Author Topic: 4.1 Suggestions  (Read 9375 times)

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Offline Erik L (OP)

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4.1 Suggestions
« on: March 28, 2009, 03:49:46 PM »
The first created ship of a particular class carries the class name.

Offline Erik L (OP)

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Re: 4.1 Suggestions
« Reply #1 on: March 28, 2009, 04:15:48 PM »
Not sure if this is a bug or suggestion.

With the ship auto-creation routine, keep the ships in the limits of the shipyards, or increase the yard sizes to match the ships.

Offline SteveAlt

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Re: 4.1 Suggestions
« Reply #2 on: March 28, 2009, 05:15:39 PM »
Quote from: "Erik Luken"
Not sure if this is a bug or suggestion.

With the ship auto-creation routine, keep the ships in the limits of the shipyards, or increase the yard sizes to match the ships.
The design routine just creates a range of starting designs. I need to do that for the NPRs because as they upgrade shipyards, I don't want to start adding new designs. They will only build those designs within their shipyard capacity and as capacity increases they will start building the larger ships. Players can either increase their shipyard capacity to build designs they like or only build those designs within the shipyard capacity. The initial designs are really for NPRs but I made them available to players in case they wanted to create quick races.

Steve
 

Offline Erik L (OP)

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Re: 4.1 Suggestions
« Reply #3 on: March 28, 2009, 05:38:11 PM »
Here's an idea. SInce I'm assuming the code is in place for NPRs, how about an order for a fleet to "survey all planets/locs in x radius of homeworld"?

Offline Erik L (OP)

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Re: 4.1 Suggestions
« Reply #4 on: March 28, 2009, 05:39:30 PM »
Maybe after a conditional order to refuel, the fleet is given orders back to the system it was in prior to the conditional?

Offline SteveAlt

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Re: 4.1 Suggestions
« Reply #5 on: March 28, 2009, 05:52:11 PM »
Quote from: "Erik Luken"
Maybe after a conditional order to refuel, the fleet is given orders back to the system it was in prior to the conditional?
I considered that but its entirely possible that going somewhere else might be far more efficient, which is why I left it up to the player.

Steve
 

Offline Erik L (OP)

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Re: 4.1 Suggestions
« Reply #6 on: March 28, 2009, 06:06:41 PM »
Quote from: "SteveAlt"
Quote from: "Erik Luken"
Maybe after a conditional order to refuel, the fleet is given orders back to the system it was in prior to the conditional?
I considered that but its entirely possible that going somewhere else might be far more efficient, which is why I left it up to the player.

Steve

I mentioned it because it happens (to me at least) halfway through a survey.

Offline Erik L (OP)

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Re: 4.1 Suggestions
« Reply #7 on: March 29, 2009, 12:22:35 AM »
On the research tab, in addition to the Queue button, a "Queue Top". Please :)

Offline Erik L (OP)

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Re: 4.1 Suggestions
« Reply #8 on: March 29, 2009, 01:58:53 AM »
Maybe an upper limit on habitability on planets for civs?

I just had some civs drop pop on my venus mining colony... with a 38.5 cost multiplier. Of course there's only 20 infrastructure (also placed by the civs). Now the people are mad that their growth rate is -900%

Offline SteveAlt

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Re: 4.1 Suggestions
« Reply #9 on: March 29, 2009, 07:18:46 AM »
Quote from: "Erik Luken"
Maybe an upper limit on habitability on planets for civs?

I just had some civs drop pop on my venus mining colony... with a 38.5 cost multiplier. Of course there's only 20 infrastructure (also placed by the civs). Now the people are mad that their growth rate is -900%
I can imagine :)

At the moment the civilians will drop colonists on any planet that is either 0.0 colony cost or has more infrastructure than population. I guess what I should really check is if the planet has enough infrastructure for the existing population plus the capacity of the civ fleet.

Steve
 

Offline sloanjh

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Re: 4.1 Suggestions
« Reply #10 on: March 29, 2009, 10:28:46 AM »
Quote from: "SteveAlt"
Quote from: "Erik Luken"
Maybe an upper limit on habitability on planets for civs?

I just had some civs drop pop on my venus mining colony... with a 38.5 cost multiplier. Of course there's only 20 infrastructure (also placed by the civs). Now the people are mad that their growth rate is -900%
I can imagine :-)
 

Offline SteveAlt

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Re: 4.1 Suggestions
« Reply #11 on: March 29, 2009, 10:33:19 AM »
Quote from: "sloanjh"
Wimps.  Why when I was a kid, our colony had a colonization cost of 5,697!  And no infrastructure either!!  :-)

Colony! You were lucky to live in a Colony! We used to live in a crater, all twenty-six of us, no furniture, 'alf the floor was missing, and we were all 'uddled together in one corner for fear of meteorites.

Steve
 

Offline sloanjh

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Re: 4.1 Suggestions
« Reply #12 on: March 29, 2009, 10:56:35 AM »
A separate dialog listing all the events possible that would allow one to set bg and text colors for all of them at the start of the game.  

At present, I have to wait for an event to appear before I can color it.  This wouldn't be so bad, except I keep my events (ctrl-F3) screen in "SM-view" all the time, even though I run in non-SM mode.  The color that display in SM-view are the empire, not SM colors, so in order for new colors to be visible, I have to go to the empire view, change the color, turn on SM-mode (so I can get back to SM-view), set the view to SM-view, then turn off SM-mode.

The other possibility would be to have an SM-view color scheme, and have the changes modify that color scheme when in SM-view.

This is low priority - it's been that way for ages, and I have a practised mechanism for working around it.

John
 

Offline welchbloke

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Re: 4.1 Suggestions
« Reply #13 on: March 29, 2009, 04:58:45 PM »
Quote from: "Erik Luken"
On the research tab, in addition to the Queue button, a "Queue Top". Please :)
Welchbloke
 

Offline waresky

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Re: 4.1 Suggestions
« Reply #14 on: March 29, 2009, 05:04:52 PM »
Quote from: "SteveAlt"
Quote from: "sloanjh"
Wimps.  Why when I was a kid, our colony had a colonization cost of 5,697!  And no infrastructure either!!  :-)

Colony! You were lucky to live in a Colony! We used to live in a crater, all twenty-six of us, no furniture, 'alf the floor was missing, and we were all 'uddled together in one corner for fear of meteorites.

Steve
Asimov,heinlein or Pournelle and Paul Anderson love this smeg:)
But an old Asimov's novel on Moon r very dark on my soul..hard,heavy sound for an uncertain future.
"fear for meteors"..ehehhe...damn u r lol