View full version: C# Aurora
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  1. C# Aurora v0.x Suggestions
  2. Mass Driver Packets
  3. Update on Progress
  4. C# Aurora v0.x Questions
  5. Real World 21st Century Ground Unit Templates
  6. mineral usage
  7. C# Ground Combat
  8. C# Aurora Changes List
  9. 2018 : The #C Era?
  10. Jump Gate Construction/Destruction (split suggestions)
  11. Will C# be more stable and take less time to process increments?
  12. Civilian ships
  13. Sry for stupid question will i be able to run C# on my windows laptop?
  14. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  15. In C# will we be able to colonize hundreds of planets without breaking the game?
  16. Will there be more technologies in C#?
  17. Aurora C# Screenshots
  18. New role for construction ships in C# (split off)
  19. Replacing PDCs
  20. Quick C# Questions
  21. Release date?
  22. C# Aurora Changes Discussion
  23. Suggestion for officer changes
  24. Magazine Explosions
  25. Screenshots published so far
  26. Replacing Teams?
  27. danger ratings for systems
  28. Empire Control and Civilian Economy in Aurora
  29. Default Orders for Harvesters and Miners
  30. Sensors blind Spots - blocking reduction by solar bodies or events
  31. Sensor range for orbiting spaceships
  32. New sensor model and small fighters. Problem?
  33. No Limit on Commander Themes in C# Please
  34. Defining which events break up the time progression cycle
  35. Transponders
  36. Diplomacy things I love to see
  37. Cap Civilians?
  38. Information Screen for Minerals
  39. Custom game setups - tech
  40. Selecting Commanders Screen Suggestion
  41. Life supports
  42. Research changes planned?
  43. Alpha-testing
  44. Colony Automation
  45. Diplomacy Overhaul?
  46. C# Aurora Blind Accessibility?
  47. Wiki update
  48. Hype by anticipation...:)
  49. converted auxillary ships
  50. Robotic Sub-race