Author Topic: Initiating ground combat  (Read 1295 times)

0 Members and 1 Guest are viewing this topic.

Offline ExChairman (OP)

  • Bronze Supporter
  • Commodore
  • *****
  • E
  • Posts: 614
  • Thanked: 26 times
  • Bronze Supporter Bronze Supporter : Support the forums with a Bronze subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Initiating ground combat
« on: June 06, 2020, 02:20:00 AM »
Suddenly I am at war...  >:(
I am having one brigade of tanks sitting in my colony and want to attack the empty enemy colony... But how do I order my troops to attack? ???

Aha, it seems to be automatic... :o
« Last Edit: June 06, 2020, 02:41:07 AM by ExChairman »
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2796
  • Thanked: 1054 times
Re: Initiating ground combat
« Reply #1 on: July 09, 2020, 08:32:43 AM »
In case someone looks at this thread later:

you need to have your formation set to frontline attack or frontline defence, then combat is automatic.
 

Offline liveware

  • Bug Moderators
  • Commodore
  • ***
  • Posts: 742
  • Thanked: 88 times
Re: Initiating ground combat
« Reply #2 on: July 09, 2020, 03:23:11 PM »
If you are invading a hostile colony I believe (but have not confirmed) that you need to set your troops to front line attack in order to trigger a 'conquest' event.

You should also set your ground troops active sensors to 'on' so they can see hostile forces to engage.
Open the pod-bay doors HAL...
 

Offline Cobaia

  • Warrant Officer, Class 1
  • *****
  • C
  • Posts: 88
  • Thanked: 16 times
Re: Initiating ground combat
« Reply #3 on: July 09, 2020, 04:10:51 PM »
If you are invading a hostile colony I believe (but have not confirmed) that you need to set your troops to front line attack in order to trigger a 'conquest' event.

You should also set your ground troops active sensors to 'on' so they can see hostile forces to engage.

My troops attacked and conquered colony without Front Line Attack and with Active Sensors off.

 

Offline Ulzgoroth

  • Captain
  • **********
  • U
  • Posts: 422
  • Thanked: 73 times
Re: Initiating ground combat
« Reply #4 on: July 09, 2020, 04:22:56 PM »
You should also set your ground troops active sensors to 'on' so they can see hostile forces to engage.
Your invasion force probably doesn't have any active sensors, since only STO units have those...
 

Offline Droll

  • Vice Admiral
  • **********
  • D
  • Posts: 1704
  • Thanked: 599 times
Re: Initiating ground combat
« Reply #5 on: July 09, 2020, 09:06:40 PM »
If there are hostile forces/colonies on a planet all you need to do is pass 8 hours (the smallest GC interval) for combat/conquest to happen.

Although FA stance is not necessary for combat I think you can have scenarios where if both sides have no attacking formations between them that they just standoff. But I'm not sure about that one.