Posted by: Jorgen_CAB
« on: March 16, 2024, 07:42:23 AM »I certainly agree with Froggiest about detection and illumination of enemy forces.
The most important part of any fight is to find and assess the enemy strength so you know how to attack or if you should attack in the first place and reveal your main forces.
Therefore you should rely on smaller scouting ships that never reveal your main fleet. Many smaller sensors spread out are much more efficient and will not endanger the main fleet assets until you want to engage them.
Small sensors are also way cheaper to develop and you can much easier develop specific active sensors to fit the size of enemy ships and replace the scouts.
A dedicated AWAC ship that I use are mainly using passive sensors and hangars for scout parasites.
Illumination assets should never be placed near the main force if you use the main force to fire long range missiles. In general I don't use main ships to fight at long range as that is not very strategically sound, main ships only use medium to short range missiles as a self defence measure not as the main attacking force. If you need to engage the main force in a distance to enemy main force where you enter their missile envelope you better be very sure you can win, that is using overwhelming force or numbers advantage. In general it is best if you can strike from the safety of distance and concentrate on massive strikes without the enemy even knowing where your main forces are. That way you can concentrate most of the fleet strength on offensive weapons, therefore scouting is of a very high priority.
Defence is important but defences does not win fights, they only really help when you need to withdraw if your offensive force is not strong enough to defeat the enemy. But scouting can in many ways replace defences as you can withdraw without ever being in danger of being attacked if you detect the enemy first and decide to avoid confrontation you don't need defences other than engines and fuel.
For me it is not uncommon that I have very defensive cruisers that act as remote AWAC ships just filled with defences, passive sensors and hangars. These ships roam space on their own perhaps even systems ahead of any main fleets. They are just dedicated scout platforms and have no real offensive capacity at all. Their role is simply to gather intel on the enemy and nothing else. The sooner you can detect and gain intel on enemy forces the easier it is for you to concentrate the right amount of force on the enemy force at a time and place of your choosing.
The most important part of any fight is to find and assess the enemy strength so you know how to attack or if you should attack in the first place and reveal your main forces.
Therefore you should rely on smaller scouting ships that never reveal your main fleet. Many smaller sensors spread out are much more efficient and will not endanger the main fleet assets until you want to engage them.
Small sensors are also way cheaper to develop and you can much easier develop specific active sensors to fit the size of enemy ships and replace the scouts.
A dedicated AWAC ship that I use are mainly using passive sensors and hangars for scout parasites.
Illumination assets should never be placed near the main force if you use the main force to fire long range missiles. In general I don't use main ships to fight at long range as that is not very strategically sound, main ships only use medium to short range missiles as a self defence measure not as the main attacking force. If you need to engage the main force in a distance to enemy main force where you enter their missile envelope you better be very sure you can win, that is using overwhelming force or numbers advantage. In general it is best if you can strike from the safety of distance and concentrate on massive strikes without the enemy even knowing where your main forces are. That way you can concentrate most of the fleet strength on offensive weapons, therefore scouting is of a very high priority.
Defence is important but defences does not win fights, they only really help when you need to withdraw if your offensive force is not strong enough to defeat the enemy. But scouting can in many ways replace defences as you can withdraw without ever being in danger of being attacked if you detect the enemy first and decide to avoid confrontation you don't need defences other than engines and fuel.
For me it is not uncommon that I have very defensive cruisers that act as remote AWAC ships just filled with defences, passive sensors and hangars. These ships roam space on their own perhaps even systems ahead of any main fleets. They are just dedicated scout platforms and have no real offensive capacity at all. Their role is simply to gather intel on the enemy and nothing else. The sooner you can detect and gain intel on enemy forces the easier it is for you to concentrate the right amount of force on the enemy force at a time and place of your choosing.