View full version: C# Mechanics
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  1. Events colors export
  2. 'puter ground forces
  3. Ruin Mechanics (We need you steve!)
  4. Ancient Constructs not showing up in the economics screen on their tab
  5. Tankers empty all fuel on colonies
  6. Diplomatic ship
  7. Colony Protectin
  8. Conventional Warfare
  9. How is albedo change calculated?
  10. Replenishment Ship problem
  11. Alien Artifacts
  12. Civilian sector infastructure
  13. Confused about MSP use
  14. Ground unit upgrade
  15. Change of displayed Range of Fire controls?
  16. 1.13 No Save Game Compatible?
  17. Shipping lines
  18. Commander Tactical skill
  19. Occupation Strength
  20. Component failures whist in Overhaul at Earth
  21. Terraforming Station
  22. Are bonuses from Admin hierarchy working?
  23. Function 730 and 722 pop-up Errors
  24. Tech stealing - just checking ;-)
  25. Issues with game settings
  26. Light Vehicles - When and why?
  27. Fun mistake
  28. Any way of making government offices?
  29. Colliers
  30. How can I transfer MSP from one fleet's supply ships to another?
  31. Power Armor As Its Own Unit
  32. Weapon damage patterns
  33. Ground Force Command Structure
  34. Diplomatic determinism
  35. Field repairs using MSP are faster and cheaper than repairs in a yard
  36. Paired Start NPRs
  37. v1.12.0 Changes Discussion Thread
  38. Time increment Adjustment
  39. Alien Interrogation & Autopsy
  40. Changing the size of some ship components (DB edit)
  41. Buoys not following bodies, bug or feature?
  42. Defeating AMM Spam
  43. Question About 1.12 Ground Unit Replacement Mechanic
  44. I thought asteroids were only with LG
  45. Disintegrating Fleet
  46. Fleet Organization
  47. Making a body surveyed
  48. Ground Unit Size
  49. Using independent Support Formations.
  50. Managing Ground Support Fighters