I am trying to make a long range two stage missile for use against raiders. The idea is that I would fire the first stage at a waypoint and then the thermal tracking second stage would do the rest. Instead, the 2nd stage just stays at the waypoint until it runs out of fuel. I have tried this with actives and then thermals on the 2nd stage, and also with both on the 1st stage and have not found a way to make this work. I have tried deleting the waypoint after firing after reading that somewhere to no success.
Interestingly, using the "Launch Ready Ordnance" command makes them function as short-lived mines where the 2nd stage tracks and attacks targets as expected, so that's something I suppose.
Am I missing something and this is WAI? Or is this a bug?