View full version: The Academy
  1. question about box launchers
  2. Tugs, shore leave, comets
  3. Control of a large fleet (or just a bunch of fighters)
  4. How to fire individual missiles from multiple loaded tubes?
  5. Flight crew berths?
  6. Newbie questions: CIWS and missile sensors
  7. fleet doesn't refuel with own tankers
  8. Civilian Fuel Harvesters
  9. Wich Tutorial?
  10. Jump Tenders
  11. Issues with auto assignments
  12. Unassigning a commander
  13. Help with NPR themes
  14. Influencing or setting inter-NPR relationships
  15. Does ship ECM reduce range of passive/active sensors on missiles?
  16. Commanders
  17. (NEWBIE PLAYER) Error Message
  18. Newbie question
  19. Conditional orders, non-parasites and parent fleets, what went wrong?
  20. Running them down...How?
  21. Shipping Lines
  22. Missile target hidding in hangar
  23. NPR visits
  24. Spacetime bubble: wiki says it's there, but I don't see it.
  25. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  26. Invading moon held by spoilers
  27. Missile initiative
  28. Interstellar Civilian Contracts?
  29. Damage of laser according to its callibre
  30. Scrapping in empty but retooling shipyard
  31. Load scientist into ship
  32. What are luxury liners good for?
  33. Twice about missile design screen
  34. Crew grade of commercial ships
  35. Geosurvey from unknown systems
  36. Using friendly jump tenders
  37. Max Tracking Time Bonus vs Missiles
  38. Jump drives on large carriers
  39. SMing of shipyard retooling
  40. Slow crew training
  41. POW's
  42. How do I create an alien start?
  43. Civilian Mining Complex and body types
  44. HELP (Or should I say Ndihmë)
  45. Survey location point cost
  46. Question regarding Missile Fire Controls.
  47. Maintenance Clock going up during overhaul
  48. Task Force Staff and Table of Organization + Doctrine Tips Tutorial
  49. Irrelevant research
  50. How to load missiles in conventional start PDCs?