View full version: C# Mechanics
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  1. Unrest on Colony
  2. Salvaged alien wrecks question
  3. Resupply Maintenance Stations
  4. Maintenance failures
  5. Maintenance Vessels
  6. Ruins
  7. Dust with no Atmosphere?
  8. Merging populations
  9. Refueling Hub or Refueling System
  10. Is there a place where I can see all the ruins discovered?
  11. STO Unit Re-Supply Mechanics Question
  12. Refit of Fighters?
  13. Is a New Design Parameter required for Maintenance Supplies?
  14. Support of formation for ground combat...
  15. Miscellaneous ground units questions
  16. 1.10.0 Changes List
  17. How to speed up combat.
  18. Sub-Fleets & Land on Assigned Mothership
  19. Sub fleet
  20. doesn't this defy the laws of physics?
  21. Creating Systems and Linking Them, AKA I Want my Aliens Next Door :)
  22. Overhaul Requirements?
  23. Standing Orders and NPR Systems
  24. Help with Refuelling
  25. Local system
  26. ship building and design
  27. Gauss turret PD vs 10cm Rail - Dispelling common myths with math
  28. Civilan Economy
  29. Infantry vs Vehicle HQ
  30. Genetic Modification
  31. Understanding Missile Agility
  32. Refit mechanics? How do they work exactly?
  33. Ground Formation Size Test: 1 vs 100
  34. Fuel Harvesters
  35. Pre-industrial NPRs: Conditions and properties?
  36. Deleting installations
  37. Ground Forces Morale
  38. Blocking systems from standing orders
  39. Is there a way to SM add radiation?
  40. Ship Maintenance Rule - A general overview
  41. Stationing Troops on Warships
  42. Alien Diplomatic Ships
  43. AMMs still not firing v1.9.4
  44. "Refit From" List in Shipyard Screen
  45. Do racial weapon strengths automatically update?
  46. Refuel Hub not working?
  47. Mineral Uses
  48. Geosurvey Rocket?
  49. Shields
  50. How do I fire a drone at a planet?