Post reply

Warning - while you were reading 98 new replies have been posted. You may wish to review your post.
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Kurt
« on: July 25, 2019, 09:57:07 AM »

Hey Kurt, are you still interested in this campaign?

Yes, I plan on finishing it out, but I've been having a bit of a problem getting back into it.  I am feeling the urge to finish this, though, so I'll probably start writing on this one again in the next week or so. 

I tend to totally immerse myself in my universes when I get them going, and once I'm out it's sometimes hard to get back in. 

I'm playing with the idea of running a Starfire campaign next, to bridge the time until Steve gets C# ready.  Aurora and Starfire campaigns have different 'feels' to them, and I've been working on a couple of backgrounds that might work better in Starfire.  We'll see. 

Kurt
Posted by: Garfunkel
« on: July 24, 2019, 11:28:43 AM »

Hey Kurt, are you still interested in this campaign?
Posted by: HighTemplar
« on: June 02, 2019, 04:25:57 AM »

yay, it's back. I feel like a lot of Dregluk from prime are not going to make it to secundus. It is in the best interests of the federation to keep them alive though, they can help alleviate the worker shortage
Posted by: Kurt
« on: May 10, 2019, 08:49:15 AM »

Just an update.  You may have noticed that I took a break from posting for a while.  This is largely related to my computers infection with a pernicious case of HOI4 that just doesn't seem to want to go away.  I'll probably be getting back to a more regular posting schedule now.  Probably.

Kurt


The case of HOI4 was worse than we feared.

It was a rather pernicious case.  Thought I shook it, but then I felt an overwhelming need to form the Holy Roman Empire and, well, I guess I lost some time there. 

I'm pretty well burned out at this point, so I'm taking some time to read and do some other things, then I'll be back to finish up this campaign.  I can feel the urge to write growing, but I need some down time first. 

Kurt
Posted by: HighTemplar
« on: May 09, 2019, 09:37:56 PM »

Just an update.  You may have noticed that I took a break from posting for a while.  This is largely related to my computers infection with a pernicious case of HOI4 that just doesn't seem to want to go away.  I'll probably be getting back to a more regular posting schedule now.  Probably.

Kurt


The case of HOI4 was worse than we feared.
Posted by: Kurt
« on: April 30, 2019, 09:30:06 AM »

I just want to say that this has been great.  Although I started my current campaign before I found yours, you've given me a lot of inspiration.  It's also provided a lot of insight (and feelings of dread) in terms of what to expect should I encounter an NPR that is bigger and badder than humanity.  Of course you are also quite a good storyteller, and that makes it ten times better.  I've really enjoyed following Admiral Foster's exploits and watching how humanity managed to hang on by the skin of its teeth.

I also really like how your ship designs tend to be multi-purpose affairs, and that even your Jump Tenders have teeth.  I feel that this is how proper military ships should be, as it gives then extra capability and character.  :)  But I digress; on the point of design I do have a question.  I've noticed that most of your main combat designs tend to have only 3-5 layers of armor.  Speaking solely for myself this is half of what I tend to run on equivalent designs, so I'd like to hear your philosophy on that issue.

Thank you for your kind words!  This campaign isn't over yet, I intend to take it out a little bit more then wrap it up, but I've been trying to form the Holy Roman Empire in Hearts of Iron 4 and that's been distracting me. 

In general, my "standard" design philosophy, which tends to creep into most of my campaigns, is for light ship types, DD's and CL's, to have light armor, max'ing out at around 5.  This is for several reasons, first, most of my campaigns tend to be a low to mid tech levels, which, to my mind, discourages heavy armor on all but the largest ships.  In addition, in my thoughts, the smaller ships prioritize speed and sensors over armor.  This campaign has gone in a direction that seriously affected the design strategy as well.  The Republic's Navy has succeeded largely because it was faster than the Dregluk, which mandated a fleet-speed of 5000-6000 kp/s, which at low to medium tech means relatively light armor to achieve the needed speed.  Speed is life!

In general, I tend to favor shields over armor in most cases, because shields regenerate and fixing armor means a time-consuming shipyard visit.  This is the mind-set that I brought over from Starfire, and while it gets modified by events in each campaign, it is the ideal that I tend to drift towards. 

Kurt
Posted by: Cavgunner
« on: April 26, 2019, 08:13:26 PM »

I just want to say that this has been great.  Although I started my current campaign before I found yours, you've given me a lot of inspiration.  It's also provided a lot of insight (and feelings of dread) in terms of what to expect should I encounter an NPR that is bigger and badder than humanity.  Of course you are also quite a good storyteller, and that makes it ten times better.  I've really enjoyed following Admiral Foster's exploits and watching how humanity managed to hang on by the skin of its teeth.

