Author Topic: Official v6.30 Bugs thread  (Read 44603 times)

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Offline Steve Walmsley (OP)

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Re: Official v6.30 Bugs thread
« Reply #45 on: November 12, 2013, 11:12:37 AM »
Also relating to Order Templates, if you have orders in line and try to apply a template, the results are literally mixed:

Example: If a fleet has two orders (A-B), and I apply a template (C-D-E), the first order of the template invariably ends up as the second order in the final list (A-C-B-D-E).

Additionally, if automatic jump point planning also is involved somewhere along the line, the results are beyond description.



Off topic: Order Templates are a great addition to the game. All this feature needs apart from a little bug-fixing is an edit/delete button.

Thanks Steve, for a fantastic game, and I am happy to see that it has become significantly more polished since last time I played it. And I really love all the new views you have brought in from Newton Aurora.

Fixed for v6.40. Looks like at the moment order templates only work correctly if there are no existing orders in the fleet's queue. I thought I was assigning the first order in the template to the TG's last order +1 but it turns out I was using TG's first order +1. Oops!

Steve
 

Offline Steve Walmsley (OP)

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Re: Official v6.30 Bugs thread
« Reply #46 on: November 12, 2013, 11:36:41 AM »
Is the PDC don't refit properly bug fixed?

It's been a while since I looked at this. What is the bug? Does the PDC not refit or does it refit incorrectly?

Steve
 

Offline Hawkeye

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Re: Official v6.30 Bugs thread
« Reply #47 on: November 12, 2013, 10:48:16 PM »
Refitting PDCs takes the correct time and minerals, but the PDCs don´t actually refit but stay the same as they were
Ralph Hoenig, Germany
 

Offline vonduus

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Re: Official v6.30 Bugs thread
« Reply #48 on: November 13, 2013, 07:13:42 AM »
"Match Speeds" does not work in the Task Group window, Special Orders tab, Superior Formations field.

 

Offline Bgreman

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Re: Official v6.30 Bugs thread
« Reply #49 on: November 13, 2013, 01:19:55 PM »
The estimated task group order completion times on the Task Force screen (CTRL+F4) are still 10x too small when comparing them to the (correct) values in the Task Groups screen (F12).
 

Offline LizardSF

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Re: Official v6.30 Bugs thread
« Reply #50 on: November 13, 2013, 02:22:08 PM »
Not sure if this is explicitly a 6.3 bug, or just something I noticed for the first time in 6.3.

If I have a shipyard task set to "repair", and select a ship that doesn't need repair (or refit a ship to the same class it currently has), and advance the clock, I get an "overflow" error, sometimes repeating many times before it clears up.
 

Offline Nathan_

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Re: Official v6.30 Bugs thread
« Reply #51 on: November 13, 2013, 10:11:36 PM »
PDC hangars have some trouble repairing armor damage, which I think is because they can't carry msp. Maintenance storage bays are PDC elligible but do not contribute any MSP capacity to them.
 

Offline MarcAFK

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Re: Official v6.30 Bugs thread
« Reply #52 on: November 13, 2013, 11:14:53 PM »
Not exactly a bug, however I've noticed that with 'reduced height windows' turned on in the task group screen the order templates window covers the "cargo, Ground units, TG Information" window, however there is a gap in the interface that would allow both windows to co-exist, perhaps albiet slightly smaller in size.

Another one i have noticed, is that without 'reduced height windows' on the bottom of the "commanders" Window is completely cut off on a 1440x900 size monitor, yet every other window seems to work well on that size monitor.It seems that trimming 30 or so pixels off the "seniority of officers", "Potential assignments", "Officer history", and "search by ability" fields would allow that window to work on a 900 pixel high monitor without causing any significant reduction in readability.
I could be wrong but that might be the only window that isn't compatible with a 900 pixel monitor, so fixing it would help standardize the whole game to that resolution.
There's a few other ones actually that aren't right on that screen size, so I guess there would probably be alot of work to fix all of them, I've found that what works best is to leave reduced size windows on for my laptop monitor, then turn it off before opening any window that has better functionality when shoved over to my 1440x900 external monitor.
Time will tell if this setup is worth the additional screwing around.
« Last Edit: November 13, 2013, 11:23:25 PM by MarcAFK »
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Offline Jorgen_CAB

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Re: Official v6.30 Bugs thread
« Reply #53 on: November 14, 2013, 05:53:07 PM »
The "Max Tracking Time Bonus" still does not seem to work, that is give any benefits.

