Author Topic: v1.6.3 Bugs Thread  (Read 22424 times)

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Offline insanegame27

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Re: v1.6.3 Bugs Thread
« Reply #225 on: April 19, 2020, 12:39:01 PM »
Function #2664: Index was out of range.  Must be non-negative and less than the size of the collection.  Parameter name: Index

After closing that popup, I get Function #2662: Object reference not set to an instance of an object



No clue what tripped it, wasn't fatal and the game continued on.  Conventional start, happened around July 2029 from a 2025 start.  Possibly something to do with queuing multiple scientists with multiple projects?
 

Offline Steve Walmsley (OP)

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Re: v1.6.3 Bugs Thread
« Reply #226 on: April 19, 2020, 12:51:03 PM »
Got an error whenever I try to open the research screen.

Error: 2196 Object reference not set to instance of an object.

DB attached


EDIT: I think it had to do with me completing a tech by decompiling components while those techs were either queued or the first part of a queue for research,

I tried loading the game, but there were too many errors. I think you are on the right lines with the problem.
 

Offline Steve Walmsley (OP)

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Re: v1.6.3 Bugs Thread
« Reply #227 on: April 19, 2020, 12:58:06 PM »
When i try to save game.

https://imgur.com/Wi9OTdK

The error is because somehow the game is trying to save two different event colours for the same event for the same race. That is code I haven't touched since v1.0 so no idea why it is happening now :(
 

Offline Steve Walmsley (OP)

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Re: v1.6.3 Bugs Thread
« Reply #228 on: April 19, 2020, 12:59:06 PM »
A minor issue - "Research Proto" button creates a research project but does not use the latest name from original prototype component (P).  To reproduce:

1.  Create a prototype component with default name.
2.  Go to technology report window and rename your prototype.
3.  Go to class design and turn class prototype into research prototype.
4.  Newly created research project will not have your latest prototype component name.

That is because you are renaming the component, rather than the associated research project.
 

Offline Steve Walmsley (OP)

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Re: v1.6.3 Bugs Thread
« Reply #229 on: April 19, 2020, 01:01:47 PM »
I've found one of my freighters is taking a longer route through Lagrange points rather than travelling direct.

In the screenshot below, you can see that FT Yokosuka has just exited LP3 on the right-hand edge of the screen headed for Omuamua. It started at Earth and went to LP2 to get to LP3. On the way back to Earth it goes direct (second screenshot).




Was the situation different in terms of Lagrange point position when the freighter received its orders?
 

Offline Inglonias

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Re: v1.6.3 Bugs Thread
« Reply #230 on: April 19, 2020, 01:05:56 PM »
Hi Steve,

The bug with clicking 'cancel' in the race creation menu still exists in 1. 6. 3.  To confirm this, I installed a fresh version of 1. 5. 1 then patched it to 1. 6. 2 and then to 1. 6. 3

Repro steps are:
1) Open game info screen
2) Click 'New Game'
3) Click 'Create Game'
4) Click 'Cancel'

A new game will be created regardless and after completion you'll be met with a blank map and scrolling with the mousewheel will throw null reference exceptions at function #1616.

Thanks

I can't recreate. Cancels for me with no issues. Can you confirm version number on Misc tab of Tactical Map please.

I vouch for this. Are you pressing the correct cancel button? It's this one (and no that is not my race image)

 

Offline Steve Walmsley (OP)

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Re: v1.6.3 Bugs Thread
« Reply #231 on: April 19, 2020, 01:07:43 PM »
http://db48x.net/temp/Screenshot%20from%202020-04-18%2017-10-46.png

http://db48x.net/temp/Screenshot%20from%202020-04-18%2017-11-11.png

The images don't seem to be appearing.

Do you have .NET frameworks 4.0 or later installed? Once I get around to a proper installation program that should be sorted but you can add it manually in the meantime. That may be the cause of the Entity Frameworks error. Most windows users will have it installed anyway because another program will have included it.

Yes, I have .Net properly installed. I'm sure the game would fail to run if I didn't.

I've replaced the images with their URLs should you wish to see them.

Now my anti-virus is blocking the image links :)
 

Offline Steve Walmsley (OP)

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Re: v1.6.3 Bugs Thread
« Reply #232 on: April 19, 2020, 01:10:05 PM »
A different diplomacy bug, from a user on Discord:

Despite not having communications with this race, when they popped into Sol for the first time they were sent a message to leave:



And then they accepted:



According to what I read in the C# Diplomacy changes, this is supposed to require open communications between both sides.

It is, but I haven't fixed that bug yet :)
 

Offline Steve Walmsley (OP)

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Re: v1.6.3 Bugs Thread
« Reply #233 on: April 19, 2020, 01:13:09 PM »
Function #2664: Index was out of range.  Must be non-negative and less than the size of the collection.  Parameter name: Index

After closing that popup, I get Function #2662: Object reference not set to an instance of an object



No clue what tripped it, wasn't fatal and the game continued on.  Conventional start, happened around July 2029 from a 2025 start.  Possibly something to do with queuing multiple scientists with multiple projects?

Found and fixed. Should not affect rest of game. It was a problem with gaining random tech from ruins.
 

Offline Steve Walmsley (OP)

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Re: v1.6.3 Bugs Thread
« Reply #234 on: April 19, 2020, 01:15:56 PM »
Locking thread as releasing v1.7 soon.