View full version: C# Mechanics
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  1. Sub fleet
  2. doesn't this defy the laws of physics?
  3. Creating Systems and Linking Them, AKA I Want my Aliens Next Door :)
  4. Overhaul Requirements?
  5. Standing Orders and NPR Systems
  6. Help with Refuelling
  7. Local system
  8. ship building and design
  9. Gauss turret PD vs 10cm Rail - Dispelling common myths with math
  10. Civilan Economy
  11. Infantry vs Vehicle HQ
  12. Genetic Modification
  13. Understanding Missile Agility
  14. Refit mechanics? How do they work exactly?
  15. Ground Formation Size Test: 1 vs 100
  16. Fuel Harvesters
  17. Pre-industrial NPRs: Conditions and properties?
  18. Deleting installations
  19. Ground Forces Morale
  20. Blocking systems from standing orders
  21. Is there a way to SM add radiation?
  22. Ship Maintenance Rule - A general overview
  23. Stationing Troops on Warships
  24. Alien Diplomatic Ships
  25. AMMs still not firing v1.9.4
  26. "Refit From" List in Shipyard Screen
  27. Do racial weapon strengths automatically update?
  28. Refuel Hub not working?
  29. Mineral Uses
  30. Geosurvey Rocket?
  31. Shields
  32. How do I fire a drone at a planet?
  33. Stabilized Jump Points and Tugs
  34. AMM's
  35. Stabilizing Lagrange Points?
  36. Changing planetary terrain
  37. Nebula & Black Holes
  38. System Generation and Display - acronyms and Symbols
  39. v1.9.5 Changes List
  40. Aight so why won't my ships fire
  41. Spy Ships and Diplomacy Ships
  42. Can't jump
  43. Refuel/Resupply orders without joining fleet
  44. Ground Forces Commander Assignments
  45. Maintenance Modules
  46. Fuel harvester mechanics?
  47. Can we reopen the Meson discussion?
  48. Delete unit from formation?
  49. Remove components from class design?
  50. Non-TN NPR's