with Fort Sumner and FSC Defender.

24th March 2095
The design of the new Sea Monster Class Escorts has been finalised as has that of the new Battle class light cruisers. But the design of the latter may only be an interim, since it has sacrificed magazine capacity for size of salvo, mounting 74 Vipers in box launchers. While this is only 4 missiles less than the old Dido class carried the new Battle class can now only be reloaded at a planetary base, not between actions from a munitions carrier, and it is 66% larger. Proponents of the new class argue it is a more robust and survivable design, detractors say it could be caught while disarmed, since it is still slower than the alien Demolisher class.

Code: [Select]
Sea Monster Mk I class Escort    12500 tons     1222 Crew     3000.5 BP      TCS 250  TH 960  EM 1350
5120 km/s     Armour 5-47     Shields 45-375     Sensors 33/16/0/0     Damage Control Rating 23     PPV 32
Annual Failure Rate: 95%    IFR: 1.3%    Maintenance Capacity 1965 MSP    Max Repair 384 MSP
Magneto-plasma Drive E7 Mil (16)    Power 80    Fuel Use 70%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 200,000 Litres    Range 41.1 billion km   (93 days at full power)
Delta R375/17.5 Shields (18)   Total Fuel Cost  315 Litres per day
Triple 12cm C4 Ultraviolet Laser Turret (2x3)    Range 160,000km     TS: 20000 km/s     Power 12-12     RM 4    ROF 5        4 4 4 4 3 2 2 2 1 1
CIWS-200E (2x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Fire Control S16 128-20000 (2)    Max Range: 256,000 km   TS: 20000 km/s     96 92 88 84 80 77 73 69 65 61
Stellarator Fusion Reactor Technology PB-1 AR-0 (19)     Total Power Output 22.8    Armour 0    Exp 5%
Stellarator Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 0.6    Armour 0    Exp 5%
Active Search Sensor S84-R1 (1)     GPS 84     Range 840k km    Resolution 1
Active Search Sensor S84-R20GB (1)     GPS 1680     Range 16.8m km    Resolution 20
Active Search Sensor S84-R100 (1)     GPS 8400     Range 84.0m km    Resolution 100
Thermal Sensor TH3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
EM Detection Sensor EM2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

Code: [Select]
Battle Mk I class Light Cruiser    12500 tons     815 Crew     2385.1 BP      TCS 250  TH 960  EM 1200
5120 km/s     Armour 5-47     Shields 40-375     Sensors 33/16/0/0     Damage Control Rating 24     PPV 66.6
Annual Failure Rate: 91%    IFR: 1.3%    Maintenance Capacity 1622 MSP    Max Repair 140 MSP
Magazine 444    
Magneto-plasma Drive E7 Mil (16)    Power 80    Fuel Use 70%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 200,000 Litres    Range 41.1 billion km   (93 days at full power)
Delta R375/17.5 Shields (16)   Total Fuel Cost  280 Litres per day
CIWS-200E (2x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Size 6 Box Launcher (74)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Missile Fire Control FC28-R20GB (1)     Range 16.8m km    Resolution 20
Missile Fire Control FC56-R60 (1)     Range 100.8m km    Resolution 60
AST6-1 Viper (74)  Speed: 18,400 km/s   End: 66m    Range: 72.9m km   WH: 6    Size: 6    TH: 86 / 51 / 25
Active Search Sensor S140-R100 (1)     GPS 14000     Range 140.0m km    Resolution 100
Active Search Sensor S84-R20GB (1)     GPS 1680     Range 16.8m km    Resolution 20
Thermal Sensor TH3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
EM Detection Sensor EM2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
ECCM-2 (2)         ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
ECCM-2 (2)         ECM 20
This design is classed as a military vessel for maintenance purposes

The extent of the Solar Union and its explorations up to 2095
IanD
 

Offline waresky

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Re: The Solar Union. Return to Gliese 832
« Reply #2 on: January 12, 2010, 09:46:13 AM »
nice history Ian.
And ur Stellar map are same as mine,am love this picture on Star disposition...ehehe Steve r too..math on Star map..:D
 

Offline Steve Walmsley

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Re: The Solar Union. Return to Gliese 832
« Reply #3 on: January 12, 2010, 10:02:34 AM »
This campaign is an excellent read. Looking forward to more

Steve
 

Offline AurZulu

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Re: The Solar Union. Return to Gliese 832
« Reply #4 on: January 12, 2010, 01:42:28 PM »
Quote from: "Steve Walmsley"
This campaign is an excellent read. Looking forward to more

Steve

Hiya

I have to agree with Steve. A bit worried about the names of the Carriers thou - it maybe does not bode well for their futures considering their fates in the real world :->
 

Offline IanD (OP)

