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Posted by: jaybud4
« on: January 09, 2012, 11:34:25 PM »

Quote from: Vanigo link=topic=3690. msg45230#msg45230 date=1326052476
Did you armor your fighters? My best guess is that the AI thought it had fired enough missiles to take out all your fighters, but a bunch of them survived.  Although. . .  is that 31 size 1 explosions? (Kinda hard to read, for obvious reasons. ) If the salvos were that big from the start, there's no way that's what happened.  Maybe a long increment ran there (even though it really shouldn't have).
All of those increments were 5 seconds, especially the several that occupy that big space.   No armor on those fighters, but it was a zerg-rush of about a hundred of them, so there's that.   I'm pretty sure the salvos stayed the same size, but it's been a little while since that battle took place now.

I believe the number reads 31x.
Posted by: Vanigo
« on: January 08, 2012, 01:54:36 PM »

(Curious: The gap in which they did -not- fire missiles -- you can't explain that!)
Did you armor your fighters? My best guess is that the AI thought it had fired enough missiles to take out all your fighters, but a bunch of them survived. Although... is that 31 size 1 explosions? (Kinda hard to read, for obvious reasons.) If the salvos were that big from the start, there's no way that's what happened. Maybe a long increment ran there (even though it really shouldn't have).
Posted by: jaybud4
« on: January 06, 2012, 01:58:03 AM »

I would suggest a glorious charge by a wave of strikefighters.     Please report back on what happens :)

Steve
I went for a bit of a different approach!  It worked out in the end, I think.    .    .    
(Curious: The gap in which they did -not- fire missiles -- you can't explain that!)
Posted by: Gyrfalcon
« on: December 11, 2011, 02:03:58 PM »

Actually it does work, as long as your strike fighters are equipped with guided ASM.  Because the AMM platform is immobile and focused on murdering your fighters, it generally won't see its impending doom until ~48 missiles slam into it.

As for the fighter pilots? Well, they gave their lives for the cause...
Posted by: deoved
« on: November 23, 2011, 11:44:38 PM »

Good thinking! Thanks. Maybe i wil use that strategy.
Posted by: blue emu
« on: November 23, 2011, 10:13:35 PM »

Dedicated anti-missile platforms! I think they are immobile. Any suggestions how to penetrate their AMM shield? Their missile speed is 47k mein 49k but tha is not enough.

One method is to use time-on-target salvos. Build a few different types of missiles, with different speeds. If your fastest missile is 49k, you could also build 43k and 37k missiles. Then sit at a safe distance, and calculate the run-time for each type of missile to enter the enemy PD range.

If you are 60 m-km away, for example, the 49k missiles will require 1224 seconds to run in, the 43k missiles will require an extra 171 seconds, and the 37k missiles will require that plus a further 226 seconds. So you could launch the slowest missile version for 226 seconds, then switch to the second-slowest missile version for another 171 seconds, then switch to the fastest missile version for another 200 seconds or so. The salvos will start out spread out in a line almost ten minutes long, but the faster ones... launched later... will catch up to the slower ones and all of the salvos should enter the enemy's PD range just about simultaneously, presenting him with three times as many targets at once.

Naturally, this works best if your Task Group has been trained up to 100% Task Group Training, so that you don't have to factor in (and guess at) any orders fire delay.

You should focus on getting the maximum number of salvos on target at once, rather than the maximum number of missiles... since each defensive PD fire control can only target one salvo (and all of the missiles in it) on each five-second impulse.
Posted by: Steve Walmsley
« on: November 18, 2011, 11:40:07 AM »


Having mein carriers in another part of pacifi...  space ocean, i do not have another option but to pull back crippled force and retreat. :'(

Just in case you didn't realise, that suggestion wasn't exactly tactically sound and was more likely to recreate the Charge of the Light Brigade :)

It can be more fun to figure out the best approach yourself as you will probably run into this situation more than once. However, I think this exact situation and the possible tactics were recently discussed in another thread. I can't remember which one but I am sure some helpful reader will point it out.

Steve
Posted by: deoved
« on: November 18, 2011, 11:35:44 AM »

I would suggest a glorious charge by a wave of strikefighters. Please report back on what happens :)

Steve


Having mein carriers in another part of pacifi...  space ocean, i do not have another option but to pull back crippled force and retreat. :'(
Posted by: Steve Walmsley
« on: November 18, 2011, 11:07:14 AM »

Dedicated anti-missile platforms! I think they are immobile. Any suggestions how to penetrate their AMM shield? Their missile speed is 47k mein 49k but tha is not enough.

I would suggest a glorious charge by a wave of strikefighters. Please report back on what happens :)

Steve
Posted by: deoved
« on: November 18, 2011, 09:49:52 AM »

Dedicated anti-missile platforms! I think they are immobile. Any suggestions how to penetrate their AMM shield? Their missile speed is 47k mein 49k but tha is not enough.
Posted by: Steve Walmsley
« on: November 18, 2011, 09:27:23 AM »

Well, thanks!
But i dont get how 13k vessel can have more than 3000 missiles? 13k ship do not have enough hullspaces for that!

1 AMM is 2.5 tons, so 3000 AMM is 7500 tons or 3750 tons per vessel, which is about 29% of their mass. It seems on the high side but if these are dedicated anti-missile platforms, it is still possible.

Steve
Posted by: deoved
« on: November 18, 2011, 09:11:19 AM »

Well, thanks!
But i dont get how 13k vessel can have more than 3000 missiles? 13k ship do not have enough hullspaces for that!
Posted by: mckamx
« on: November 18, 2011, 07:56:04 AM »

Precursors tend to have a lot of missles.   3000 doesn't seem excessive: they may have that per ship.   Stockpiles run up to 9000+ on planets.    Stockpiles are not stored in bases: they are just sitting there on the planet, so there may be no thermal or EM signature to detect.   Use your ground troops to conquer the planet, then look on the production/stockpiles screen for captured missles.
Posted by: deoved
« on: November 18, 2011, 07:40:37 AM »

Well, i resurrect this question. Fighting two 13k Precursor vessels in close quarters (less than 6m killometers). Those two ships launched at me more than sixty salvos of AMM, each consists of 47 missiles. Around 3000 missiles total and they continue to launch it! Dont think they can store that ammount in their magazines. But yes, they sitting on top of aplanet. Are their resupply base installed on this planet (ground structure) ? Why i dont have thermal signature of it whith my decent sensors?
Posted by: Hawkeye
« on: June 05, 2011, 02:32:16 AM »

Nope, they do run out too.
If you capture the precursor base, you can also capture a limited stock of their missiles (if they didn´t shoot ´em all at you, that is)