I also really like how your ship designs tend to be multi-purpose affairs, and that even your Jump Tenders have teeth.  I feel that this is how proper military ships should be, as it gives then extra capability and character.  :)  But I digress; on the point of design I do have a question.  I've noticed that most of your main combat designs tend to have only 3-5 layers of armor.  Speaking solely for myself this is half of what I tend to run on equivalent designs, so I'd like to hear your philosophy on that issue.
Posted by: Kurt
« on: April 15, 2019, 05:58:47 PM »

I played HoI3 so much, especially with mods, that I just can't get into HoI4.

Is this the final end of the Dregluk or is there still some die-hard elements hiding in the deep dark?

You never really know.  Of course, all of the Dregluk colonies encountered to date were dysfunctional, so I don't think the Republic is very worried.  There are other aliens out there, though.

Kurt
Posted by: Panopticon
« on: April 15, 2019, 01:55:14 PM »

over a billion units of fuel? I think your empire might have resolved it's fuel crisis at any rater
Posted by: Garfunkel
« on: April 15, 2019, 11:59:34 AM »

I played HoI3 so much, especially with mods, that I just can't get into HoI4.

Is this the final end of the Dregluk or is there still some die-hard elements hiding in the deep dark?
Posted by: Kurt
« on: April 15, 2019, 11:24:14 AM »

Just an update.  You may have noticed that I took a break from posting for a while.  This is largely related to my computers infection with a pernicious case of HOI4 that just doesn't seem to want to go away.  I'll probably be getting back to a more regular posting schedule now.  Probably.

Kurt
Posted by: Garfunkel
« on: March 25, 2019, 01:35:54 PM »

Oh wow. That's a massacre!
Posted by: Kurt
« on: March 25, 2019, 11:03:36 AM »

So more questions (feel free to ignore them). What are factions are there in the senate, how are senators elected? (electorates? planet wide?) and how many senators are there? (if you have said already and I have just missed it I do apologize)

I haven't said it, so you didn't miss it.  At the formation of the Republic there were 215 autonomous regions on Earth, each with two Senators.  In addition, at that time, there were five Senators for off planet colonies, so there were a total of 220 Senators.  Since the formation of the Republic the demographics of the Republic have changed quite a bit, given the forced migration to Mars and Ganymede.  Currently, there are still 220 Senators, but the bulk of the Senators now originate on Mars. 

The Senate is divided into many parties, some official and some that are more relaxed, transitory, or casual.  The Human Purity Party, led by Senator, then Consul, Young, was one of the largest, although it has been losing support as the Dregluk became less of a threat, and as more and more people left Earth.  The Human Purity Party was fully in support of the war and the genocide of the Dregluk.  In addition, the HPP was against any technology that modified baseline humans, such as implant tech or genetic modification.  In part, the HPP, and the Human Purity Church, which backed the party, gained so much power and respect because one of their primary focuses were remediation of radiation damage to Earth, and medical assistance for those affected by the radiation from the bombardment. 

The Fiscal Conservatives, also called the Fiscal Realists, are a smaller but influential party that advocates for sound fiscal and economic policies.  They believe that a strong military must be supported by a strong economy, and that without that economy the strong military will smother and ultimately destroy the state.  While most other parties respect the Fiscal Conservatives for their desire to build up the Republic's economy, they also think of them as somewhat naïve for their dogged desire to look to the economy first, last, and always. 

The War Hawks are a large party primarily focused on the military and the war, and have long been allied to the Human Purity Party.  This alliance was thrown into disarray when the information from Eden was given to the Senate, and this more than anything forced Consul Young to step down. 

There are numerous minor parties that form and dissolve constantly.  There are nationalists, who want to return to the old days of nation states, religious groups formed around ancient religions, and planetary groups representing the particular interests of their specific colony. 

Kurt
Posted by: HighTemplar
« on: March 25, 2019, 02:45:58 AM »

So more questions (feel free to ignore them). What are factions are there in the senate, how are senators elected? (electorates? planet wide?) and how many senators are there? (if you have said already and I have just missed it I do apologize)
Posted by: Kurt
« on: March 24, 2019, 11:21:10 PM »

It seems to have got better so far with the change in leadership, a question: what faction is consul Payne in?

The Fiscal Realists.  She was brought in to govern Earth when the Republic was losing money and in danger of going negative.  The Interim Government and then the early Republic spent the vast treasury that the Corporate Federation had built up, and was running out of money quickly.  Thanks to her skill in raising funds, several changes in the way the Republic was doing things, and the refocusing of R&D onto fiscal matters, she managed to stave off insolvency and has remained the governor till now.  The Realists are one of the smaller parties in the Senate, but have several prestigious members and have generally taken no position on the genocide of other races.  They merely point out that humanity needs its house in order to deal with anything else.  She was really a compromise candidate, no ones first choice, but no one really objected to her either. 

Kurt