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Re: The Solar Union. Return to Gliese 832
« Reply #5 on: January 12, 2010, 05:07:10 PM »
Quote from: "AurZulu"
Hiya

I have to agree with Steve. A bit worried about the names of the Carriers thou - it maybe does not bode well for their futures considering their fates in the real world :->

It’s not the carriers I worry about, because I have discovered a new breed of Red Shirts, called Geo-Survey vessels as you will see in the next instalment, just as I was getting ready to settle down and colonise known space :D

Regards
IanD
 

Offline boggo2300

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Re: The Solar Union. Return to Gliese 832
« Reply #6 on: January 12, 2010, 08:24:46 PM »
Quote from: "IanD"
Quote from: "AurZulu"
Hiya

I have to agree with Steve. A bit worried about the names of the Carriers thou - it maybe does not bode well for their futures considering their fates in the real world :->

It’s not the carriers I worry about, because I have discovered a new breed of Red Shirts, called Geo-Survey vessels as you will see in the next instalment, just as I was getting ready to settle down and colonise known space :D

Regards
You need to join me in the Gunboat survey ship mindset! small and sneaky, and really good at running away from stuff

Matt
The boggosity of the universe tends towards maximum.
 

Offline sloanjh

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Re: The Solar Union. Return to Gliese 832
« Reply #7 on: January 12, 2010, 09:40:44 PM »
Quote from: "boggo2300"
Quote from: "IanD"
Quote from: "AurZulu"
Hiya

I have to agree with Steve. A bit worried about the names of the Carriers thou - it maybe does not bode well for their futures considering their fates in the real world :->

It’s not the carriers I worry about, because I have discovered a new breed of Red Shirts, called Geo-Survey vessels as you will see in the next instalment, just as I was getting ready to settle down and colonise known space :D

Regards
You need to join me in the Gunboat survey ship mindset! small and sneaky, and really good at running away from stuff

Matt

I've become a firm believer in my current game in GB-sized ships with conventional engines (for fuel consumption) both for survey and for probes (as well as for WP pickets, for which I've always used them).  Their thermal signature is small (doesn't take much power to drive such a small ship), and their active cross-section is even smaller.  If they're detected on a probe, they can usually go quiet and evade.  It just occured to me that these ships feel somewhat more like conventional subs than like FAC/Fighters - they're slow with a low signature.

John
 

Offline Erik L

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Re: The Solar Union. Return to Gliese 832
« Reply #8 on: January 12, 2010, 10:08:34 PM »
Quote from: "sloanjh"
I've become a firm believer in my current game in GB-sized ships with conventional engines (for fuel consumption) both for survey and for probes (as well as for WP pickets, for which I've always used them).  Their thermal signature is small (doesn't take much power to drive such a small ship), and their active cross-section is even smaller.  If they're detected on a probe, they can usually go quiet and evade.  It just occured to me that these ships feel somewhat more like conventional subs than like FAC/Fighters - they're slow with a low signature.

John

A carrier and 5 GB survey ships is a very nice combo. No need for a jump tender/jump gates.

Offline boggo2300

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Re: The Solar Union. Return to Gliese 832
« Reply #9 on: January 12, 2010, 11:56:39 PM »
Quote from: "sloanjh"
I've become a firm believer in my current game in GB-sized ships with conventional engines (for fuel consumption) both for survey and for probes (as well as for WP pickets, for which I've always used them).  Their thermal signature is small (doesn't take much power to drive such a small ship), and their active cross-section is even smaller.  If they're detected on a probe, they can usually go quiet and evade.  It just occured to me that these ships feel somewhat more like conventional subs than like FAC/Fighters - they're slow with a low signature.

John

Interestingly, Ive been experimenting with a Hunter/Killer class, has 4 Box laucher of my heaviest (ie only PDF apart from this boat) Maximum emission minimisation on the engines, and cloaking device, its a little bigger (2000 ton) and as you say, slow and sub like, hasnt been to succseful so far, there were 2 hostiles sitting on the jump point that nabbed it before it could skulk off.  But I think once I can get it into a system, I might be able to do some interesting things with it

Matt
The boggosity of the universe tends towards maximum.
 

Offline AurZulu

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Re: The Solar Union. Return to Gliese 832
« Reply #10 on: January 14, 2010, 12:28:59 AM »
Quote from: "IanD"
Quote from: "AurZulu"
Hiya

I have to agree with Steve. A bit worried about the names of the Carriers thou - it maybe does not bode well for their futures considering their fates in the real world :->

It’s not the carriers I worry about, because I have discovered a new breed of Red Shirts, called Geo-Survey vessels as you will see in the next instalment, just as I was getting ready to settle down and colonise known space :D

Regards

'Ello

Saw this and just started laughing...

Keep up the good work mate.