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Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« Last post by ZimRathbone on Today at 06:27:34 PM »
I've had this happen a few times, and by coincidence, recently figured out the likely cause of at least some of the errors.

I normally want to get into playing as soon as possible so I often create a new game, and only delete the example game later on when the database is getting big (and things are slowing down)

A couple of months ago I did this and then started getting the errors described.  I normally move the stevefire.mdb on a USB so I can play on a couple of different m/c.  As it happened I still had a recent copy of the predelete database, and was able to open up the databases and  do a line by line comparison of the Warp points, where I discovered that some of the warp points in the game I was playing were actually referencing systems in the example game.  These all belonged to NPRs so it wasn't anything I could observe in the regular interface.  I presume that the source of the error must be something in system generation or explore new WP processes, but since I did a clean out of my systems over the holiday period I don't have the files anymore.
The Academy / Re: Tractors...
« Last post by sublight on Today at 06:02:49 PM »
The use of multiple tractor links is currently bugged/broken. Only the first link is considered.

Depending on the link order/configuration the use of multiple tractor links results in completely ineffective tugs and/or massless payloads.

For balanced play with expected results plan on using just one tug per platform.
C# Aurora / Re: C# Aurora Changes List
« Last post by Steve Walmsley on Today at 04:50:21 PM »
Sol System Changes

This is a placeholder for Sol System changes as I make them

1) Salacia and 2007 OR10 upgraded to dwarf planet status. They are large enough and I am sure this will be confirmed at some point.
The Academy / Tractors...
« Last post by vorpal+5 on Today at 03:46:34 PM »
Sorry for the basic question, I browsed a page of search results on 'tractor' for nothing.

Can I do a chain of tugs with the last one tracting my large mining platform? Or only one tug per platform to tract? If that's the former, I'll probably build small tugs, as several can help (more versatile). If the later, I'll build much bigger ones, as only one can tractor a large mining platform.

C# Aurora / Re: Release date?
« Last post by waresky on Today at 02:55:42 PM »
Any updates on progress? Really looking forward to this...

Am playing Aurora from start..(or 1.0..2004?)..and only 10-13yrs after (7.0-) r really stable and enjoyable. So..better Pray and retired in a Church.
Aurora Chat / Re: Secondary Guns
« Last post by TCD on Today at 01:07:54 PM »
I use some microwave guns in addition to laser battery at my main battle ships. But it's more auxiliary, than secondary.
Interesting. Why? Wouldn't you be better off using all microwave guns to increase your chance/speed of blinding the enemy (along with a few PD guns for the final kill)? Or is it a range thing?
Aurora Chat / Re: Secondary Guns
« Last post by serger on Today at 12:36:25 PM »
I use some microwave guns in addition to laser battery at my main battle ships. But it's more auxiliary, than secondary.
C# Aurora / Re: Release date?
« Last post by vorpal+5 on Today at 07:02:27 AM »
Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.
Aurora Chat / Re: Questions not worth their own thread
« Last post by smoelf on Today at 03:34:14 AM »
That is a good idea. Especially since this thread: turned into such a thread with freely flowing questions and answers, so a new thread might help separate questions from general basic advice.
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by bsh on Today at 02:58:15 AM »
Probably a bit of both? I don't think minerals are connected to star names. But in my experience, the real star systems do seem to be a bit more likely to generate planets. The unreal star systems seemed to be more luck based, so more empty systems and more unusual binary stars. But you do get black holes and nebula etc to make the game more interesting.
Found nebulae, I was excited, but now I think they are more annoying than interesting. Surveying takes ages, and then I have to manually max the speed of any wessel going through them. (Don't want to mess with conditional orders already set up.)
But right after complaining here, I just found the Nassau system, a quadrinary, with 6 or 7 habitable worls with oxygen+nitrogen and almost perfect temps as well... And finally there's an alien population, woohoo! It's gotta be huge, 10 times thermal and 4 times EM signature compared to Earth with 15 billion population. Communication tends to be positive. We'll see if they're friendly or ... dead. Or unstoppably advanced.
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