Author Topic: What's going on in your empire/planet/battlefield?  (Read 118372 times)

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Offline Michael Sandy

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Re: What's going on in your empire/planet/battlefield?
« Reply #1860 on: March 15, 2018, 08:53:58 PM »
But... it isn't 'really long ranged shots'.  The B and C components almost overlap!  Oh well, I will do some experiments, it isn't like I have anything else to do with my probe launching scout pinnace.
 

Offline Michael Sandy

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Re: What's going on in your empire/planet/battlefield?
« Reply #1861 on: March 22, 2018, 09:33:15 PM »
In other news, the system that I face checked with basic sensors, either I didn't bother scouting the outermost planet, or that was insufficient to discover precursors, who reacted violently to the survey ship that popped over their heads.  Apparently, 20 minute sub-phase and things just pop into detection range.  Oops.

In other news, the size 50 commercial engine survived a cumulative 47 points of damage, and only failed when it took the last 3 points.  Needless to say, there will be an inquest.  And future geo survey ships may have some sensors, not to keep them OUT of danger, but to provide useful intelligence when the scouting failed.

And 250 ton scouts with basic sensors will no longer be relied upon to give an all clear for a system that was scouted with a large sub-phase increment.
 

Offline Icecoon

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Re: What's going on in your empire/planet/battlefield?
« Reply #1862 on: June 10, 2018, 10:51:44 AM »
Holy Sh*t

I've started a new game by generating a system with SM, rp-ing as a lost colony of the Terran Federation, the Free Republic of New Rome. (basically playing as Romans in space)

I SM-ed my empire on a suitable moon of a superjovian in the Aquilae 11 system. After setting everything up and starting by ordering my geosurvey ships to survey the nearby planets I've got a nasty surprise. Aliens occupying the same moon with a large fleet of ships orbiting.
I don't remember SM-ing any NPR's or other Empires on my homeworld. How is this possible?  :o

Is there any way out of this?  ;D

https://imgur.com/a/TUggXYa
« Last Edit: June 10, 2018, 11:00:59 AM by Icecoon »
If it's stupid but it works, it isn't stupid.


If fire fighters fight fire and crime fighters fight crime, what do freedom fighters fight?
 

Offline Father Tim

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Re: What's going on in your empire/planet/battlefield?
« Reply #1863 on: June 10, 2018, 07:38:09 PM »
I SM-ed my empire on a suitable moon of a superjovian in the Aquilae 11 system. After setting everything up and starting by ordering my geosurvey ships to survey the nearby planets I've got a nasty surprise. Aliens occupying the same moon with a large fleet of ships orbiting.

I don't remember SM-ing any NPR's or other Empires on my homeworld. How is this possible?  :o

Is there any way out of this?  ;D


First, double-check your Default Race (Ctrl F2) isn't still set to Earth/Humans.  Those scary "aliens" might just be your own empire viewed by outsiders.

Then SM Mode delete them.  Alternately, SM Mode generate a few new systems, pick one you like, terraform and move your entire civilization there.  If necessary, SM Mode break the warp point links to your old home.

If you're unhappy about wiping an entire race out of existence, use the 'Add NPR' button on the F9 System screen to spawn a new one.
 

Offline JacenHan

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Re: What's going on in your empire/planet/battlefield?
« Reply #1864 on: June 10, 2018, 10:32:05 PM »
What probably happened was that you didn't turn off the "Generate NPRs" option before creating a bunch of systems, so Aurora found a suitable world and spawned one just like in a normal game. As far as I know, there is no way to delete an NPR without database access.
 

Offline Icecoon

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Re: What's going on in your empire/planet/battlefield?
« Reply #1865 on: June 11, 2018, 07:00:39 AM »
What probably happened was that you didn't turn off the "Generate NPRs" option before creating a bunch of systems, so Aurora found a suitable world and spawned one just like in a normal game. As far as I know, there is no way to delete an NPR without database access.

Yes that may be possible. I remember generating 6-8 systems before I found the right one.

Maybe I should give this nightmare scenario a shot. I don't know on what technological level these aliens are and I'm totally outnumbered (having only two meagerly armed and armored scout frigates). Taking the same system truce mechanic into account, I could build up my navy and ground forces while remaining "friendly" with the "invaders". As soon as I have sufficient ships and ground troops, I will launch an offensive and try to kick these aliens out of my system, or die trying.  ;D

It sounds like a good idea for a fiction or AAR.  :D
« Last Edit: June 11, 2018, 07:03:58 AM by Icecoon »
If it's stupid but it works, it isn't stupid.


If fire fighters fight fire and crime fighters fight crime, what do freedom fighters fight?
 

 

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