View full version: The Academy
  1. How to fire individual missiles from multiple loaded tubes?
  2. Flight crew berths?
  3. Newbie questions: CIWS and missile sensors
  4. fleet doesn't refuel with own tankers
  5. Civilian Fuel Harvesters
  6. Wich Tutorial?
  7. Jump Tenders
  8. Issues with auto assignments
  9. Unassigning a commander
  10. Help with NPR themes
  11. Influencing or setting inter-NPR relationships
  12. Does ship ECM reduce range of passive/active sensors on missiles?
  13. Commanders
  14. (NEWBIE PLAYER) Error Message
  15. Newbie question
  16. Conditional orders, non-parasites and parent fleets, what went wrong?
  17. Running them down...How?
  18. Shipping Lines
  19. Missile target hidding in hangar
  20. NPR visits
  21. Spacetime bubble: wiki says it's there, but I don't see it.
  22. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  23. Invading moon held by spoilers
  24. Missile initiative
  25. Interstellar Civilian Contracts?
  26. Damage of laser according to its callibre
  27. Scrapping in empty but retooling shipyard
  28. Load scientist into ship
  29. What are luxury liners good for?
  30. Twice about missile design screen
  31. Crew grade of commercial ships
  32. Geosurvey from unknown systems
  33. Using friendly jump tenders
  34. Max Tracking Time Bonus vs Missiles
  35. Jump drives on large carriers
  36. SMing of shipyard retooling
  37. Slow crew training
  38. POW's
  39. How do I create an alien start?
  40. Civilian Mining Complex and body types
  41. HELP (Or should I say Ndihmë)
  42. Survey location point cost
  43. Question regarding Missile Fire Controls.
  44. Maintenance Clock going up during overhaul
  45. Task Force Staff and Table of Organization + Doctrine Tips Tutorial
  46. Irrelevant research
  47. How to load missiles in conventional start PDCs?
  48. Is there a way to SM Jump Gates?
  49. Question about Alien installations
  50. Question: Automated Mine Delivery (Default Orders)