Author Topic: Update on Progress  (Read 4048 times)

0 Members and 2 Guests are viewing this topic.

Offline hubgbf

  • Chief Petty Officer
  • ***
  • h
  • Posts: 46
Re: Update on Progress
« Reply #30 on: June 07, 2018, 05:09:35 AM »
Hi,

What about implementing for each NPR 2-3 standard response ?

Example, a beam oriented NPR is facing a player or NPR with a huge missile load, the standard response will be to have a higher part of its fleet being beam anti-missile ship.
A beam oriented NPR facing longer ranged beam oriented PNR will research faster ship or longer ranged beam ship (per design, tech , or spinal weapon).

It will offer a challenge to a player without offering an opportunity windows while switching tech, and preserve the diversity of opponent.

The communauty will certainly be able to offer help to define such response on the spoiler forum.

best Regards
 

Offline the obelisk

  • Warrant Officer, Class 2
  • ****
  • t
  • Posts: 51
  • Thanked: 8 times
Re: Update on Progress
« Reply #31 on: June 08, 2018, 10:49:20 AM »
Kind of in line with what I posted earlier, I feel like there's a lot of ways you could give the NPRs ability to adapt without changing their thematic feeling.  I've been reading a bit about stuff like this for a multi-faction game I'm trying to start up, and I think that there's definitely plenty of subtle aspects to how the fleet uses its ships.  For example, if I understand correctly, during WW2, Japan had several warships with carrier capacity, which they used to hold planes for recon purposes, whereas the USA didn't really do that, and instead focused pretty much entirely on their aircraft carriers for carrying purposes.  Also, unless I'm mistaken, the IJN tended to do its recon with fighter planes, while the USN tended to do its recon with dive bombers.

Differences like these, for example, seem like they'd be important enough to matter (and, I'm under the impression that the IJN using battleship and cruiser based aircraft was itself an attempt to adapt to the situation, after losing carriers), but subtle enough that it wouldn't erase the thematic/unique feeling of the NPR making the change.

EDIT: If this discussion goes on any further we should probably split off to a new thread.
« Last Edit: June 08, 2018, 11:25:59 AM by the obelisk »
 

Offline Barkhorn

  • Captain
  • **********
  • B
  • Posts: 477
  • Thanked: 56 times
Re: Update on Progress
« Reply #32 on: June 08, 2018, 11:19:00 AM »
I don't actually have a problem with NPR's changing their themes.  Navy's have occasionally changed their design doctrines drastically in the past, why would alien navies not do this too?

Obviously there should be some inertia, but I don't think it's realistic or fun for the doctrines to be set in stone.
 

Offline Icecoon

  • Lieutenant
  • *******
  • Posts: 196
Re: Update on Progress
« Reply #33 on: June 08, 2018, 01:58:45 PM »
Well, I can't wait for the release or at least the start of the new campaign by Steve. Until that time I have one more campaign to finish. :)
If it's stupid but it works, it isn't stupid.


If fire fighters fight fire and crime fighters fight crime, what do freedom fighters fight?
 

Offline Steve Walmsley

  • Moderator
  • Admiral of the Fleet
  • *****
  • S
  • Posts: 6869
  • Thanked: 1501 times
    • http://www.starfireassistant.com
Re: Update on Progress
« Reply #34 on: June 09, 2018, 12:44:49 PM »
All good comments - I won't make any dramatic changes for NPR themes - more adjustments to the existing theme if required. And that is a long way off in any event.

Most pressing problem at the moment is actually finding time to program. A combination of great weather, the Isle of Man TT (just finished) and a very addictive book series is continuing to distract. And I am going on vacation for a week next week. I will get back to it soon though.

BTW the book series is probably interesting for anyone who enjoys the world-building aspect of Aurora. Someone is sent to the 1980s to change history and avoid several disasters in the present day. The series is about his efforts over several decades (and very detailed).

https://www.amazon.co.uk/Magestic-Trilogy-espionage-alternate-history-ebook/dp/B01MU8Y9GV/ref=cm_cr_arp_d_product_top?ie=UTF8
 

Offline TheDeadlyShoe

  • Vice Admiral
  • **********
  • Posts: 1236
  • Thanked: 50 times
  • Dance Commander
Re: Update on Progress
« Reply #35 on: June 09, 2018, 12:56:18 PM »
Good stuff!  Looking forward to themed games.  Battlestar fights with NPCs? Yes please!


 

Offline Icecoon

  • Lieutenant
  • *******
  • Posts: 196
Re: Update on Progress
« Reply #36 on: June 10, 2018, 03:10:07 AM »
Take your time Steve. I know from experience, that summer is the worst season to program or to work on anything. So much distraction.   :)
Maybe gather some ideas for your test campaign from those books.  ;D
If it's stupid but it works, it isn't stupid.


If fire fighters fight fire and crime fighters fight crime, what do freedom fighters fight?
 

Offline MarcAFK

  • Vice Admiral
  • **********
  • Posts: 1768
  • Thanked: 68 times
  • ...it's so simple an idiot could have devised it..
Re: Update on Progress
« Reply #37 on: June 11, 2018, 09:04:32 AM »
I don't have high hopes for that book, let us know how it turns out though.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52