View full version: C# Mechanics
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  1. Jumping without a gate
  2. Questions about MSP use at a maintenance module/facility.
  3. Can we have VB6 missile behaviour back?
  4. Surrendered Ships
  5. Precursors missles
  6. Aliens Translated my language in 6 days, is that right?
  7. Do automated assignments work?
  8. Asking for some advice on terraforming.
  9. The Relative Merits of Railguns and Gauss Cannons
  10. Spawn New Player Race Mid-Game
  11. Advice on ground invasions
  12. condensing civilian fleets
  13. Way to check how many NPRs there actually are
  14. Ground-based AA Fire. Question about efficiency of Light Anti-Aircraft.
  15. Need help refueling fleet!
  16. Ground Unit Hit Mod is Pointless?
  17. Aurora C# unofficial manual
  18. Need help in understanding refit cost
  19. FFD rules correction for clarity
  20. Ground Unit Armor
  21. Auto Assign Fleet Commanders?
  22. Hugh slowdown zooming in
  23. Help with squadron jump
  24. Catastrophic maintenance failures
  25. Ground Unit Creation - Avoid Combat checkbox
  26. Ancient Artifacts trade good
  27. Civilian Grants
  28. 1.12.0 Changes List
  29. Transporting maintenance supplies - am I missing something?
  30. A Couple of Questions About Jumping
  31. Military academies and leaders
  32. Industry building to fast
  33. Change Mineral Names?
  34. Auto assign
  35. NPR Spawn Distance
  36. Slow but not glacial game speed
  37. Transponders
  38. Separation range of already developed two stage missile
  39. Commercial Engines for Military Ships
  40. Starting a new game however some of the 1.12 changes are juicy
  41. Ground Surveys.
  42. Ground survey and colonization questions.
  43. Orbital Habitats and Installations
  44. How to use fighter/bombers?
  45. Range Modifier
  46. Ammo for Gauss cannons
  47. Diplomacy module
  48. Tow-Stage Missile
  49. Stay Until Loaded Order
  50. Pick up all survivors standing order