I think I have reported this before.

I just tested a scenario where I fired 3x10 salvos (ten times in a row) of missiles at 12000km/s speed.

In the receiving end were five destroyers with 6x15cm lasers with a tracking speed of 4000km/s.

They managed to track and gain a bonus of 48% (according to the map).

Their basic to hit at 10000km was 96%, modified with regular tracking speed that is around 33% hit rate. In ten consecutive salvos they shot down more or less 33% of all the missiles every time, despite having a bonus of 48%.

I of course gave the target the technology to get up to 100% tracking bonus, but there was no increase in the hit rate of the missiles beyond regular tracking speed.
« Last Edit: November 14, 2013, 06:49:56 PM by Jorgen_CAB »
 

Offline Vandermeer

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Re: Official v6.30 Bugs thread
« Reply #54 on: November 15, 2013, 12:33:08 AM »
I didn't find the bug in this thread yet, so I thought I might report it:
I got attacked by some superior Alien race in a size 7 missle bombardment on my homeworld Earth. I only had ICBM bases there and nothing else, as I evacuated all ships.    As soon as the missles hit the ground, I got a "Error 6 [somethingsomething] GroundBombardment". Not sure what is causing this, but it locked the game up again.  . . . I guess I will have to deploy Humanities secret superweapon, the SM-Laser.  8)

//Edit:
Well, it appears the Spacemaster tool is not powerful enough to deal with the situation.  I thought I could just delete the enemy ships, but there is no access to other races ships.  So I changed my missle bases to a quad-laser turret design I had, in order for them to at least shoot the missles down, but the tracking speed wasn't high enough (10k against 30k/s missles).  Then I thought I'd just instantly give me a better turret, as I had technology for faster tracking ones, but that didn't work either, because even though there is an "instant" button for normal tech projects, this button is inexplicably missing for turret designs, so I could just add it to the research list.  . . . Where I could not instantly research something, because, again, the SM power to do so was non existant.
What could I do now? My game is basically broken at this point.  The next 5 seconds intervall locks everything up.  After many hours of gameplay, this is extremly demoralising.
Also, I thought the SM mode was meant as some sort of debug tool, which is a logical thing to have in a game that is still in development and thus haunted by errors.  Yet the real powers of SM are very limited.  Most powerful without doubt the design change on the fly, but otherwise it offers very limited control over the game. (atleast when compared to the influence of actual debug tools)
« Last Edit: November 15, 2013, 01:35:11 AM by Vandermeer »
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Offline Gyrfalcon

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Re: Official v6.30 Bugs thread
« Reply #55 on: November 15, 2013, 01:52:31 AM »
It's not a debugging tool. It's a spacemaster/gamemaster tool, mostly usable for setting up scenarios to play out.

Actually deleting the enemy ships probably requires database access, which requires asking Steve privately for the password to get access to the database.
 

Offline vonduus

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Re: Official v6.30 Bugs thread
« Reply #56 on: November 15, 2013, 07:22:35 AM »
Some task groups, not all, spam multiple "completed orders" messages in the Event Update window. Other message types are also affected, for example "unable to"-type messages.

I have been unable to spot any connections between the affected task groups or what sets them apart from the unaffected ones. All new ships seems to behave them selves for a while, and then some of them gets over-informative.

In the following example the "Alhambra Victory" is an old (+5 years) one-ship freighter group, while the "Cargo 8" is five-ship freighter group from the same build; here both task groups deliver 21 "completed orders" messages. The Alhambra was never a member of a multi-ship group, except before she split from the shipyard she was built in, I checked the task group history.

