View full version: VB6 Mechanics
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  1. Weapon mixes
  2. New Armour System
  3. Race types
  4. Ver 2.0 conquest
  5. New Missile Combat Rules
  6. Crews
  7. Jump "escort" Ships
  8. Parasite ships
  9. Diplomacy Rules
  10. Change to Active Sensors
  11. Post-transit Sensors/Firing Delays
  12. Targeting and Detection
  13. Asteroid mining?
  14. Powerplants; size , number and efficency
  15. Meson Questions
  16. Tractors?
  17. Trans Newtonian Elements
  18. Proposed Changes to Fighters
  19. Change to fuel consumption
  20. Resolution 0 mode for Active Sensors
  21. Multiple-jump Conditional Orders
  22. Colony Essentials
  23. N00b question #2
  24. Advanced Versions
  25. Names
  26. Changes to Tactical Intelligence + Tech Points from Scanning
  27. Obsolete Missiles
  28. Editing of planetary atmosphere?
  29. High Power Microwaves
  30. Changing viewing race in System Map view
  31. An Aurora Discussion for the new year
  32. A question about Political Stability
  33. Update to Planetary Bombardment
  34. Secondary mode for Active Sensors
  35. Change to GPD and EM sensors
  36. Active Scanners
  37. Automatic Commander Assignment
  38. Economic cost of Fighters and Missles
  39. Getting Started With Aurora
  40. PDC refits?
  41. Subject
  42. Conditional combat orders?
  43. Initial OOB??
  44. Arms Makers
  45. American Shipyard Names
  46. Unrest
  47. Task Force commanders and their Staff
  48. Tractors II
  49. Laser Warheads
  50. Update to Commander Health