Do any of the officer bonuses such as to factories, logistics or operations apply to constructing jump gates? I colonized two separate binary systems, one of which requires obscene amounts of fuel to get ships to, on a whim and now I really would like it if the civilians helped out with some of the leg work of building up these misbegotten colonies. However, at this point, the civvies aren't operating any jump capable ships. Don't ever let me run an interstellar empire, I have a standing navy that couldn't hit the broadside of a barn from lunar orbit, a third of my exploration fleet is stranded without enough fuel to return home because of an ill advised attempt to use some of the tanker fleet to support the exploration of a vast binary system, duranium shortages and colonies that are utterly impractical to maintain regular contact with, let alone defend, with ion drives