Author Topic: System Generation Example  (Read 1089 times)

0 Members and 1 Guest are viewing this topic.

Offline Erik Luken

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5145
  • Thanked: 115 times
  • Discord Username: icehawke
System Generation Example
« on: June 16, 2011, 07:41:30 PM »
This is based on the v11 playtest file. References will include table numbers and printed page numbers (not the pdf page).

1. Rolling on table 104, page 68; we get a 65. One primary in the system.
2. Our next roll is Stellar Age, table 105. The roll is a 32, a Young star.
3. We need to determine the type of star now from table 106. A roll of 49 gives us a Yellow star. Additionally, we roll percentile to see if the is a wormhole present. The roll of 98 tells us no.
4. We roll 2d10-8 to see how many planets are in the system. A roll of 15 gives us 7 planets from table 109 on page 69.
5. Looking at table 110, we roll for each orbit.
Code: [Select]
Orbit 1 - roll of 62, rocky.
Orbit 2 - roll of 34, rocky.
Orbit 3 - roll of 12, empty.
Orbit 4 - roll of 73, asteroids.
Orbit 5 - roll of 95, gas giant.
Orbit 6 - roll of 27, rocky.
Orbit 7 - roll of 81, asteroids.
6. Calculating orbital distances is just a matter of a calculator and one die roll for the constant.
7. Rolling for planetary size on table 112.
Code: [Select]
Planet 1 - roll of 22, small planet, 1d10 roll of 7, 7000km dia.
Planet 2 - roll of 32, small planet, 1d10 roll of 9, 9000km dia.
Planet 3 (orbit 4) - asteroids.
Planet 4 - roll of 149, giant , 5d10+25 roll of 50, 150000 km dia.
Planet 5 - roll of 8, very small, 1d5 roll of 3, 1500km dia.
Planet 6 - asteroids.
8. Roll on table 111 for each planet. (I need to figure out out to renumber these two in the automatic numbering.)
Code: [Select]
Planet 1 - roll of 21 gives us very low gravity.
Planet 2 - roll of 18 gives us very low gravity.
Planet 3 - Asteroids automatically have microgravity.
Planet 4 - no roll for gas giants
Planet 5 - roll of 24 gives us microgravity.
Planet 6 - microgravity.
9. Roll for planetary types on table 113 (114 for asteroids).
Code: [Select]
Planet 1 - Roll of -14. Type V (Hothouse). OI starts at 2. MI starts at 1.
Planet 2 - Roll of 59. Type T (Terran). OI and MI start at 4.
Planet 3 - Roll of 74. Type C (Hydrated Mineral). OI is 0.1 for all asteroids, MI is 1.
Planet 4 - No roll for gas giants.
Planet 5 - Roll of 81. Type B (Barren). OI is 0.1, MI is 2.
Planet 6 - Roll of 71. Type C (Hydrated Mineral). OI is 0.1 for all asteroids, MI is 1.
10. Rolling for Atmosphere. Starting on table 115 on page 70.
Code: [Select]
Planet 1 - Roll of 5. Atmosphere is Vacuum.
Planet 2 - Roll of 26. Atmosphere is Vacuum.
No rolls needed for planets 3 and 4.
Planet 5 - Roll of 16. Atmosphere is Vacuum.
No roll needed for planet 6.
With all vacuum, no rolls are needed on table 117. The modified OI for all planets is 0 or less currently. MI is +1 to all planets.
11. I'm skipping moons for now.
12. Minerals are rolled on table 120.
Code: [Select]
Planet 1 - Heavy Metals (HM) roll is 23, resulting in Little. MI becomes 2.5. Rating is 2.
         - Radioactives (R) roll is 83, resulting in Abundant. MI becomes 3.5. Rating is 16.
         - Non-Metallics (NM) roll is 67, resulting in Normal. MI becomes 3. Rating is 10.
         - Industrial Metals (IM) roll is 77, resulting in Abundant. MI becomes 3.5. Rating is 11.
Planet 2 - HM roll is 18, resulting in Little. MI becomes 5.5. Rating is 5.
         - R roll is 10, resulting in Scarce. MI becomes 5.25. Rating is 1.
         - NM roll is 44, resulting in Normal. MI becomes 6. Rating is 7.
         - IM roll is 49, resulting in Normal. MI becomes 6. Rating is 10.
Planet 3 - HM roll is 27, resulting in Little. MI becomes 2.5. Rating is 8.
         - R roll is 8, resulting in Scare. MI becomes 2.25. Rating is 4.
         - NM roll is 13, resulting in Little. MI becomes 2.5. Rating is 8.
         - IM roll is 47, resulting in Normal. MI becomes 3. Rating is 12.
No rolls for planet 4.
Planet 5 - HM roll is 61, resulting in Normal. MI becomes 4. Rating is 7.
         - R roll is 63, resulting in Normal. MI becomes 4. Rating is 6.
         - NM roll is 15, resulting in Little. MI becomes 2.5. Rating is 7.
         - IM roll is 72, resulting in Abundant. MI becomes 4.5. Rating is 14.
Planet 6 - HM roll is 17, resulting in Little. MI becomes 2.5. Rating is 6.
         - R roll is 24, resulting in Little. MI becomes 2.5. Rating is 8.
         - NM roll is 26, resulting in Little. MI becomes 2.5. Rating is 2.
         - IM roll is 54, resulting in Normal. MI becomes 3. Rating is 12.
13. Calculate EI/EV.
Code: [Select]
Planet 1 - EI is 390. EV  is 4875.
Planet 2 - EI is 230. EV is 523.25.
Planet 3 - EI is 320. EV is 3280.
Planet 5 - EI is 340. EV is 5100.
Planet 6 - EI is 280. EV is 2940.
14. Normally we'd roll for terrain, hydro/biosphere, etc. But with OI at 0 or below and vacuums on all planets, it is highly unlikely that the OI will raise up. Any emplaced populations will require domes (and increased colonization costs).
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53