Author Topic: C# Aurora v0.x Questions  (Read 2425 times)

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Offline Father Tim

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Re: C# Aurora v0.x Questions
« Reply #30 on: June 05, 2018, 10:56:05 PM »
Should add that they only appear around Jovian type planets.

They don't, though. I've seen intra-system jump points tied to stars in a binary and a trinary system.

Super-Jovians, actually, according to Steve's post.

But since the largest super-Jovians overlap with the smallest stars, it's possible that the 'B' component might be one.
 

Offline Hazard

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Re: C# Aurora v0.x Questions
« Reply #31 on: June 06, 2018, 08:25:22 AM »
Actually they don't.

You get super jovians, which are very heavy gas giants that don't fuse anything, brown dwarfs, which fuse deuterium (hydrogen-2) but can't fuse hydrogen-1, and heavier than those are red dwarfs, which fuse hydrogen-1, and all the other stars.
 

Offline mtm84

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Re: C# Aurora v0.x Questions
« Reply #32 on: June 14, 2018, 04:56:44 AM »
Dunno if this has been asked yet, but if you build an STO ground unit with a beam weapon, will it take advantage of any ship components in stock at the population?
 

Offline Steve Walmsley

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Re: C# Aurora v0.x Questions
« Reply #33 on: June 14, 2018, 07:13:53 AM »
Dunno if this has been asked yet, but if you build an STO ground unit with a beam weapon, will it take advantage of any ship components in stock at the population?

No, they are built independently.
 

Offline MadHatter

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Re: C# Aurora v0.x Questions
« Reply #34 on: June 16, 2018, 01:13:36 PM »
Will beam fire controls still have the same range limit?
 

Offline JacenHan

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Re: C# Aurora v0.x Questions
« Reply #35 on: June 16, 2018, 08:35:44 PM »
I believe that surface-based beam fire controls have 25% range bonus. It's in the change log somewhere with the ground combat rules.
 
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