Author Topic: My ship designs  (Read 1841 times)

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Offline Din182 (OP)

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My ship designs
« on: September 01, 2011, 08:01:37 AM »
These are my ship designs for my game.   I'm a bit of a newb, so help is appreciated. 

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Kingston class Cruiser    5,000 tons     598 Crew     633.8 BP      TCS 100  TH 300  EM 360
3000 km/s     Armour 1-26     Shields 12-300     Sensors 1/1/0/0     Damage Control Rating 12     PPV 32
Maint Life 3.87 Years     MSP 158    AFR 100%    IFR 1.4%    1YR 17    5YR 250    Max Repair 42 MSP
Magazine 160   

Ion Engine E8 (5)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 500,000 Litres    Range 225.0 billion km   (868 days at full power)
Beta R300/12 Shields (8)   Total Fuel Cost  96 Litres per day

Size 4 Missile Launcher (8)    Missile Size 4    Rate of Fire 120
Missile Fire Control FC53-R50 (1)     Range 53.4m km    Resolution 50

This design is classed as a Military Vessel for maintenance purposes

This is my first military vessel.   Every 3 of them will be accompanied by an Annapolis class ship. 

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Annapolis class Jump Escort Cruiser    5,000 tons     447 Crew     775.8 BP      TCS 100  TH 300  EM 180
3000 km/s    JR 4-50     Armour 1-26     Shields 6-300     Sensors 1/1/0/0     Damage Control Rating 12     PPV 0
Maint Life 4.47 Years     MSP 1194    AFR 100%    IFR 1.4%    1YR 97    5YR 1450    Max Repair 196 MSP

J5000(4-50) Military Jump Drive     Max Ship Size 5000 tons    Distance 50k km     Squadron Size 4
Ion Engine E8 (5)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 500,000 Litres    Range 225.0 billion km   (868 days at full power)
Beta R300/12 Shields (4)   Total Fuel Cost  48 Litres per day

Active Search Sensor MR108-R100 (1)     GPS 18000     Range 108.0m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes

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Protecteur class Missile Base    16,250 tons     917 Crew     1760 BP      TCS 325  TH 0  EM 0
Armour 24-57     Sensors 1/0     Damage Control Rating 10     PPV 76.99
Magazine 200   

Triple 10cm C2 Near Ultraviolet Laser Turret (3x3)    Range 90,000km     TS: 5000 km/s     Power 9-6     RM 3    ROF 10        3 3 3 2 1 1 1 1 1 0
Fire Control S16 40-5000 (1)    Max Range: 80,000 km   TS: 5000 km/s     88 75 62 50 38 25 12 0 0 0
PDC Fire Control S16 60-5000 (1)    Max Range: 120,000 km   TS: 5000 km/s     92 83 75 67 58 50 42 33 25 17
Gas-Cooled Fast Reactor Technology PB-1 (1)     Total Power Output 18    Armour 0    Exp 5%

PDC Size 4 Missile Launcher (10)    Missile Size 4    Rate of Fire 60
Missile Fire Control FC53-R50 (1)     Range 53.4m km    Resolution 50


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 7 sections

These are my PDCs.
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Offline Beersatron

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Re: My ship designs
« Reply #1 on: September 01, 2011, 09:17:46 AM »
Not a bad attempt for first try but a few things that you may find helpful.

I will try not to just spell it out because part of the great appeal is to design ships, construct them and then use them ... only to get globbered and learn from your mistakes :)

You probably do not need that much fuel, cutting it in half will be fine.

I like to make the fire controls have the same resolution and range as the active sensors - your missile cruiser has a 50res FC whilst the jump cruiser has 100res Active.

Have you designed the missiles? Add them to the design so we can see their stats!

Lasers don't work too well in an atmosphere.

Because it is your first design at early tech you have to compromise on something, you have a good throw rate and an average speed but egg shell armor as the compromise.
 

Offline Paul

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Re: My ship designs
« Reply #2 on: September 01, 2011, 12:53:59 PM »
Look good for starter designs. A few comments:

As Beerstation said, you don't need so much fuel. Unless you intend your military ships to be flying way out away from your colonies just 1 year of fuel is plenty, and you could get away with less than that if you wanted. You could also use commercial tankers to back up military ships with a smaller fuel capacity.

Think of adding some form of missile defense as well. You have 3 choices here - CIWS, beam, or missile. Missile is the most effective, but is expensive because you have to pay for all the anti missiles and keep them reloaded.

If you decide to go with beam area PD, remember to calculate how fast a missile is going and get a sensor and weapon long ranged enough to hit it in the 5 second interval or some might fly right through without being targeted. For instance, a missile going 30,000 km/s would travel 150,000km in 5 seconds - so if you had a area defense set for 100,000 and it was at 140,000 the next 5 sec increment it would hit you and you'd never shoot at it. At early tech final defensive fire is probably best.

