Author Topic: Parasite Ships and Squadron Organization  (Read 1903 times)

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Offline Steve Walmsley (OP)

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Parasite Ships and Squadron Organization
« on: February 27, 2008, 10:20:32 AM »
With the changes to fighters in v2.6, there is going to be quite a lot of docking and undocking of parasite ships. Therefore when you split a fleet or detach single units, any ships (including fighters) in the new fleet(s) that are currently in a hangar are automatically undocked if their mothership is not part of their new fleet. As with v2.5, if you move a mothership into a new fleet, any docked ships go with it.

For example, the CV Ark Royal has twelve Eagle fighters on board. If you select three of those fighters on the Organization tab and select Split TG, those three fighters will automatically undock and form a new fleet. If instead you detached the Ark Royal from its fleet, all twelve fighters would transfer with it.

Already in v2.5 is the ability for a fleet to launch all parasite ships, although they will remain within the same fleet, plus the ability to recover all ships in the same location to any assigned motherships within the current fleet.

New for v2.6 is the Squadron window. This allows you to create Squadrons, which function as adminstrative units. When a squadron is selected, the squadron name, nickname, number of fighters in the squadron, average grade and the most senior pilot are displayed. Below is a list of all fighters in the squadron with details of the fighter name, class, squadron, current fleet, assigned mothership, current location (which is a mothership or system) and grade. You can also show all fighters for that race, which is why Squadron is one of the columns.

You can assign any fighter to any squadron, creating mixed squadrons if desired and transfer fighters between squadrons as required. You can also use this window to assign fighters to motherships. The squadron itself doesn't have a physical location as it is an adminstrative grouping of fighters.  However, you can launch and recover fighters by squadron and mothership using this window. If a squadron and a mothership are selected, clicking Launch will create a new fleet with the name of the squadron (e.g. "VFA-01 Wild Tigers") and any fighters from that squadron on the selected mothership will be undocked and moved into that fleet. Clicking recover will dock all fighters in the currently selected squadron assigned to the currently selected mothership.

In addition to this, the Ship window also allows you to set an assigned mothership, launch from your current mothership, land on your assigned mothership, release all parasites if you are a mothership and recover all parasites that have you as assigned mothership.

I hope that all of these various options will provide enough flexibility to manage parasites and motherships without too much trouble.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Randy

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« Reply #1 on: February 27, 2008, 01:39:00 PM »
Umm...

 How does all this auto transfering between fleets affect crew experience for the fighters?

  Unless there has been some change, this means fighters will basically never accumulate any training...
« Last Edit: December 31, 1969, 06:00:00 PM by Randy »
 

Offline Steve Walmsley (OP)

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« Reply #2 on: February 27, 2008, 03:23:42 PM »
Quote from: "Randy"
Umm...

 How does all this auto transfering between fleets affect crew experience for the fighters?

  Unless there has been some change, this means fighters will basically never accumulate any training...

You don't lose any Task Force Training Points for transferring between fleets, only task forces. Anything that gets split from a fleet will automatically be in the same task force so you will only lose Task Force Training Points if you deliberately change the task force of the fighters to be different from that of the carrier. As with other ships, the grade bonus is based on the ship commander and isn't affected by fleet or task force.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline IanD

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« Reply #3 on: September 22, 2008, 02:34:28 PM »
When you assign fighters to bases or ships I find they are still listed as in orbit on the F2 screen, even though the F7 fighter squadrons screen shows them in/on the base or ship. Is this supposed to happen?

While on the subject of fighters would it be possible for the F7 screen to give the tonnage assigned to each squadron in a window, would save me calculating it manually (I'm lazy :D )

Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
IanD