Aurora 4x

VB6 Aurora => VB6 Mechanics => Topic started by: Lamandier on January 22, 2018, 04:12:02 AM

Title: Moving troops between modules
Post by: Lamandier on January 22, 2018, 04:12:02 AM
Is there any way for ships to transfer ground units from a transport bay to a drop module while on the move? As best I can tell, the way it stands now with how orders work, it can only be done while the ship is at a static location. That seems odd to me; to use an example from my current game, if a Commonwealth transport takes two weeks to reach a Chinese colony on Io, why not use that time to prepare for a combat drop instead of waiting until it arrives and taking *another* two weeks to do so?

I wouldn't mind except for the fact that it takes so much time to move a battalion into its drop module; as much time, in fact, as it took to load up the unit and its equipment in the first place. Or am I just missing something here?
Title: Re: Moving troops between modules
Post by: Garfunkel on January 22, 2018, 10:00:51 AM
It's because ships stop to perform any order. There is no "cruising while doing X" possible in game mechanics.
Title: Re: Moving troops between modules
Post by: Steve Walmsley on January 22, 2018, 10:48:08 AM
It's because ships stop to perform any order. There is no "cruising while doing X" possible in game mechanics.

There is in C# Aurora :). I've added underway replenishment, etc.
Title: Re: Moving troops between modules
Post by: Lamandier on January 22, 2018, 02:46:58 PM
There is in C# Aurora :). I've added underway replenishment, etc.

Good to hear. Now I'm looking forward to the C# version even more! Thanks Steve.
Title: Re: Moving troops between modules
Post by: Starmantle on January 30, 2018, 01:02:19 AM
Quote
There is in C# Aurora :). I've added underway replenishment, etc.

Okay, that's a little thing, but I'm really excited about it.

Deep thanks.