I suppose it could be a supply ship too. For repairs it'd be only for self repairs.
One thing I just noticed, the missiles have no fire control. They won't shoot. Your ship-killers are off-sized also. Might want to drop the extra .2 into on-board sensors or fuel.
AMM should have a lot of engine and agility. Both help them to intercept incoming missiles. Your ship killers need average engines and fuel, with a decent warhead. I usually add .5 space for on-board sensors, for when my target pops and I have 5 flights of 20 missiles incoming. Waste of missiles otherwise. They'll sit there and run out of fuel. Unless you manually destruct them, which is again a waste of missiles.
For a 40k ton ship, the armor seems to me to be a bit on the light side. My own specs usually run 7500 tons/3-5 armor for Destroyers, 12k ton-15k ton/5-8 armor for cruisers, 20-25k ton/10-12 armor for battlecruisers/carriers, 30-35k ton/15-20 armor for battleships.
And your ship is SLOW. My current game, the ships run ~9000 km/s. Some variations in the civilian designs and survey ships. Fighters are around 10k km/s, and the bombers are ~8500 km/s (way too slow for my tastes, which is why I've only got 3 carriers atm). FACs currently are running at 12,500 km/s. Let me pull up a couple designs for you.
From what I see though, my tech is a bit beyond yours.
Gato V class Strike Cruiser 22,500 tons 2186 Crew 8668.44 BP TCS 450 TH 495 EM 2550
9166 km/s Armour 6-70 Shields 85-300 Sensors 48/54/0/0 Damage Control Rating 42 PPV 80
Annual Failure Rate: 337% IFR: 4.7% Maint Capacity 2889 MSP Max Repair 288 MSP Est Time: 1.99 Years
Magazine 1606
HyperDynamics MFC-125 Drive (33) Power 125 Fuel Use 40% Signature 15 Armour 0 Exp 5%
Fuel Capacity 450,000 Litres Range 90.0 billion km (113 days at full power)
Xi R300/20 Shields (17) Total Fuel Cost 340 Litres per day
CIWS-250 (3x8) Range 1000 km TS: 25000 km/s ROF 5 Base 50% To Hit
Heavy Missile Launcher (10) Missile Size 8 Rate of Fire 40
Behrens AS/MFC-505 (2) Range 505.1m km Resolution 75
M-1 Raptor (201) Speed: 34,400 km/s End: 75m Range: 154.8m km WH: 16 Size: 8 TH: 114 / 68 / 34
Behrens AS-317 (1) GPS 21600 Range 317.5m km Resolution 150
Thermal Sensor TH2-48 (30%) (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
EM Detection Sensor EM3-54 (40%) (1) Sensitivity 54 Detect Sig Strength 1000: 54m km
ECCM-3 (2) ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Yes, the armor is a bit on the light side. And your AMMs (if they had a FC) would do well against my missiles.
Iowa IV class Heavy Cruiser 15,000 tons 1813 Crew 8625.7 BP TCS 300 TH 330 EM 2400
9166 km/s Armour 3-54 Shields 80-300 Sensors 24/1/0/0 Damage Control Rating 38 PPV 80
Annual Failure Rate: 225% IFR: 3.1% Maint Capacity 2875 MSP Max Repair 864 MSP Est Time: 1.24 Years
HyperDynamics MFC-125 Drive (22) Power 125 Fuel Use 40% Signature 15 Armour 0 Exp 5%
Fuel Capacity 300,000 Litres Range 90.0 billion km (113 days at full power)
Xi R300/20 Shields (16) Total Fuel Cost 320 Litres per day
CIWS-250 (2x8) Range 1000 km TS: 25000 km/s ROF 5 Base 50% To Hit
25cm Railgun V6/C8 (10x4) Range 300,000km TS: 9166 km/s Power 15-8 RM 6 ROF 10 5 5 5 5 5 5 4 3 3 2
Behrens B-192 FC (2) Max Range: 384,000 km TS: 6250 km/s 97 95 92 90 87 84 82 79 77 74
ICF Reactor - 36 (2) Total Power Output 72 Armour 0 Exp 5%
ICF Reactor - 6 (2) Total Power Output 12 Armour 0 Exp 5%
Behrens AG-173 (1) GPS 4320 Range 173.9m km Resolution 20
Behrens AF-245 (1) GPS 4320 Range 245.9m km Resolution 10
Thermal Sensor TH1-24 (30%) (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-3 (2) ECM 30
This design is classed as a Military Vessel for maintenance purposes
Against, light armor. But with 2x your speed and 2x your range, I could sit outside your range and poind you to scrap and you'd not be able to close, or flee.
Spruance class Battleship 30,000 tons 3641 Crew 15311.1 BP TCS 600 TH 660 EM 3750
9166 km/s Armour 12-86 Shields 125-300 Sensors 144/108/0/0 Damage Control Rating 14 PPV 208
Annual Failure Rate: 514% IFR: 7.1% Maint Capacity 4466 MSP Max Repair 660 MSP Est Time: 1.16 Years
Flag Bridge
HyperDynamics MFC-125 Drive (44) Power 125 Fuel Use 40% Signature 15 Armour 0 Exp 5%
Fuel Capacity 600,000 Litres Range 90.0 billion km (113 days at full power)
Xi R300/20 Shields (25) Total Fuel Cost 500 Litres per day
Quad Gallant Arms 250mm FarUV Laser Battery (4x4) Range 384,000km TS: 6250 km/s Power 64-32 RM 5 ROF 10 16 16 16 16 16 13 11 10 8 8
25cm Railgun V6/C8 (8x4) Range 300,000km TS: 9166 km/s Power 15-8 RM 6 ROF 10 5 5 5 5 5 5 4 3 3 2
Behrens B-192 FC (2) Max Range: 384,000 km TS: 6250 km/s 97 95 92 90 87 84 82 79 77 74
ICF Reactor - 36 (6) Total Power Output 216 Armour 0 Exp 5%
Behrens AS-168 (1) GPS 8100 Range 168.4m km Resolution 75
Thermal Sensor TH6-144 (30%) (1) Sensitivity 144 Detect Sig Strength 1000: 144m km
EM Detection Sensor EM6-108 (40%) (1) Sensitivity 108 Detect Sig Strength 1000: 108m km
ECCM-3 (2) ECM 30
This design is classed as a Military Vessel for maintenance purposes
This one is designed, but not yet built. Like the Iowa, it can sit outside your range and deal with you at my leisure.
Of course, each of our designs are dictated by the enemies we face. My first encounter was precursors with 7km/s ships compared to my (at the time) 4000km/s ships. It was not pretty.