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Topic Summary

Posted by: TallTroll
« on: October 02, 2022, 04:04:24 PM »

Still too hard to completely bone the Chinese, huh? It's OK, Steve, we can wait until you have NPR enslavement of player races set up right
Posted by: Steve Walmsley
« on: September 27, 2022, 06:46:08 PM »

Read this one again after a long ass time and forgetting half the events that transpired.

My god, what a masterpiece! By far your best write-up! The Nato vs Soviets one comes somewhat close, but the sheer scale of this game has no precedent, and sadly, no successor. I know 'tis been a long time and this game was probably becoming almost unmanageable, but - acknowledging your last statement on the subject - is doing something like this with C# interesting to you? Please? Pretty please?  :)

Not yet. C# seems to have a lot more setup involved than VB6, because there are more elements to it, so I am starting to work on making startup easier. Once I make some progress in that area, I will return to the multi-faction games.
Posted by: Xkill
« on: September 27, 2022, 03:07:19 PM »

Read this one again after a long ass time and forgetting half the events that transpired.

My god, what a masterpiece! By far your best write-up! The Nato vs Soviets one comes somewhat close, but the sheer scale of this game has no precedent, and sadly, no successor. I know 'tis been a long time and this game was probably becoming almost unmanageable, but - acknowledging your last statement on the subject - is doing something like this with C# interesting to you? Please? Pretty please?  :)
Posted by: Steve Walmsley
« on: February 11, 2019, 03:34:50 AM »

Hey Steve,

I have returned to reading this fiction after awhile and am curious if you plan on continuing this campaign in C#? This is by far my favorite campaign of yours, it is truly a masterpiece.

No, I won't continue this now, although I intend to create something similar in C# in the future.
Posted by: The Forbidden
« on: February 11, 2019, 01:16:23 AM »

Hey Steve,

I have returned to reading this fiction after awhile and am curious if you plan on continuing this campaign in C#? This is by far my favorite campaign of yours, it is truly a masterpiece.

I think he used that campaign to develop C#, if I remember well some of the sensor and combat demonstration screenshots showed Japanese and Centauri ships shooting at each other. Also given the numbers he gave there's a high probability he tested the new civilian shipping pathfinding and performance with that campaign as well.
Posted by: awesomesauce478
« on: February 10, 2019, 09:11:54 PM »

Hey Steve,

I have returned to reading this fiction after awhile and am curious if you plan on continuing this campaign in C#? This is by far my favorite campaign of yours, it is truly a masterpiece. 
Posted by: Steve Walmsley
« on: April 26, 2016, 11:43:11 AM »

Will you continue this campaign in C# Aurora? Would love to hear more of this fiction ;-)

I plan to continue it, although it will probably be a few months now. I am building the C# application using the database from this campaign.
Posted by: TMaekler
« on: April 24, 2016, 03:03:48 PM »

Will you continue this campaign in C# Aurora? Would love to hear more of this fiction ;-)
Posted by: Zincat
« on: March 04, 2016, 06:01:51 AM »

This is really really really great news. No matter how long term it is.

Thank you :)
Posted by: Steve Walmsley
« on: March 03, 2016, 01:27:47 PM »

WPF or Winforms?

Tempted by WPF as it is more flexible and I have used it a little in the past. However, as this is more of rewrite than a completely new version, Winforms is a lot easier.
Posted by: Grunden
« on: March 03, 2016, 01:05:33 PM »

WPF or Winforms?
Posted by: Steve Walmsley
« on: March 03, 2016, 12:53:59 PM »

Great news! 

I'm not a programmer or familiar with what a C# change will allow, so if somebody could explain it that'd be great.   Will it be able to use multiple cores?  64bit integers?  Resizable windows for tiny screens?  Mobile compatible?  Do my taxes and paint my house?

Thanks for your game and your time, Steve!

It won't be available for mobile or tiny screens :). It should be more flexible than current because you can set up controls to order themselves to the available space. I haven't given much thought to resolution yet though - still very early stages.
Posted by: Neophyte
« on: March 03, 2016, 12:51:30 PM »

Great news! 

I'm not a programmer or familiar with what a C# change will allow, so if somebody could explain it that'd be great.   Will it be able to use multiple cores?  64bit integers?  Resizable windows for tiny screens?  Mobile compatible?  Do my taxes and paint my house?

Thanks for your game and your time, Steve!
Posted by: Steve Walmsley
« on: March 03, 2016, 12:00:30 PM »

That is awesome news. So the big question: is that going to be C# Aurora or C# Newtonian Aurora? (Fingers crossed for the second!)

It is a recreation of current Aurora, although as I am starting from scratch I can do things in a much more efficient way (everything is loaded into memory at start-up) and make some fundamental changes (such as removing the need for populations to be based at system bodies) to make further expansion easier. The windows should be cleaner but similar in function and general functionality will be very similar to normal Aurora.

Posted by: Person012345
« on: March 03, 2016, 02:12:44 AM »

you guys are looking at it backwards.  7.2 like all new versions is a PRODUCT of Steve's campaign, his campaign isn't a test of 7.2
Half and half as I understand it. From what I gather steve starts these campaigns mainly to test new features he's adding (and presumably also for fun) but then as he plays he finds new features he could add.