The "Civil Service" is a five-ship group, only a few years old, and here they deliver only three identical messages. And "Hercules" is my old tug, as old as the universe itself, 38 years. Relatively well-behaved here, only four messages, but I have seen this particular one-ship fleet do a full page of identical messages.

The "Goblin" etc. are all brand new and well-behaved.

This phenomenon builds up over time, it seems, is all I can say.

Code: [Select]
29th May 2063 16:41:21,Sol,Civil Service has completed orders
29th May 2063 17:11:21,Sol,Civil Service has completed orders
29th May 2063 17:41:21,Sol,Civil Service has completed orders
29th May 2063 17:41:21,Gliese 526,GE Francisco Pizarro is unable to set up all five of its special survey orders as there are not enough acceptable destinations within ten billion kilometers
30th May 2063 17:41:21,Gliese 526,GE Francisco Pizarro is unable to set up all five of its special survey orders as there are not enough acceptable destinations within ten billion kilometers
1st June 2063 10:11:21,Gliese 526,GE Francisco Pizarro is unable to set up all five of its special survey orders as there are not enough acceptable destinations within ten billion kilometers
2nd June 2063 12:41:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 12:41:21,Sol,Cargo 8 has completed orders
2nd June 2063 13:11:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 13:11:21,Sol,Cargo 8 has completed orders
2nd June 2063 13:41:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 13:41:21,Sol,Cargo 8 has completed orders
2nd June 2063 14:11:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 14:11:21,Sol,Cargo 8 has completed orders
2nd June 2063 14:41:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 14:41:21,Sol,Cargo 8 has completed orders
2nd June 2063 15:11:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 15:11:21,Sol,Cargo 8 has completed orders
2nd June 2063 15:41:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 15:41:21,Sol,Cargo 8 has completed orders
2nd June 2063 16:11:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 16:11:21,Sol,Cargo 8 has completed orders
2nd June 2063 16:41:21,Sol,Cargo 8 has completed orders
2nd June 2063 16:41:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 17:11:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 17:11:21,Sol,Cargo 8 has completed orders
2nd June 2063 17:41:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 17:41:21,Sol,Cargo 8 has completed orders
2nd June 2063 18:11:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 18:11:21,Sol,Cargo 8 has completed orders
2nd June 2063 18:41:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 18:41:21,Sol,Cargo 8 has completed orders
2nd June 2063 19:11:21,Kyrene,TG Atlas has completed orders
2nd June 2063 19:11:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 19:11:21,Sol,Cargo 8 has completed orders
2nd June 2063 19:11:21,Kyrene,TG Atlas has carried out orders to detach any tractored ships
2nd June 2063 19:41:21,Sol,Cargo 8 has completed orders
2nd June 2063 19:41:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 19:41:21,Kyrene,TG Atlas has completed orders
2nd June 2063 20:11:21,Sol,Cargo 8 has completed orders
2nd June 2063 20:11:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 20:11:21,Kyrene,TG Atlas has completed orders
2nd June 2063 20:41:21,Kyrene,TG Atlas has completed orders
2nd June 2063 20:41:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 20:41:21,Sol,Cargo 8 has completed orders
2nd June 2063 21:11:21,Sol,Cargo 8 has completed orders
2nd June 2063 21:11:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 21:11:21,Kyrene,TG Atlas has completed orders
2nd June 2063 21:41:21,Sol,Cargo 8 has completed orders
2nd June 2063 21:41:21,Kyrene,TG Atlas has completed orders
2nd June 2063 21:41:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 22:11:21,Kyrene,TG Atlas has completed orders
2nd June 2063 22:11:21,Sol,Cargo 8 has completed orders
2nd June 2063 22:11:21,Sol,FT Alhambra Victory has completed orders
2nd June 2063 22:41:21,Kyrene,TG Atlas has completed orders
2nd June 2063 22:41:21,Sol,Cargo 8 has completed orders
2nd June 2063 22:41:21,Sol,FT Alhambra Victory has completed orders
3rd June 2063 11:41:21,Sol,Cargo TG 1 has completed orders
4th June 2063 10:41:21,Kyrene,TG Hercules has completed orders
4th June 2063 10:41:21,Kyrene,TG Hercules has carried out orders to detach any tractored ships
4th June 2063 11:11:21,Kyrene,TG Hercules has completed orders
4th June 2063 11:41:21,Kyrene,TG Hercules has completed orders
4th June 2063 11:41:21,Unknown,Perry Transport and Trading has scrapped Perry Small F4 409 (Perry Small F4 class) due to its replacement by a newer vessel
4th June 2063 11:41:21,Sol,Perry Transport and Trading has launched a new Perry Small F5 class Freighter
4th June 2063 11:41:21,Unknown,The Morale of 67th Marine Battalion has increased to 109
4th June 2063 11:41:21,Sirius,The Katherine Noble Geology Team has completed its surface-based geological survey of Sirius-A Asteroid #67
4th June 2063 11:41:21,Sol,The crew of Ballista has completed shore leave and is fully rested
4th June 2063 11:41:21,Sol,The crew of Arbalest has completed shore leave and is fully rested
4th June 2063 11:41:21,Sol,The crew of Gandalf has completed shore leave and is fully rested
4th June 2063 11:41:21,Kyrene,The crew of Hercules has completed shore leave and is fully rested
4th June 2063 11:41:21,Sol,The crew of Arrow has completed shore leave and is fully rested
4th June 2063 11:41:21,Sol,The crew of Swale has completed shore leave and is fully rested
4th June 2063 11:41:21,Sol,The crew of Goblin has completed shore leave and is fully rested
5th June 2063 05:41:21,Gliese 526,GE Francisco Pizarro has completed orders
5th June 2063 06:11:21,Gliese 526,GE Francisco Pizarro has completed orders
5th June 2063 06:41:21,Gliese 526,GE Francisco Pizarro has completed orders
5th June 2063 07:11:21,Gliese 526,GE Francisco Pizarro has completed orders
5th June 2063 07:41:21,Gliese 526,GE Francisco Pizarro has completed orders
5th June 2063 08:11:21,Gliese 526,GE Francisco Pizarro has completed orders
5th June 2063 08:41:21,Gliese 526,GE Francisco Pizarro has completed orders
5th June 2063 09:11:21,Gliese 526,GE Francisco Pizarro has completed orders
5th June 2063 09:41:21,Gliese 526,GE Francisco Pizarro has completed orders
5th June 2063 10:11:21,Gliese 526,GE Francisco Pizarro has completed orders
5th June 2063 10:41:21,Gliese 526,GE Francisco Pizarro has completed orders
5th June 2063 11:11:21,Gliese 526,GE Francisco Pizarro has completed orders
5th June 2063 11:41:21,Gliese 526,GE Francisco Pizarro has completed orders
 

