Author Topic: New Naval Organization Structure  (Read 5858 times)

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Offline SteveAlt

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Re: New Naval Organization Structure
« Reply #30 on: March 02, 2010, 08:40:28 AM »
A couple of minor 'make your life easier' additions for v5.02.

You can now copy a part of the hierarchy instead of just being able to move it. Assume you created a Branch called 1st Fleet and under that you had branches for warships, escorts and scouts and under warships you had 1st squadron, 2nd squadron, etc. You can now store the whole 1st Fleet hierarchy by adding the top level branch to Stored Branches and then copy it to somewhere else. So if you wanted a similar organization called 2nd fleet, you can start with a copy of 1st fleet and make a few minor changes rather than having to start from scratch. Any ships in the 1st fleet hierarchy won't be copied - only the sub-branches.

When you use Rename, the existing name is highlighted in the popup box so you can edit it rather than entering the whole new name. Also, as an alternative, you can now edit the names directly on the tree view, just like changing a filename in windows,

Steve
 

Offline waresky

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Re: New Naval Organization Structure
« Reply #31 on: March 02, 2010, 11:54:16 PM »
Awesome and very like-Traveller work Steve!!

Naval structures,deployment and "follow-in-where-at" are very USEFULL!!

Ty for this jewel piece of work.
 

Offline Steve Walmsley (OP)

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Re: New Naval Organization Structure
« Reply #32 on: March 03, 2010, 02:18:04 PM »
Some more time savers for v5.02 :)

1) A new Assign MS button allows you to assign all ships attached to the stored branch(es) as parasites of a ship on the org chart. For example, assume you built twelve F18 fighters. You add a branch to the org chart, call it "VFA-41 Black Aces" and attach the F18s using the Add TG button. If you now store that branch, you can select a carrier, say the Nimitz, and press the Assign MS button. All the fighters will have the Nimitz assigned as their mothership. if you want to change them to the Enterprise, you store the VFA-41 Black Aces branch, select the Enterprise and click Assign MS. Note this only changes the mothership assignment - it doesn't place them in the hangar. For this reason, you don't need the fighters to be in the same location as the carrier when your change their mothership assignment. You can assign multiple stored branches at once so you can change the assignments of several 'squadrons' at the same time.

2) A new Land Ship button allows you to land the selected ship on the org chart on its currently assigned mothership. This will only work if they are both in the same location. For example, you could pick one of the F18s that was in the same location as the Nimitz and press Land Ship. The F18 will be removed from its current task group and placed in the hangar bay of the Nimitz.

3) A new Land Branch button allows you to land all ships attached to the selected branch on the org chart on their currently assigned mothership(s). This will only work if they are both in the same location. For example, you could pick the VFA-41 Black Aces branch and click Land Branch. Any of those F18s that are in the same location as the Nimitz will be removed from their current task group(s) and placed in the hangar bay of the Nimitz.

The existing functions on this tab allow easy launch. For example, if you select the Nimitz TG to set the location, then select the VFA-41 Black Aces branch and press the Branch Only button in the Create Task Groups section, any F18s in the same location as the Nimitz will be placed in a new VFA-41 Black Aces task group, regardless of whether they were in the hangar bay or already in space.

All the above works for any type of parasites, including FACs and larger ships. With a little up front work on the org chart, it should make handling carrier groups and their attached fighters/FACs much easier in v5.02. Here is a screenshot of the updated window.

[attachment=0:r2ob7fgf]Org1.JPG[/attachment:r2ob7fgf]
Steve
 

Offline The Shadow

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Re: New Naval Organization Structure
« Reply #33 on: March 18, 2010, 12:17:54 AM »
One thing I'd like to see is a way to set the default and conditional orders for every ship on a branch - so I can tell all the survey ships to refuel in X way when down to Y fuel, for example.  (You could, of course, override the general rules for a specific ship.)

It gets very tedious to do that over and over for detached ships;  if there's a way to do it already, I missed it.

EDIT:  Perhaps it would be easiest to just have a checkbox when you detach, saying, "Inherit default and conditional orders from old TG?" or something similar.
 

Offline Hawkeye

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Re: New Naval Organization Structure
« Reply #34 on: March 18, 2010, 12:19:15 AM »
If you use the "Transit and divide into single ships", the ships keep those settings. That´s the only workaround I know.
Ralph Hoenig, Germany
 

Offline Another

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Re: New Naval Organization Structure
« Reply #35 on: March 18, 2010, 05:38:24 AM »
You can give orders to a virtual superior formation with no ships and than press buttons on fleet order screen to push default and conditional orders down the line. I did this after 1)detaching all survey ships from the main fleet into a single TG and 2)splitting that TG into single ships. I think that it may be a good idea to clear all orders from that virtual formation afterwards.
 

Offline The Shadow

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Re: New Naval Organization Structure
« Reply #36 on: March 19, 2010, 03:53:38 PM »
Quote from: "Another"
You can give orders to a virtual superior formation with no ships and than press buttons on fleet order screen to push default and conditional orders down the line. I did this after 1)detaching all survey ships from the main fleet into a single TG and 2)splitting that TG into single ships. I think that it may be a good idea to clear all orders from that virtual formation afterwards.

It took me a while to figure out what you meant, but this works nicely!  The "Divide Fleet" button works like a charm!  Thanks!