You also might be better off with thicker armor instead of early shields. 8 beta shields won't protect against much, that's only 12 points of shielding. A few layers of armor would probably serve you better.

Oh, your PDC lacks an active sensor. And lasers don't work in atmospheres.
 

Offline Panopticon

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Re: My ship designs
« Reply #3 on: September 01, 2011, 01:40:52 PM »
I second the shields, beta shields are not going to give you much protection, you are probably better off with armor.

The fuel issue is I think more of a personal choice thing, I don't like paying attention to fuel so I always have a large amount on my ships. It certainly wouldn't hurt to cut back on your quantities though if you want to try to cram something else in.
 

Offline Din182 (OP)

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Re: My ship designs
« Reply #4 on: September 01, 2011, 05:34:31 PM »
Here are my redesigned Kingston and Annapolis class ships.

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Kingston class Cruiser    5,000 tons     552 Crew     614.4 BP      TCS 100  TH 300  EM 0
3000 km/s     Armour 4-26     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 11     PPV 32
Maint Life 1.56 Years     MSP 77    AFR 200%    IFR 2.8%    1YR 36    5YR 544    Max Repair 42 MSP
Magazine 160   

Ion Engine E8 (5)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 300,000 Litres    Range 135.0 billion km   (520 days at full power)

Size 4 Missile Launcher (8)    Missile Size 4    Rate of Fire 120
Missile Fire Control FC53-R50 (1)     Range 53.4m km    Resolution 50
Size 4 Anti-ship Missile (40)  Speed: 18,000 km/s   End: 46.4m    Range: 50.1m km   WH: 5    Size: 4    TH: 72 / 43 / 21

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
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Annapolis class Jump Escort Cruiser    5,000 tons     418 Crew     775.4 BP      TCS 100  TH 300  EM 0
3000 km/s    JR 4-50     Armour 4-26     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 12     PPV 0
Maint Life 1.38 Years     MSP 194    AFR 100%    IFR 1.4%    1YR 110    5YR 1649    Max Repair 196 MSP

J5000(4-50) Military Jump Drive     Max Ship Size 5000 tons    Distance 50k km     Squadron Size 4
Ion Engine E8 (5)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 300,000 Litres    Range 135.0 billion km   (520 days at full power)

Active Search Sensor MR108-R100 (1)     GPS 18000     Range 108.0m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes
I didn't improve the MFC because my missiles only have 50M Km ranges.  And I thought I put the missiles in already, but it obviously didn't work.
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Offline Paul

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Re: My ship designs
« Reply #5 on: September 01, 2011, 11:05:19 PM »
Not sure where exactly your tech is missile-wise, but you might want to cut the warhead down to 4 and use the extra on making the missile faster and more maneuverable to up the hit chances. Even firing at other low tech ships going your own speed you're missing 28% of the time, getting progressively worse if the ship is faster.

Just as an example, heres a size 4 missile with 4 warhead I designed in my new game. Techs are 4 WH strength, 3 engine power, .8 fuel efficiency, and 48 agility (all pretty low tech, it's a brand new game I'm just starting).

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Missile Size: 4 MSP  (0.2 HS)     Warhead: 4    Armour: 0     Manoeuvre Rating: 16
Speed: 22100 km/s    Endurance: 46 minutes   Range: 60.4m km
Cost Per Missile: 2.6201
Chance to Hit: 1k km/s 353.6%   3k km/s 112%   5k km/s 70.7%   10k km/s 35.4%
Materials Required:    1x Tritanium   1.7702x Gallicite   Fuel x2678.75

My suggestion would be to get the 5km/s accuracy number to around 100% before upping the warhead more than 4 on a size 4 missile, unless you specifically encounter a hostile race using heavily armored slow moving ships. That way you'll have a good hit rate on pretty much anything out there. Exception would be if you researched missile warheads a bunch and could make the warhead big enough with the points to offset the loss of accuracy, but I generally research missile techs pretty evenly.
 

Offline Steve Walmsley

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Re: My ship designs
« Reply #6 on: September 04, 2011, 03:57:11 PM »
Look good for starter designs. A few comments:

As Beerstation said...

Well, he isn't Beerstation but that does sound like a great business idea :)

Steve
 

Offline Beersatron

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Re: My ship designs
« Reply #7 on: September 04, 2011, 04:05:39 PM »
Well, he isn't Beerstation but that does sound like a great business idea :)

Steve

Just looked, beerstation.com is already taken, its a spanish site :(