Offline LizardSF

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Re: Official v6.30 Bugs thread
« Reply #57 on: November 15, 2013, 02:21:36 PM »
I have two ships locked in "Overhaul"... in deep space. I can't move them, can't cancel the Overhaul, can't do anything excehpt watch crew morale continue to drop, as they've been floating there immobile for far beyond their planned operation times.

I'm currently sending another TF there to try to absorb them and see if that will work.

Is there an SM thing I can do to "free" them from this? I am not sure of the sequence that got them there -- they shouldn't have been able to be overhauled if they weren't at Earth, but they're currently in the void somewhere between Mars and Jupiter. Poor guys.
 

Offline Black

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Re: Official v6.30 Bugs thread
« Reply #58 on: November 15, 2013, 02:27:36 PM »
In SM you can change the location of Task Group in History/Officers/Misc there is Set Task Group Position (SM Only), select Sol and Earth and click Save button.
 

Offline Steve Walmsley (OP)

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Re: Official v6.30 Bugs thread
« Reply #59 on: November 17, 2013, 09:13:11 AM »
Refitting PDCs takes the correct time and minerals, but the PDCs don´t actually refit but stay the same as they were

The section of code that completes the refit wasn't being accessed (I used the wrong number in a case statement). Should be fixed for v6.40.

Steve