I reminded myself about a particular problem with the game. Ever felt annoyed when the game switches to 5s turns for IRL time of dozens of minutes if not a few hours already, denying you play and melting your cpu? And what if I told you that you get into this situation, but this time have to press a button for each 5s turn to be processed?
The latter of the above is what happens if aliens decide to bombard *your* world. If your reinforcements to destroy the orbital strike fleet aren't anywhere within range of minutes before arrival, you will suffer. A lot.
Problem is, I don't have any reasonable idea how to fix this problem, but I'm making this post to raise awareness and hopefully together came to some conclusion as to what to do with it besides editing db to swtich the npr to player control and move their fleet away.
Also a secondary issue is that the same problem is what makes it practically impossible to bombard any npr world larger than a small mining outpost. Forget doing any large-scale orbital strikes on highly populated worlds, your mouse and your finger would break long before you can do any significant damage, especially to ground forces.