Author Topic: Yet More Dumb Questions  (Read 5901 times)

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Offline Erik L

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« Reply #15 on: June 05, 2008, 09:29:53 PM »
This starts treading in ship design, but I usuall (99% of the time) put 5 cargo holds in the freighter. A fleet of 5 carries enough components for 1 jump gate, or can transport 5 of most installations, or 50 infrastructure.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Online IanD (OP)

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« Reply #16 on: June 11, 2008, 01:07:52 PM »
I thought that if your ship (a freighter in this instant) was in orbit then the maintenance clock stopped?  However the Event Updates window said that two of my freighters had system failures while in orbit, having been so for several weeks, but the Task Groups window did not show a decrease in spares. I am a little confused! :?

By the way when a weapon system shows power 12-12 or 10-2, what does the second figure stand for?

Finally what is the reasoning behind the fact if you put passive sensors on a ship it is no longer classed as a non-combatant for maintenance purposes?  Just adding passive sensors seems a little harsh to cause the removal of that bonus. Must all non-combat ships be blind?

Regards
Ian
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline Erik L

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« Reply #17 on: June 11, 2008, 02:06:58 PM »
Quote from: "IanD"
I thought that if your ship (a freighter in this instant) was in orbit then the maintenance clock stopped?  However the Event Updates window said that two of my freighters had system failures while in orbit, having been so for several weeks, but the Task Groups window did not show a decrease in spares. I am a little confused! :?
Nope. Just issue a freighter maintenance check order.

Quote
By the way when a weapon system shows power 12-12 or 10-2, what does the second figure stand for?
I believe it is the power per 5 seconds.

Quote
Finally what is the reasoning behind the fact if you put passive sensors on a ship it is no longer classed as a non-combatant for maintenance purposes?  Just adding passive sensors seems a little harsh to cause the removal of that bonus. Must all non-combat ships be blind?

Regards
Ian

If the sensors are larger than 1 (or maybe cumulative 1 space), they are combat ships.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Online IanD (OP)

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« Reply #18 on: June 12, 2008, 02:46:26 PM »
The next idiot question.

When I go to the Galactic Map the 3 systems I have explored are near enough superimposed, and overlay part of Sol as well. How do I resolve this?

Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline Erik L

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« Reply #19 on: June 12, 2008, 03:46:43 PM »
Shift-click and drag. Then use the system position button and sidebar to save the positions.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline SteveAlt

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« Reply #20 on: June 12, 2008, 04:46:51 PM »
Quote from: "Erik Luken"
Shift-click and drag. Then use the system position button and sidebar to save the positions.

If you click the help button at the top of the galatic map, there are instructions for the various click and drag options. You can also use the right-click menu that appears when you right-click on a system on the galactic map to line up and save the systems.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by SteveAlt »
 

Online IanD (OP)

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« Reply #21 on: June 13, 2008, 07:51:39 AM »
Sorry :oops:  I looked at every option but the help button, my eyes just slid off it and would not focus on it!! I blame Microsoft!

Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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« Reply #22 on: June 25, 2008, 02:37:49 AM »
If I create more than one colony per planet/moon/asteroid (which I find particularly easy to do!), how do I delete the excess? I have looked for a delete button, even tried highlighting the excess colonies and pressing delete all to no effect.

Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline Erik L

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« Reply #23 on: June 25, 2008, 02:52:38 AM »
Quote from: "IanD"
If I create more than one colony per planet/moon/asteroid (which I find particularly easy to do!), how do I delete the excess? I have looked for a delete button, even tried highlighting the excess colonies and pressing delete all to no effect.

Regards


From the economic screen. Select the coolony and at the bottom, there's a delete button.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Online IanD (OP)

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« Reply #24 on: June 26, 2008, 05:24:45 AM »
Thanks Eric, I must get my eyes tested! (Again!!)
Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Online IanD (OP)

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« Reply #25 on: July 02, 2008, 03:36:55 AM »
Hi
If you scan a jump gate with active sensors will it give you the tech to build jump gates or just the components and how long will it take to get (approximately)?

Next question due to my myopia! I have recovered Precursor missiles from a ruined alien colony. Where can I see the missile specs?

Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline SteveAlt

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« Reply #26 on: July 02, 2008, 06:43:31 AM »
Quote from: "IanD"
If you scan a jump gate with active sensors will it give you the tech to build jump gates or just the components and how long will it take to get (approximately)?
If you use an active scan you will eventually get the knowledge to build jump gate construction modules, which also allows you to build jump gate components. How long it will take is very open ended. Every time you manage a successful scan you will get up to 10% of the tech points needed. The scan chance is equal to rolling a one on a random number check where the range is equal to (31104000 / seconds in increment).

So for a 1 day check the range is (31104000 / 86400) = 360 and the chance is 1/360 or 0.278%.

Multiple sensors will improve your chances and I often considered building a science ship with multiple small sensors for this type of mission. Its very specialised though as it would need to be close to its target, such as an alien ship or base, and most alien races wouldn't really appreciate it :)

Quote
Next question due to my myopia! I have recovered Precursor missiles from a ruined alien colony. Where can I see the missile specs?

On the tech view window (Ctrl-F7)

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by SteveAlt »
 

Online IanD (OP)

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« Reply #27 on: July 03, 2008, 02:19:30 AM »
Quote
Next question due to my myopia! I have recovered Precursor missiles from a ruined alien colony. Where can I see the missile specs?

On the tech view window (Ctrl-F7)

Steve


Next silly question, do you have to research them, as they do not appear on the ammo management screen, and I cannot load them from the colony, (I have about 7 million colonists there). I couldn't see them in the research screen, but that could just be my myopia!

Thanks & Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline Erik L

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« Reply #28 on: July 03, 2008, 03:08:03 AM »
Quote from: "IanD"
Quote
Next question due to my myopia! I have recovered Precursor missiles from a ruined alien colony. Where can I see the missile specs?

On the tech view window (Ctrl-F7)

Steve

Next silly question, do you have to research them, as they do not appear on the ammo management screen, and I cannot load them from the colony, (I have about 7 million colonists there). I couldn't see them in the research screen, but that could just be my myopia!

Thanks & Regards


They should appear on the ammo management screen, but they are only available at the colony that they were discovered on (until you start shipping them around).
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Online IanD (OP)

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« Reply #29 on: July 03, 2008, 03:26:07 AM »
Quote
They should appear on the ammo management screen, but they are only available at the colony that they were discovered on (until you start shipping them around).


Thanks Eric, that?s what I though, but they did not appear on the Ammo management screen when my ship was at the colony. Will go back and try again, possibly it was because I kept the Ammo window open and it didn?t get refreshed as it would on reopening.

I keep quite a few windows open and I have noticed they don?t automatically refresh unless closed.

Regard
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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