Author Topic: New community game  (Read 20172 times)

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Offline Panopticon (OP)

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New community game
« on: March 31, 2014, 06:08:32 PM »
Hey folks, in accordance with the set up we voted on here http://aurora2.pentarch.org/index.php/topic,6806.0.html and because I am bored, I've decided to kick off sign-ups for a new community game.

Rules:
Team members: minimum 2 per faction, no maximum as long as you can get your orders in by the due date.

Number of factions: 4 Maximum, this is probably the most we can realistically hope for my computer to handle reliably.

Starting system: Sol, but each faction can have it's own pre-terraformed planet/moon to start on, and will.

Who gets what?: First come fist serve, by order of post

NPRs?: No, however the two easier spoilers will be on I think. And I have some ideas for other challenges if you guys can't make trouble for yourselves.

Starting resources: 300million pop, 12k RP, 2 Shipyards - one civilian with 2 slips 20k tons, one military with 2 slips 3k tons. 15 Research Facilities, default amount of other facilities and build points for ships/pdcs

These starting values can be customized as you prefer, want to reduce your mines and increase your factories? We can do that, want a bigger shipyard? Cut some other installations.

Misc: In the interest of saving my computer, I will be limiting civilian shipbuilding, no more than 4 of any type (Frieghter or colony) Any your civs build after that will either be deleted or an older ship will be removed if the new one is bigger. Civ fuel harvesters will not be subject to this limit as they kind of just sit there anyway.

Each faction will be provided with enough listening posts to cover the entire planetary system, this should avoid the usual starts and stops when ships come in and out of range, I know it reduced your ability to hide but oh well, want to hide something? Put it out of the system.

Sign ups start now and will end next week or when we have 4 factions, any additional rules you want to add or do you hate some of mine? Talk about it here.

 

Offline Sematary

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Re: New community game
« Reply #1 on: March 31, 2014, 07:26:03 PM »
I would like to join.
 

Offline sublight

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Re: New community game
« Reply #2 on: April 01, 2014, 06:36:07 AM »
I'm in as well.
 

Offline hyramgraff

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Re: New community game
« Reply #3 on: April 01, 2014, 09:29:39 AM »
I'm interested in watching but I don't think I have enough time to commit to playing.
 

Offline Cripes Amighty

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Re: New community game
« Reply #4 on: April 01, 2014, 01:04:15 PM »
I would like to join as well. Quite excited about this!

I'm also assuming this is a non-conventional start since we'll already have these facilities setup?
« Last Edit: April 01, 2014, 01:08:01 PM by Cripes Amighty »
 

Offline Panopticon (OP)

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Re: New community game
« Reply #5 on: April 01, 2014, 01:46:56 PM »
Yep, the RP you get at start is listed in the rules, you can spend it how you like and send me a list.
 

Offline sublight

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Re: New community game
« Reply #6 on: April 02, 2014, 05:03:28 PM »
Is the research required for our starting units 'free,' or will the component RP costs come out of the RP budget?

Any restrictions on trading between factions?
 

Offline Panopticon (OP)

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Re: New community game
« Reply #7 on: April 02, 2014, 05:17:01 PM »
I'm gonna go with component design being "Free" at least at game start. When you give me your initial research list I will also be asking for ship designs, the components needed for those designs you will start the game with will be free, but only for ones you actually start with, no free component research for ships that will only exist on the drawing board. If no designs are submitted, you will get a basic freighter, colony ship, geo survey ship, grav survey(If you researched the appropriate tech) and warship(ditto), basically if you submit me some basic techs and then a bunch of weapons and sensor stuff but give me no details on ships, I'll give you a crappy cruiser or something unless I am specifically told not to.

 

Offline niflheimr

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Re: New community game
« Reply #8 on: April 03, 2014, 11:12:26 PM »
I'm in as well.
 

Offline Panopticon (OP)

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Re: New community game
« Reply #9 on: April 04, 2014, 01:18:25 AM »
Looks like Semetary, Sublight, Cripes Almighty, and Niflheimr are the core group for the game, if anyone else wishes to join they will need to sign on with one of you four and you guys get to figure out your division of responsibilities, unless you want to team up with each other of course.
 

Offline Cripes Amighty

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Re: New community game
« Reply #10 on: April 04, 2014, 01:25:06 AM »
I'm willing to team up with anyone. Is it possible to already stake a claim on a certain body within Sol and then go from there?
 

Offline Sematary

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Re: New community game
« Reply #11 on: April 04, 2014, 01:36:16 AM »
We could start with two factions of two people each. If more want to join and create factions 3 and/or 4 later we can work that in somehow.
 

Offline Ektoras

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Re: New community game
« Reply #12 on: April 04, 2014, 06:34:59 AM »
I would like to join. Who wants me?  ;D
 

Offline sublight

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Re: New community game
« Reply #13 on: April 04, 2014, 07:22:04 AM »
I'm a little worried that a 2-faction start would add too much temptation for an early-game preemptive home-world strike. I'd suggest trying to start with at least 3 factions.

Ektoras, I'd he happy have you own my faction. :)
« Last Edit: April 04, 2014, 07:46:42 AM by sublight »
 

Offline Ektoras

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Re: New community game
« Reply #14 on: April 04, 2014, 07:56:35 AM »
 Excellent. Enlisted at syblight's faction :)