Posted by: Barkhorn
« on: August 26, 2015, 05:52:44 PM »The funny thing is, that's not that hard to block with equally-advanced shielding.
MK7 BC+ 120cm C25 Far Gamma Ray Laser Cannon
Damage Output 377 Rate of Fire: 80 seconds Range Modifier: 12
Max Range 45 240 000 km Laser Size: 38 HS Laser HTK: 19
Power Requirement: 377 Power Recharge per 5 Secs: 25
Cost: 5824 Crew: 114
Spinal Weapon Only
Well, yeah, 1000 pricks if those pricks were 3 foot long needles that were pushed all the way through. Even with internal armor mesons tend to hurt.How are you going to board that first ship though? Even with first level TN tech, outrunning these monsters is easy. All you need is 700km/s, which is nothing.
That said, if you are expident with your boarding action you could potentially board anything short of fighters. Explanation? Board a slow offensive ship. Commandeer its weapons, blow out the engines of faster ships, board them, fix them when done. Rinse and repeat.
It would be kind of interesting having an entire combat fleet consisting only of stolen enemy vessels. Preformed like a true space pirate.
Actually the best counter to a massive armored terraformer would probably be boarding it yourself. After all itll have a speed of 1 while assaulting a planet.But then again, that would be difficult as the terraformer (Warrior class) has 100 battalions of troops onboard to negate that tactic. Even though they could have just dropped those troops off on the planet, but oh well.
The problem, any energy combatant will get through any kind of armor in a few month.In which case, boarding action. Toss loads of marines on to them. By the end of it, you will end up having offensive space ships without needing to build them! Technicaloties, muahahaha! At that point you should be able to take care of diggters if abd only if you arent overwhelmed.
Also the question of win is kinda debatable with the price tags of those monsters.
Just build massive terraformer ships with huge armour and plenty of CIWS, then suck the atmosphere away from all NPR planets you encounter.The problem, any energy combatant will get through any kind of armor in a few month.
Oregon class Cruiser 1,514,500 tons 6540 Crew 95452 BP TCS 30290 TH 12000 EM 0
396 km/s JR 2-25(C) Armour 10-1174 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 39 Max Repair 62797 MSP
Intended Deployment Time: 3 months Spare Berths 1
Habitation Capacity 50,000
Terraformer: 20 module(s) producing 0.03 atm per annum
JC1500K Commercial Jump Drive Max Ship Size 1500000 tons Distance 25k km Squadron Size 2
300 EP Commercial Ion Drive MK2 (40) Power 300 Fuel Use 7.07% Signature 300 Exp 5%
Fuel Capacity 12,500,000 Litres Range 21.0 billion km (613 days at full power)
CIWS-80 (150x2) Range 1000 km TS: 8000 km/s ROF 5 Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
Warrior class Cruiser 4,500,000 tons 17940 Crew 370010.9 BP TCS 90000 TH 7500 EM 0
694 km/s JR 2-25(C) Armour 75-2428 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 51 Max Repair 62797 MSP
Intended Deployment Time: 3 months Spare Berths 0
Troop Capacity: 100 Battalions Habitation Capacity 50,000
Terraformer: 100 module(s) producing 0.35 atm per annum
JC4500K Commercial Jump Drive Max Ship Size 4500000 tons Distance 25k km Squadron Size 2
625 EP Commercial Magnetic Fusion Drive (100) Power 625 Fuel Use 2.65% Signature 75 Exp 5%
Fuel Capacity 105,685,000 Litres Range 159.4 billion km (2658 days at full power)
CIWS-320 (300x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes