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11
The Academy / Re: RE: Format of AARs?
« Last post by xenoscepter on May 17, 2019, 09:15:37 PM »
@Father Tim

Perfect! That helps immensely.
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Mechanics / Re: RE: Generating a duplicate system?
« Last post by xenoscepter on May 17, 2019, 09:14:59 PM »
@Father Tim

Thanks, mate!
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Mechanics / Re: RE: Generating a duplicate system?
« Last post by Father Tim on May 17, 2019, 08:37:01 PM »
I believe it is only possible with:

A)  Sol system
B)  one of the pre-made NPR home sytems
or
C)  the database password.
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The Academy / Re: RE: Format of AARs?
« Last post by Father Tim on May 17, 2019, 08:35:00 PM »
I classify them into two formats:  those that read like a newspaper report or history textbook, and those that read like a novel.  The difference between "The enemy cruisers launched another salvo of ship-killers" and " 'Missile launch!' screamed Lt. Travers at Tactical.  'Many missiles, impact in fourteen seconds.' "
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The Academy / Re: RE: Hyperdrives!?
« Last post by Father Tim on May 17, 2019, 08:30:30 PM »
Fastest way to find out would be to look at the engine design window and see if the checkbox is still there.
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Mechanics / RE: Generating a duplicate system?
« Last post by xenoscepter on May 17, 2019, 08:18:05 PM »
If I want to generate a new game, but with the same system, how would I do that?

Is it even possible? If not, can I edit the file itself w/o going into the VB code?
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The Academy / RE: Format of AARs?
« Last post by xenoscepter on May 17, 2019, 08:14:14 PM »
I'm sure someone might give the, "There is no right answer, be creative!" reply, but I am looking for a best practice and / or examples for how best to format my AARs.

Obviously they seem different, at least to me, from the novel format I'm used to writing in.
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The Academy / RE: Hyperdrives!?
« Last post by xenoscepter on May 17, 2019, 08:12:47 PM »
Do we have these in v 7.10? It sounds cool.
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Mechanics / Re: RE: Function of Spare Berths.
« Last post by Father Tim on May 17, 2019, 04:35:02 PM »
So, hypothetically speaking:

Let's say I have a ship with 100 crew and 100 Spare Berths; is that effectively double the berth space required?

If it is, does that half my morale loss after I exceed deployment, or double my listed deployment?

I.e. I have 200 total berths at 6 months worth of deployment, but only 100 actual crew members to consume that 6 months worth of life support, therefore giving the 100 man crew a 12 month deployment?

Does it work that way? I'm just curious...

No.

It doesn't affect your morale loss from long deployments; it reduces your morale loss from overcrowding.  If your ship is damaged and 50 of the regular crew quarters are destroyed and 50 of the spare berths are also destroyed, there are no penalties because there are still 100 places for 100 crew.
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Mechanics / Re: RE: Function of Spare Berths.
« Last post by xenoscepter on May 17, 2019, 04:15:07 PM »
So, hypothetically speaking:

Let's say I have a ship with 100 crew and 100 Spare Berths; is that effectively double the berth space required?

If it is, does that half my morale loss after I exceed deployment, or double my listed deployment?

I.e. I have 200 total berths at 6 months worth of deployment, but only 100 actual crew members to consume that 6 months worth of life support, therefore giving the 100 man crew a 12 month deployment?

Does it work that way? I'm just curious...
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