View full version: The Academy
  1. Easiest way to transport minerals between systems?
  2. Galactic Map and some questions
  3. Fighters in combat.
  4. Deleting Commercial Ships
  5. supply ship eating supplies
  6. Encountering Alien species
  7. Stockpiled parts...
  8. Mining ships and simplifying resource harvesting
  9. NPC Missile launch interaction
  10. Am I just really lucky or what..? (Geological Teams)
  11. Friendly ( or otherwise ) NPR Ship designs
  12. Weird task force training behavior...
  13. New player question
  14. A few questions
  15. Working around the ship build rate bug
  16. On ruins and infrastructure
  17. Sound of turn end
  18. Changing a task group to another task force
  19. Recommendations for Early Game Ship Design.
  20. Maintenance, scrapping and various shortages
  21. Laser never firing?
  22. How many troop transport units are required to move enginer brigades?
  23. Missile Fire Controls/ Active Sensors
  24. Constructing a Warp Hub
  25. CMC Question
  26. Adding gasses as SpaceMaster?
  27. What is a parasite? [SOLVED]
  28. Weapons (& shields) in atmosphere
  29. New players first experience
  30. Changing Database Location
  31. Missile Active Sensor Question
  32. Small Galaxy
  33. Questions regarding engeniering mantainance
  34. First post - mineral bottlenecks
  35. Leaders
  36. Moving Minerals Around
  37. Moving Teams
  38. Refueling
  39. ground combat
  40. Guided missiles
  41. Fighter allocation issues
  42. Geology specialists now capped at 60%
  43. JumpDrive-self only does size matters?
  44. Reducing a fleet's reliance on missiles.
  45. Why this jump failure ?
  46. Unrest
  47. Time step and Civilians
  48. Odd NPR Relations
  49. Mining & production statistics
  50. Fixing an errant NPR