Author Topic: Question about multi-faction set-up  (Read 251 times)

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Offline DuraniumCowboy

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Question about multi-faction set-up
« on: August 04, 2017, 03:00:44 PM »
I want to create a start with several entities starting in Sol, similiar to what others have done.  What is the best way to set it up.  From what I have been able to see, I can either:

1)  1 Player race, numerous NPR's and a neutral race to act as unaligned people left back on earth - probably with a big truce to start with
2)  Multiple player races with a neutral race

I was leaning towards the second, but would be interested in hearing other people's ideas.

Also, I wanted to see if anybody knew of a good reference in the forum's that would describe how people play with multiple player races?  I am just interested in things like how people run combat and things like that while they are essentially playing themselves.
 

Offline Steve Walmsley

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Re: Question about multi-faction set-up
« Reply #1 on: August 04, 2017, 06:13:28 PM »
I want to create a start with several entities starting in Sol, similiar to what others have done.  What is the best way to set it up.  From what I have been able to see, I can either:

1)  1 Player race, numerous NPR's and a neutral race to act as unaligned people left back on earth - probably with a big truce to start with
2)  Multiple player races with a neutral race

I was leaning towards the second, but would be interested in hearing other people's ideas.

Also, I wanted to see if anybody knew of a good reference in the forum's that would describe how people play with multiple player races?  I am just interested in things like how people run combat and things like that while they are essentially playing themselves.

I have run several in the second format. I usually create a normal setup with the first race then create additional player races. Because every race sees the universe from a different perspective (in term of map layouts, sensor contacts, etc.) it is quite easy to put yourself in the position of each race and make decisions. The hardest part is ensuring you don't take advantage of knowledge that you personally have but that the race you are controlling doesn't have. Essentially though you are role playing every race.
 
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Offline DuraniumCowboy

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Re: Question about multi-faction set-up
« Reply #2 on: August 04, 2017, 08:15:44 PM »
Thanks Steve.  I have looked at some of your play throughs already, because you have done a lot of really fun multi-faction AAR's.  BTW, I think this is the first time we have crossed paths, and let me just express my gratitude for what you have provided us.  I got very into Starfire about 20 years ago, but could never find anybody to play with.  I used to run my own Starfire campaigns with myself (so depressing) with excel sheets and thought it would be cool to automate it more.  When I first bumped into Aurora, I was like "Holy crap, somebody actually did it!"  Good luck with C#.  I am really looking forward to it.

BTW, I just started doing you tube stuff.  I was thinking about doing a quick overview on major C# changes, but thought it might be a little presumptuous.  Let me know if you would be OK with me doing a preview.  I really don't want to review anything if you don't think the new concepts are pretty firm yet.

At this point, I am leaning towards doing a multi-player set-up, with maybe some random, dice throws to determine some aspects/constraints.  I think I'll do it on you tube as a kind of tutorial on how to do a multiple player set-up.
« Last Edit: August 05, 2017, 08:04:59 AM by DuraniumCowboy »
 

Offline Steve Walmsley

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Re: Question about multi-faction set-up
« Reply #3 on: August 05, 2017, 09:05:32 AM »
Thanks Steve.  I have looked at some of your play throughs already, because you have done a lot of really fun multi-faction AAR's.  BTW, I think this is the first time we have crossed paths, and let me just express my gratitude for what you have provided us.  I got very into Starfire about 20 years ago, but could never find anybody to play with.  I used to run my own Starfire campaigns with myself (so depressing) with excel sheets and thought it would be cool to automate it more.  When I first bumped into Aurora, I was like "Holy crap, somebody actually did it!"  Good luck with C#.  I am really looking forward to it.

BTW, I just started doing you tube stuff.  I was thinking about doing a quick overview on major C# changes, but thought it might be a little presumptuous.  Let me know if you would be OK with me doing a preview.  I really don't want to review anything if you don't think the new concepts are pretty firm yet.

At this point, I am leaning towards doing a multi-player set-up, with maybe some random, dice throws to determine some aspects/constraints.  I think I'll do it on you tube as a kind of tutorial on how to do a multiple player set-up.

No problem regarding the preview. Anything in the C# Aurora Changes List should be in the final version. There are still quite a few additional changes I expect to make but I don't want to post them until I have coded the affected areas.

I think players would also appreciate the multiple player setup tutorial.
 

Offline Garfunkel

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Re: Question about multi-faction set-up
« Reply #4 on: August 08, 2017, 07:41:59 AM »
It's probably best not to use NPRs in a Sol start if you're playing humanity as the diplomacy side of Aurora is pretty bare bones. It can get jarring quickly when the NPRs act so stupidly in plain view all the time. I've done 3-5 faction Sol starts with all player races and it is certainly doable even if you're not writing a story to go along with it. The biggest problem is to separate/differentiate the nations/races from each other. Using different fleet doctrines helps. Just make sure that Earth has plenty of minerals - use SM for this - as otherwise the game can dry up mighty fast. The more factions you have on Earth, the more minerals you need there. The default Homeworld minerals button in the System screen isn't enough and you can safely double it, especially if you're doing Conventional start. I haven't done TN starts with multiple factions on Earth so I don't know if the mineral requirements are as harsh there.

Remember that you can later add alien NPRs to spice things up if you want.
 

 

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